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using System;
using System.IO;
using System.Collections.Generic;
using NW4RTools;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Graphics.OpenGL;

namespace TestApp {
	class MainClass {
		public static void Main(string[] args) {
			string mdlPath = "/home/me/Games/Newer/ModelRev/";

			//skawo(); return;
			oldBehaviour(); return;


			// Going to create a model!
			//string filename = "crapmap", resmdlname = "CrapMap";
			/*string filename = "SMGoldwood";

			ResFile rf = new ResFile();

			ObjImporter.ImportModel(mdlPath, File.OpenText(mdlPath + "GoldwoodBase.obj"), rf, "GoldwoodBase", ObjImporter.LightmapType.Map);
			ObjImporter.ImportModel(mdlPath, File.OpenText(mdlPath + "BrownTree.obj"), rf, "BrownTree", ObjImporter.LightmapType.MapObj);
			ObjImporter.ImportModel(mdlPath, File.OpenText(mdlPath + "RedTree.obj"), rf, "RedTree", ObjImporter.LightmapType.MapObj);

			File.WriteAllBytes(mdlPath + "SMGoldwood.brres", BrresWriter.WriteFile(rf));*/


			string filename = "DemoMap";
			//string filename = "MMFullWorld";
			string resmdlname = "WorldBase";
			//string objname = "fullworld-tree-fbx";
			string objname = "crapmap2";

			ResFile rf = new ResFile();

			ObjImporter.ImportModel(mdlPath, File.OpenText(mdlPath + objname + ".obj"), rf, resmdlname, ObjImporter.LightmapType.Map);

			File.WriteAllBytes(mdlPath + filename + ".brres", BrresWriter.WriteFile(rf));

			ResFile rf2 = BrresReader.LoadFile(File.ReadAllBytes(mdlPath + filename + ".brres"));
			using (var gw = new RenderWindow()) {
				gw.Title = filename;
				gw.SetModel(rf2, resmdlname);
				gw.Run(1, 1);
			}
			//*/




			/*var texs = rf.GetGroup<Texture>("Textures(NW4R)");
			// wtf C#?!
			foreach (var kv in (IEnumerable<KeyValuePair<string,Texture>>)texs) {
				kv.Value.BaseImage.Save(mdlPath + "images/" + kv.Key + ".png");
			}

			//var objFile = File.Open(mdlPath + mdlName + ".obj", FileMode.OpenOrCreate);
			var objFile = File.Open(mdlPath + mdlName + ".dae", FileMode.OpenOrCreate);
			//var sw = new StreamWriter(objFile);
			//ObjWriter.WriteModel(sw, rf, mdlName);
			ColladaWriter.WriteModel(objFile, rf, mdlName + whatever);
			objFile.Close();*/
		}


		private static void skawo() {
			string mdlPath = "/home/me/Games/Newer/ModelRev/";
			string skawopath = "/home/me/Dropbox/NEWERsmbw/Nowy folder/obj/";
			ResFile rf = new ResFile();

			ObjImporter.ImportModel(skawopath, File.OpenText(skawopath + "edited.obj"), rf, "Skawo");

			File.WriteAllBytes(skawopath + "skawo.brres", BrresWriter.WriteFile(rf));


			ResFile rf2 = BrresReader.LoadFile(File.ReadAllBytes(skawopath + "skawo.brres"));
			using (var gw = new RenderWindow()) {
				gw.Title = "Skawo";
				gw.SetModel(rf2, "Skawo");
				gw.Run(1, 1);
			}
		}

		private static void oldBehaviour() {
			string mdlPath = "/home/me/Games/Newer/ModelRev/";
			string mdlName = "CS_W1";
			//string mdlName = "lift_han_wood";
			//string mdlName = "bgB_4502";
			//string mdlName = "cobKoopaCastle";
			//string mdlName = "waterPlate_W4boss";
			//mdlName = "test_lift";

			string whatever = (mdlName == "CS_W2" || mdlName == "CS_W3" || mdlName == "CS_W6") ? "a" : "";

			byte[] file = File.ReadAllBytes(mdlPath + mdlName + ".brres");
			ResFile rf = BrresReader.LoadFile(file);

			using (var gw = new RenderWindow()) {
				gw.Title = mdlName;
				gw.SetModel(rf, mdlName);
				gw.Run(1, 1);
			}

			//File.WriteAllBytes(mdlPath + mdlName + "_rewritten.brres", BrresWriter.WriteFile(rf));

			/*var texs = rf.GetGroup<Texture>("Textures(NW4R)");
			// wtf C#?!
			foreach (var kv in (IEnumerable<KeyValuePair<string,Texture>>)texs) {
				kv.Value.Images[0].Save(mdlPath + "images/" + kv.Key + ".png");
			}*/

			//var objFile = File.Open(mdlPath + "lift_han_wood_M.dae", FileMode.OpenOrCreate);
			//ColladaExporter.WriteModel(objFile, rf, "lift_han_wood_M");
			//objFile.Close();
		}
	}
}