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2012-02-18updates I made to Collada Exporter in November and never committedTreeki1-11/+29
2011-10-21fixed obj exporter for matrix-less shapesTreeki1-1/+3
2011-06-12added OpenTK to the projectTreeki8-6/+29
2011-06-06how did this bug stay around for so longTreeki1-1/+1
2011-05-26yay, a bug in display lists!Treeki1-1/+1
2011-05-24how did I miss thatTreeki1-3/+3
2011-05-24a few improvements to brres writingTreeki1-0/+13
2011-05-07added render-model command to ConsoleAppTreeki4-0/+111
2011-05-07a bit of fixing to the obj importerTreeki1-14/+17
2011-04-06CMPR textures fixedTreeki1-1/+1
2011-04-06added a replace image commandTreeki3-1/+56
2011-04-06exporters now properly handle position data which only contains X/YTreeki2-10/+17
2011-03-26the Wii killing bug is hopefully gone for good! also, a few other improvementsTreeki6-22/+98
2011-03-26finally got around to adding gitignore and removing binariesTreeki17-36/+3
2011-03-26unfinished console interface to NW4RTools addedTreeki23-6/+510
2011-03-25a bit of crapTreeki12-18/+22
2011-03-23a bit of preliminary work on character animation supportTreeki4-4/+44
2011-03-19fixed! turns out the issue was in the 8-bit index optimisation, not materialsTreeki7-0/+8
2011-03-19support for .obj groups which use multiple materials ... but it's broken :(Treeki11-83/+112
2011-03-16now uses 8-bit vertex data indexes where possible. quite a big optimisation!Treeki12-49/+139
2011-03-13added model bounding box calculationTreeki11-17/+34
2011-03-10MapObj lightmap supportTreeki11-66/+154
2011-03-10kinda hackish, but mostly working NSMBW lightmap supportTreeki16-1062/+284
2011-03-08late night commit! obj importer is basic but working. also, tidied up DL stuffTreeki18-248/+359
2011-03-05partially working obj importer. still untested in-gameTreeki24-62/+1270
2011-03-03tidying up a bit, also it compiles nowTreeki10-6/+754
2011-03-03added (untested) CMPR compression based on BrawlLib's code.Treeki9-14/+1063
2011-03-03working (but not 100% tested) model and texture writing. a few other fixes, etcTreeki23-79/+1302
2011-02-28progress on writing: offset calculation for models and textures complete!Treeki17-23/+440
2011-02-25start of a brres writerTreeki16-28/+282
2011-02-21this is a pain in the assTreeki15-81/+219
2011-02-18some collada work, and an unfinished OGL renderer using OpenTK. huge commitTreeki30-29/+640
2011-02-13really messy code for materials/textures which KINDA worksTreeki14-20/+153
2011-02-13late night commit with unfinished, half assed material/texture supportTreeki8-3/+115
2011-02-13it converts textures too, now! some formats missing, I'll add them later.Treeki12-1/+380
2011-02-12fixed W7 (missing vtxclr/nrm/texcoord dicts now supported) and the matrix codeTreeki9-25/+51
2011-02-12changed the matrix stuff to Schaf's versionTreeki1-28/+21
2011-02-12half-assed node supportTreeki12-16/+112
2011-02-12a bit of refactoring. next up: bytecode processing!Treeki1-309/+316
2011-02-12collada writer now exports basic meshesTreeki8-2/+44
2011-02-11part of a basic collada exporterTreeki14-13/+10341
2011-02-11lots of progress. semi-working Wavefront OBJ exporterTreeki13-57/+341
2011-02-11tons of stuff: more work on shapes, unfinished OBJ exporter, ...Treeki15-21/+332
2011-02-10more stuff. added shapes and texture/material pairs and refactored Logger a bitTreeki17-60/+243
2011-02-06shader reading supportTreeki9-7/+32
2011-02-06material reading support pretty much complete for now, just need to add shaderTreeki11-9/+21
offset fixups once I get shader support in
2011-02-05one final commit before I go to sleep, changed some debug messages, added emptyTreeki10-4/+51
(so far) code for loading shaders, will do more tomorrow
2011-02-05progress on material reading. still need to add DL handling and figure out whatTreeki10-12/+172
the shader data offset is for (probably points to an entry in the Shaders dict)
2011-02-04Initial commit of NW4RTools.Treeki28-0/+2012
Supports BRRES reading for: Model Bytecode, Model Nodes, Model Vertex Data, and incomplete Materials. Writing is completely unimplemented so far.