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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="3.5" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProductVersion>9.0.21022</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
    <ProjectGuid>{A9C9FABD-0A5F-4DAB-979D-9F288F96866F}</ProjectGuid>
    <OutputType>Library</OutputType>
    <RootNamespace>NW4RTools</RootNamespace>
    <AssemblyName>NW4RTools</AssemblyName>
    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>bin\Debug</OutputPath>
    <DefineConstants>DEBUG DEV_DONT_MODIFY_TEXTURE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <ConsolePause>false</ConsolePause>
    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>none</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>bin\Release</OutputPath>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <ConsolePause>false</ConsolePause>
    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
    <DefineConstants>DEV_DONT_MODIFY_TEXTURE</DefineConstants>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="System" />
    <Reference Include="System.Xml" />
    <Reference Include="System.Drawing" />
    <Reference Include="System.Core" />
    <Reference Include="OpenTK">
      <HintPath>..\ExternalLibs\OpenTK.dll</HintPath>
    </Reference>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="AssemblyInfo.cs" />
    <Compile Include="Logger.cs" />
    <Compile Include="InputStream.cs" />
    <Compile Include="Types.cs" />
    <Compile Include="ResDict.cs" />
    <Compile Include="BrresReader.cs" />
    <Compile Include="ResFile.cs" />
    <Compile Include="Models\Model.cs" />
    <Compile Include="Models\ByteCode.cs" />
    <Compile Include="Models\Node.cs" />
    <Compile Include="Util\IOrderedDictionary.cs" />
    <Compile Include="Util\OrderedDictionary.cs" />
    <Compile Include="Models\VertexData.cs" />
    <Compile Include="Models\Material.cs" />
    <Compile Include="Models\Shader.cs" />
    <Compile Include="Models\Shape.cs" />
    <Compile Include="Models\TextureInfo.cs" />
    <Compile Include="Enums.cs" />
    <Compile Include="DisplayList.cs" />
    <Compile Include="VertexSettings.cs" />
    <Compile Include="Util\collada_schema_1_4.cs" />
    <Compile Include="Texture.cs" />
    <Compile Include="Misc.cs" />
    <Compile Include="Models\OpenGL\GLModel.cs" />
    <Compile Include="Models\OpenGL\GLTexture.cs" />
    <Compile Include="Models\OpenGL\GLDisplayList.cs" />
    <Compile Include="BrresWriter.cs" />
    <Compile Include="OutputStream.cs" />
    <Compile Include="Models\Animation\ColorAnim.cs" />
    <Compile Include="Models\Animation\CharacterAnim.cs" />
    <Compile Include="Models\Animation\TextureSRTAnim.cs" />
    <Compile Include="Util\NVDXT.cs" />
    <Compile Include="ColladaExporter.cs" />
    <Compile Include="ObjExporter.cs" />
    <Compile Include="ObjImporter.cs" />
    <Compile Include="DisplayListWriter.cs" />
    <Compile Include="Models\Animation\Shared.cs" />
  </ItemGroup>
  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  <ItemGroup>
    <None Include="OpenTK.dll.config">
      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
    </None>
  </ItemGroup>
</Project>