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path: root/NW4RTools/Models/Animation/CharacterAnim.cs
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using System;
namespace NW4RTools.Models.Animation {
	public class CharacterAnim {
		[FlagsAttribute]
		public enum Flags : uint {
			Unk0 = 1,
			Unk1 = 2,
			Unk2 = 4,
			Unk3 = 8,
			Unk4 = 0x10,
			RotateZero = 0x20,
			TranslateZero = 0x40,
			Unk7 = 0x80,
			Unk8 = 0x100,
			Unk9 = 0x200,
			Unk10 = 0x400,
			Unk11 = 0x800,
			Unk12 = 0x1000,
			Unk13 = 0x2000,
			Unk14 = 0x4000,
			Unk15 = 0x8000,
			Unk16 = 0x10000,
			Unk17 = 0x20000,
			Unk18 = 0x40000,
			Unk19 = 0x80000,
			Unk20 = 0x100000,
			Unk21 = 0x200000,
			CalcScale = 0x400000,
			CalcRotate = 0x800000,
			CalcTranslate = 0x1000000,
			Unk25 = 0x2000000,
			Unk26 = 0x4000000,
			Unk27 = 0x8000000,
			Unk28 = 0x10000000,
			Unk29 = 0x20000000,
			Unk30 = 0x40000000,
			Unk31 = 0x80000000,
		}

		public class Node {

		}

		public CharacterAnim() {
		}
	}
}