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2012-09-23tons of junk I'll clean up eventuallyTreeki2-4/+4
2012-02-20AnmChr/Clr/TexSrt writing done for now. Not 100% perfect but it works!Treeki3-1/+44
2012-02-19added what is probably horribly broken support for reading animationsTreeki4-27/+153
2011-03-25a bit of crapTreeki1-1/+1
2011-03-23a bit of preliminary work on character animation supportTreeki1-0/+40
2011-03-10kinda hackish, but mostly working NSMBW lightmap supportTreeki1-1/+1
2011-03-08late night commit! obj importer is basic but working. also, tidied up DL stuffTreeki2-5/+7
2011-03-05partially working obj importer. still untested in-gameTreeki3-1/+66
2011-03-03tidying up a bit, also it compiles nowTreeki3-0/+19
2011-03-03added (untested) CMPR compression based on BrawlLib's code.Treeki1-8/+0
2011-03-03working (but not 100% tested) model and texture writing. a few other fixes, etcTreeki7-1/+48
2011-02-28progress on writing: offset calculation for models and textures complete!Treeki3-4/+15
2011-02-25start of a brres writerTreeki1-4/+10
2011-02-21this is a pain in the assTreeki2-69/+176
2011-02-18some collada work, and an unfinished OGL renderer using OpenTK. huge commitTreeki5-6/+404
2011-02-11lots of progress. semi-working Wavefront OBJ exporterTreeki1-34/+15
2011-02-11tons of stuff: more work on shapes, unfinished OBJ exporter, ...Treeki2-7/+105
2011-02-10more stuff. added shapes and texture/material pairs and refactored Logger a bitTreeki4-9/+56
2011-02-06shader reading supportTreeki2-0/+6
2011-02-06material reading support pretty much complete for now, just need to add shaderTreeki1-1/+5
offset fixups once I get shader support in
2011-02-05one final commit before I go to sleep, changed some debug messages, added emptyTreeki2-0/+11
(so far) code for loading shaders, will do more tomorrow
2011-02-05progress on material reading. still need to add DL handling and figure out whatTreeki2-0/+12
the shader data offset is for (probably points to an entry in the Shaders dict)
2011-02-04Initial commit of NW4RTools.Treeki5-0/+237
Supports BRRES reading for: Model Bytecode, Model Nodes, Model Vertex Data, and incomplete Materials. Writing is completely unimplemented so far.