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path: root/src/koopatlas/hud.cpp (follow)
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2013-11-17broken translations and shit, possibly final commit before public releaselevel-selectTreeki1-14/+4
2013-05-29disable world completion stars taking non-levels' normal exits into accountTreeki1-5/+6
2013-05-12show faded out missing exitsTreeki1-4/+20
2013-05-06hide/show the HUD smoothly when in a menuTreeki1-2/+6
2013-04-30fix bugs involving the After Fortress Mode in KPTreeki1-1/+3
2013-02-28camera panning onto unlocked paths, among other fancy stuff and fixesTreeki1-5/+14
2013-02-07various fixes to Layout codeTreeki1-2/+6
2013-01-28adding warp zone support to maps and a couple of fixesTreeki1-12/+3
2013-01-25no stars in warp zoneTreeki1-0/+6
2013-01-17myriad updates and fixes to EVERYTHINGTreeki1-5/+22
2012-12-08shop and hud decrement star coin fixesColin Noga1-1/+1
2012-10-25refactoring, API fixes and shop mostly finishedTreeki1-139/+0
2012-10-21fixed the MP lives in the HUDTreeki1-1/+1
2012-10-18refactored level info a littleTreeki1-2/+2
2012-10-10bit of refactoring, and added PreGameTreeki1-45/+2
2012-10-09fixed alternate levelsTreeki1-1/+1
2012-10-08skawo can go fuck himself with a rakeTreeki1-3/+3
2012-10-08fixed numbers on HUDTreeki1-10/+17
2012-10-01fixed positioning of HUD starsTreeki1-8/+19
2012-10-01fix to the last level star on the HUDTreeki1-6/+7
2012-09-30added world stars, still needs fixed positioning thoughTreeki1-2/+44
2012-09-29Fixed colourise algorithmTreeki1-1/+1
2012-09-28tiny bug in the HUD header hide animation fixedTreeki1-1/+1
2012-09-28HUD now only shows star coins for real levels, and fixed a bugTreeki1-2/+11
2012-09-28HUD numbers are now workingTreeki1-9/+24
2012-09-28various fixes to stuff on map HUDTreeki1-10/+8
2012-09-28untested automatically moving elements and world numbersTreeki1-11/+61
2012-09-27new levelinfo format and a couple of fixesTreeki1-3/+13
2012-09-27star coin count, need to fix thisnew-hudTreeki1-0/+4
2012-09-27fuck it I can't be assed to make lives reset only when neededTreeki1-0/+1
2012-09-27fixed a possible crash bug where the HUD was accessed before it was createdTreeki1-0/+2
2012-09-27draw order fixTreeki1-0/+2
2012-09-27made world changes work, and HUD colourising and other fun thingsTreeki1-4/+154
2012-09-27added untested support for world change nodesTreeki1-8/+42
2012-09-25added Remocon and GameMgr definitions, and made map HUD buttons workTreeki1-0/+18
2012-09-25fixed display of livesTreeki1-6/+52
2012-09-22quick fix for the HUDTreeki1-0/+4
2012-09-21still working on the new HUD...Treeki1-5/+13
2012-09-21fixes, header cleanups, and part of the code for the new HUDTreeki1-2/+120
2012-09-20beginnings of the new HUDTreeki1-7/+41
2012-09-20cleaning up in preparation for the new HUD, plus a few other changesTreeki1-339/+0
2012-09-15initial version of file selectTreeki1-66/+1
2012-08-15No idea, but some changes...?Colin Noga1-4/+4
2012-07-27BROKEN - something wrong with includes, possibly related to the order =|Colin Noga1-1/+1
2012-07-22Lots of world map path rendering and movement implementations and fixes.Colin Noga1-1/+1
2012-07-20Bugfix to the hud, added in player animations for path movementColin Noga1-2/+2
2012-07-19name changeColin Noga1-2/+2
2012-07-19updates to HUD and commenting out of some spec changesColin Noga1-2/+48
2012-07-17Map fixes: HUD now reflects map status, Mario model reflects powerupColin Noga1-15/+260
2012-05-08I don't even remember what shit this commit containsTreeki1-21/+45