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author | Treeki <treeki@gmail.com> | 2011-02-06 03:27:04 +0100 |
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committer | Treeki <treeki@gmail.com> | 2011-02-06 03:27:04 +0100 |
commit | a7b952e51e8af35d903ae0a4fbe041423d35ff6d (patch) | |
tree | ec2bd343119bce56a265318cc5b2ee59362cc86f /NW4RTools/Models | |
parent | 27cd642d477e0c5647c61565af393f9dca8b6f66 (diff) | |
download | nw4rtools-a7b952e51e8af35d903ae0a4fbe041423d35ff6d.tar.gz nw4rtools-a7b952e51e8af35d903ae0a4fbe041423d35ff6d.zip |
material reading support pretty much complete for now, just need to add shader
offset fixups once I get shader support in
Diffstat (limited to 'NW4RTools/Models')
-rw-r--r-- | NW4RTools/Models/Material.cs | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/NW4RTools/Models/Material.cs b/NW4RTools/Models/Material.cs index 4540b0d..8ece6ad 100644 --- a/NW4RTools/Models/Material.cs +++ b/NW4RTools/Models/Material.cs @@ -56,7 +56,11 @@ namespace NW4RTools.Models { // Other public List<BoundTextureInfo> BoundTextures; - // UNFINISHED + // Display Lists + public byte[] PixDL; + public byte[] TevColorDL; + public byte[] IndMtxAndScaleDL; + public byte[] TexCoordGenDL; public Material() { } |