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authorColin Noga <Tempus@chronometry.ca>2013-05-29 12:53:19 -0500
committerColin Noga <Tempus@chronometry.ca>2013-05-29 12:53:19 -0500
commit7dd63b2700ff841a760abdcfb78d444eddb47ac9 (patch)
treee235b1c37f1bff16a5c370af646fa19835c121a4 /src/shyguy.cpp
parentd59e98050ca9a76733b65ac59105962ad16f4a54 (diff)
downloadkamek-7dd63b2700ff841a760abdcfb78d444eddb47ac9.tar.gz
kamek-7dd63b2700ff841a760abdcfb78d444eddb47ac9.zip
classic controller improvement, shy guy fireball bug fixed
Diffstat (limited to 'src/shyguy.cpp')
-rw-r--r--src/shyguy.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/shyguy.cpp b/src/shyguy.cpp
index 21e285e..7e3889d 100644
--- a/src/shyguy.cpp
+++ b/src/shyguy.cpp
@@ -357,13 +357,13 @@ daShyGuy *daShyGuy::build() {
backFire = apOther->owner->direction ^ 1;
- if (this->isDown == 0) {
- stateVar = &StateID_FireKnockBack;
- }
- else {
+ // if (this->isDown == 0) {
+ // stateVar = &StateID_FireKnockBack;
+ // }
+ // else {
StageE4::instance->spawnCoinJump(pos, 0, 1, 0);
doStateChange(&StateID_DieSmoke);
- }
+ // }
}
else { // Ballooneers
stateVar = &StateID_FlameHit;