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// Burger.cpp : Defines the initialization routines for the DLL.
//
#include "stdafx.h"
#include "Burger.h"
#include "../../../T2DLL/T2PluginSpecifier.h"
#include "../Common/FoodDef.h"
#include "../Common/FoodPlugin.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
//
// Note!
//
// If this DLL is dynamically linked against the MFC
// DLLs, any functions exported from this DLL which
// call into MFC must have the AFX_MANAGE_STATE macro
// added at the very beginning of the function.
//
// For example:
//
// extern "C" BOOL PASCAL EXPORT ExportedFunction()
// {
// AFX_MANAGE_STATE(AfxGetStaticModuleState());
// // normal function body here
// }
//
// It is very important that this macro appear in each
// function, prior to any calls into MFC. This means that
// it must appear as the first statement within the
// function, even before any object variable declarations
// as their constructors may generate calls into the MFC
// DLL.
//
// Please see MFC Technical Notes 33 and 58 for additional
// details.
//
/////////////////////////////////////////////////////////////////////////////
// CBurgerApp
BEGIN_MESSAGE_MAP(CBurgerApp, CWinApp)
//{{AFX_MSG_MAP(CBurgerApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CBurgerApp construction
CBurgerApp::CBurgerApp()
{
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CBurgerApp object
CBurgerApp theApp;
FoodPlugin *sFoodPlugin;
FoodDef *sFoodDef;
void *CALLBACK ConstructProgramPlugin(T2PluginSpecifier *inSpecifier) {
if (!sFoodPlugin) {
#line 88
sFoodPlugin = new FoodPlugin('TnPl', *inSpecifier);
}
return sFoodPlugin;
}
void *CALLBACK ConstructTemplatePlugin(T2PluginSpecifier *inSpecifier, CResFile *inResFile, T2WorldDef *inWorldDef, T2TenantPlugin *inPlugin) {
if (!sFoodDef) {
#line 101
sFoodDef = new FoodDef('TnDf', *inSpecifier, inResFile, inWorldDef, inPlugin);
}
return sFoodDef;
}
void *CALLBACK DestructProgramPlugin() {
delete sFoodPlugin;
sFoodPlugin = NULL;
delete sFoodDef;
sFoodDef = NULL;
return NULL;
}
T2PluginSpecifier *CALLBACK GetAttr(T2PluginSpecifier *inSpecifier, CResFile *inResFile, T2WorldDef *inWorldDef, T2TenantPlugin *inPlugin) {
#line 76
T2PluginSpecifier *specifier = new T2PluginSpecifier;
specifier->mPluginName = "Floor Ver1.3";
specifier->mType = 'TnPl';
specifier->mAttrib = 0xFFFFFFFF;
specifier->mGameLevel = 0;
return specifier;
}
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