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using System;
namespace NW4RTools.Models.Animation {
public class CharacterAnim {
[FlagsAttribute]
public enum Flags : uint {
Unk0 = 1,
Unk1 = 2,
Unk2 = 4,
Unk3 = 8,
Unk4 = 0x10,
RotateZero = 0x20,
TranslateZero = 0x40,
Unk7 = 0x80,
Unk8 = 0x100,
Unk9 = 0x200,
Unk10 = 0x400,
Unk11 = 0x800,
Unk12 = 0x1000,
Unk13 = 0x2000,
Unk14 = 0x4000,
Unk15 = 0x8000,
Unk16 = 0x10000,
Unk17 = 0x20000,
Unk18 = 0x40000,
Unk19 = 0x80000,
Unk20 = 0x100000,
Unk21 = 0x200000,
CalcScale = 0x400000,
CalcRotate = 0x800000,
CalcTranslate = 0x1000000,
Unk25 = 0x2000000,
Unk26 = 0x4000000,
Unk27 = 0x8000000,
Unk28 = 0x10000000,
Unk29 = 0x20000000,
Unk30 = 0x40000000,
Unk31 = 0x80000000,
}
public class Node {
}
public CharacterAnim() {
}
}
}
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