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using System;
namespace NW4RTools {
public enum ByteEndian {
LittleEndian,
BigEndian
}
public struct Color {
public byte r, g, b, a;
}
public struct Vec3 {
public float x, y, z;
}
public struct Vec2 {
public float x, y;
}
public struct Matrix {
public float v00, v01, v02, v03, v10, v11, v12, v13, v20, v21, v22, v23;
public float this[int x, int y] {
get {
switch (y) {
case 0:
switch (x) {
case 0:
return v00;
case 1:
return v01;
case 2:
return v02;
case 3:
return v03;
}
break;
case 1:
switch (x) {
case 0:
return v10;
case 1:
return v11;
case 2:
return v12;
case 3:
return v13;
}
break;
case 2:
switch (x) {
case 0:
return v20;
case 1:
return v21;
case 2:
return v22;
case 3:
return v23;
}
break;
}
throw new IndexOutOfRangeException();
}
set {
switch (y) {
case 0:
switch (x) {
case 0:
v00 = value;
break;
case 1:
v01 = value;
break;
case 2:
v02 = value;
break;
case 3:
v03 = value;
break;
}
break;
case 1:
switch (x) {
case 0:
v10 = value;
break;
case 1:
v11 = value;
break;
case 2:
v12 = value;
break;
case 3:
v13 = value;
break;
}
break;
case 2:
switch (x) {
case 0:
v20 = value;
break;
case 1:
v21 = value;
break;
case 2:
v22 = value;
break;
case 3:
v23 = value;
break;
}
break;
}
throw new IndexOutOfRangeException();
}
}
}
}
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