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2012-09-25
more cats
HEAD
master
Treeki
1
-1
/
+20
2012-09-24
a cat
Treeki
1
-13
/
+247
2012-09-23
tons of junk I'll clean up eventually
Treeki
9
-322
/
+679
2012-02-20
AnmChr/Clr/TexSrt writing done for now. Not 100% perfect but it works!
Treeki
14
-175
/
+1256
2012-02-19
added what is probably horribly broken support for reading animations
Treeki
7
-37
/
+637
2012-02-18
updated gitignore and deleted ignored crap
Treeki
5
-54
/
+3
2012-02-18
updates I made to Collada Exporter in November and never committed
Treeki
1
-11
/
+29
2011-10-21
fixed obj exporter for matrix-less shapes
Treeki
1
-1
/
+3
2011-06-12
added OpenTK to the project
Treeki
8
-6
/
+29
2011-06-06
how did this bug stay around for so long
Treeki
1
-1
/
+1
2011-05-26
yay, a bug in display lists!
Treeki
1
-1
/
+1
2011-05-24
how did I miss that
Treeki
1
-3
/
+3
2011-05-24
a few improvements to brres writing
Treeki
1
-0
/
+13
2011-05-07
added render-model command to ConsoleApp
Treeki
4
-0
/
+111
2011-05-07
a bit of fixing to the obj importer
Treeki
1
-14
/
+17
2011-04-06
CMPR textures fixed
Treeki
1
-1
/
+1
2011-04-06
added a replace image command
Treeki
3
-1
/
+56
2011-04-06
exporters now properly handle position data which only contains X/Y
Treeki
2
-10
/
+17
2011-03-26
the Wii killing bug is hopefully gone for good! also, a few other improvements
Treeki
6
-22
/
+98
2011-03-26
finally got around to adding gitignore and removing binaries
Treeki
17
-36
/
+3
2011-03-26
unfinished console interface to NW4RTools added
Treeki
23
-6
/
+510
2011-03-25
a bit of crap
Treeki
12
-18
/
+22
2011-03-23
a bit of preliminary work on character animation support
Treeki
4
-4
/
+44
2011-03-19
fixed! turns out the issue was in the 8-bit index optimisation, not materials
Treeki
7
-0
/
+8
2011-03-19
support for .obj groups which use multiple materials ... but it's broken :(
Treeki
11
-83
/
+112
2011-03-16
now uses 8-bit vertex data indexes where possible. quite a big optimisation!
Treeki
12
-49
/
+139
2011-03-13
added model bounding box calculation
Treeki
11
-17
/
+34
2011-03-10
MapObj lightmap support
Treeki
11
-66
/
+154
2011-03-10
kinda hackish, but mostly working NSMBW lightmap support
Treeki
16
-1062
/
+284
2011-03-08
late night commit! obj importer is basic but working. also, tidied up DL stuff
Treeki
18
-248
/
+359
2011-03-05
partially working obj importer. still untested in-game
Treeki
24
-62
/
+1270
2011-03-03
tidying up a bit, also it compiles now
Treeki
10
-6
/
+754
2011-03-03
added (untested) CMPR compression based on BrawlLib's code.
Treeki
9
-14
/
+1063
2011-03-03
working (but not 100% tested) model and texture writing. a few other fixes, etc
Treeki
23
-79
/
+1302
2011-02-28
progress on writing: offset calculation for models and textures complete!
Treeki
17
-23
/
+440
2011-02-25
start of a brres writer
Treeki
16
-28
/
+282
2011-02-21
this is a pain in the ass
Treeki
15
-81
/
+219
2011-02-18
some collada work, and an unfinished OGL renderer using OpenTK. huge commit
Treeki
30
-29
/
+640
2011-02-13
really messy code for materials/textures which KINDA works
Treeki
14
-20
/
+153
2011-02-13
late night commit with unfinished, half assed material/texture support
Treeki
8
-3
/
+115
2011-02-13
it converts textures too, now! some formats missing, I'll add them later.
Treeki
12
-1
/
+380
2011-02-12
fixed W7 (missing vtxclr/nrm/texcoord dicts now supported) and the matrix code
Treeki
9
-25
/
+51
2011-02-12
changed the matrix stuff to Schaf's version
Treeki
1
-28
/
+21
2011-02-12
half-assed node support
Treeki
12
-16
/
+112
2011-02-12
a bit of refactoring. next up: bytecode processing!
Treeki
1
-309
/
+316
2011-02-12
collada writer now exports basic meshes
Treeki
8
-2
/
+44
2011-02-11
part of a basic collada exporter
Treeki
14
-13
/
+10341
2011-02-11
lots of progress. semi-working Wavefront OBJ exporter
Treeki
13
-57
/
+341
2011-02-11
tons of stuff: more work on shapes, unfinished OBJ exporter, ...
Treeki
15
-21
/
+332
2011-02-10
more stuff. added shapes and texture/material pairs and refactored Logger a bit
Treeki
17
-60
/
+243
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