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author | Treeki <treeki@gmail.com> | 2013-05-28 01:33:29 +0200 |
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committer | Treeki <treeki@gmail.com> | 2013-05-28 01:33:29 +0200 |
commit | d59e98050ca9a76733b65ac59105962ad16f4a54 (patch) | |
tree | b2bcb30a1ea6f5fe75bd8e23698cedf275c05cb7 /src/shyguy.cpp | |
parent | e8c9c5cd3200a467dd40818586949c948d1f3044 (diff) | |
download | kamek-d59e98050ca9a76733b65ac59105962ad16f4a54.tar.gz kamek-d59e98050ca9a76733b65ac59105962ad16f4a54.zip |
fixed shyguy until skawo finds a bug in it
Diffstat (limited to 'src/shyguy.cpp')
-rw-r--r-- | src/shyguy.cpp | 46 |
1 files changed, 41 insertions, 5 deletions
diff --git a/src/shyguy.cpp b/src/shyguy.cpp index ddd2923..21e285e 100644 --- a/src/shyguy.cpp +++ b/src/shyguy.cpp @@ -112,6 +112,8 @@ class daShyGuy : public dEn_c { void _vf14C(); bool CreateIceActors(); + bool willWalkOntoSuitableGround(); + USING_STATES(daShyGuy); DECLARE_STATE(Walk); DECLARE_STATE(Turn); @@ -655,7 +657,7 @@ int daShyGuy::onCreate() { _324 = 16.0f; // These structs tell stupid collider what to collide with - these are from koopa troopa - static const lineSensor_s below(-0<<12, 0<<12, 0<<12); + static const lineSensor_s below(-6<<12, 6<<12, 0<<12); static const pointSensor_s above(0<<12, 12<<12); static const lineSensor_s adjacent(6<<12, 9<<12, 6<<12); @@ -1190,6 +1192,29 @@ void daShyGuy::updateModelMatrices() { /////////////// // Real Walk State /////////////// +bool daShyGuy::willWalkOntoSuitableGround() { + static const float deltas[] = {2.5f, -2.5f}; + VEC3 checkWhere = { + pos.x + deltas[direction], + 4.0f + pos.y, + pos.z}; + + u32 props = collMgr.getTileBehaviour2At(checkWhere.x, checkWhere.y, currentLayerID); + + //if (getSubType(props) == B_SUB_LEDGE) + if (((props >> 16) & 0xFF) == 8) + return false; + + float someFloat = 0.0f; + if (collMgr.sub_800757B0(&checkWhere, &someFloat, currentLayerID, 1, -1)) { + if (someFloat < checkWhere.y && someFloat > (pos.y - 5.0f)) + return true; + } + + return false; +} + + void daShyGuy::beginState_RealWalk() { //inline this piece of code this->max_speed.x = (this->direction) ? -this->XSpeed : this->XSpeed; @@ -1203,14 +1228,16 @@ void daShyGuy::updateModelMatrices() { chrAnimation.setUpdateRate(1.5f); if (distance) { + // What the fuck. Somehow, having this code makes the shyguy not + // fall through solid-on-top platforms... bool turn = collMgr.isOnTopOfTile(); if (!turn) { if (!stillFalling) { - stillFalling = 1; + stillFalling = true; pos.x = direction ? pos.x + 1.5 : pos.x - 1.5; - doStateChange(&StateID_RealTurn); } - } - else { stillFalling = 0; } + doStateChange(&StateID_RealTurn); + } + } else stillFalling = false; } bool ret = calculateTileCollisions(); @@ -1218,6 +1245,15 @@ void daShyGuy::updateModelMatrices() { doStateChange(&StateID_RealTurn); } + if (distance) { + if (collMgr.isOnTopOfTile()) { + if (!willWalkOntoSuitableGround()) { + pos.x = direction ? pos.x + 1.5 : pos.x - 1.5; + doStateChange(&StateID_RealTurn); + } + } + } + if(this->chrAnimation.isAnimationDone()) { this->chrAnimation.setCurrentFrame(0.0); } |