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#ifndef T2DLL_T2PLUGINSPECIFIER_H
#define T2DLL_T2PLUGINSPECIFIER_H
#include "../common.h"
class AFX_CLASS_EXPORT T2PluginSpecifier : public CObject {
public:
T2PluginSpecifier();
virtual void operator=(T2PluginSpecifier&);
void Initialize(HINSTANCE, const char*);
void Read(CArchive&);
void Write(CArchive&);
// virtual ~T2PluginSpecifier() {}
public:
HINSTANCE mInstance;
CString mPluginName;
CString mPath;
BOOL mIsSubPlugin;
DWORD mID;
DWORD mType;
unsigned int mAttrib;
int mGameLevel;
int mSecretItem;
int m28; // maybe game version?
BOOL mIsLoaded;
CTime mTime;
};
#endif
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