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authorTreeki <treeki@gmail.com>2013-05-06 05:40:27 +0200
committerTreeki <treeki@gmail.com>2013-05-06 05:40:27 +0200
commit4b1bc5a8c6d865d6d2aa60a5863c04edc5877b56 (patch)
treed54a1984e13b08f965832fcc269b27ea7b1d5276 /src/poweruphax.cpp
parentf915b2063ba9b92502d9cfd5a6699775942c50b5 (diff)
downloadkamek-4b1bc5a8c6d865d6d2aa60a5863c04edc5877b56.tar.gz
kamek-4b1bc5a8c6d865d6d2aa60a5863c04edc5877b56.zip
fix comex's powerups screen in MP bug
Diffstat (limited to 'src/poweruphax.cpp')
-rw-r--r--src/poweruphax.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/poweruphax.cpp b/src/poweruphax.cpp
index 5140843..f2895de 100644
--- a/src/poweruphax.cpp
+++ b/src/poweruphax.cpp
@@ -113,7 +113,7 @@ void dStockItem_c::setScalesOfSomeThings() {
int howManyPlayers = 0;
for (int i = 0; i < 4; i++) {
if (isPlayerActive[i]) {
- int picID = getIconPictureIDforPlayer(i);
+ int picID = getIconPictureIDforPlayer(howManyPlayers);
int charID = Player_ID[i];
if (picID != 24) {