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-rw-r--r--ConsoleApp/ConsoleApp.csproj5
-rw-r--r--ConsoleApp/Main.cs3
-rw-r--r--ConsoleApp/ModelCommands.cs26
-rw-r--r--ConsoleApp/RenderWindow.cs77
4 files changed, 111 insertions, 0 deletions
diff --git a/ConsoleApp/ConsoleApp.csproj b/ConsoleApp/ConsoleApp.csproj
index 451221d..69836fa 100644
--- a/ConsoleApp/ConsoleApp.csproj
+++ b/ConsoleApp/ConsoleApp.csproj
@@ -32,6 +32,10 @@
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Drawing" />
+ <Reference Include="OpenTK, Version=1.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
+ <SpecificVersion>False</SpecificVersion>
+ <HintPath>..\..\CSharp\opentk\Binaries\OpenTK\Release\OpenTK.dll</HintPath>
+ </Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Main.cs" />
@@ -40,6 +44,7 @@
<Compile Include="ResFileCommands.cs" />
<Compile Include="ModelCommands.cs" />
<Compile Include="TextureCommands.cs" />
+ <Compile Include="RenderWindow.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<ItemGroup>
diff --git a/ConsoleApp/Main.cs b/ConsoleApp/Main.cs
index 56f2a8d..580d398 100644
--- a/ConsoleApp/Main.cs
+++ b/ConsoleApp/Main.cs
@@ -16,6 +16,7 @@ namespace ConsoleApp {
CommandLookup.Add("export-collada", new ExportColladaCommand());
CommandLookup.Add("export-textures", new ExportTexturesCommand());
CommandLookup.Add("replace-image", new ReplaceImageCommand());
+ CommandLookup.Add("render-model", new RenderModelCommand());
}
public static void Main(string[] args) {
@@ -23,6 +24,8 @@ namespace ConsoleApp {
//args = new string[] { "list", "/home/me/Dropbox/NEWERsmbw/bigbrick/big_renga_block.brres" };
//System.IO.Directory.SetCurrentDirectory("/home/me/Games/Newer/CGround");
//args = new string[] { "export-collada", "regular.brres", "large.dae", "circle_ground_L" };
+ //System.IO.Directory.SetCurrentDirectory("/home/me/Games/Newer/ModelRev");
+ //args = new string[] { "import-obj", "MMFullWorld.brres", "fullworld-Z19nvrc.obj", "WorldBase", "map" };
Console.WriteLine("NW4RTools by Treeki");
diff --git a/ConsoleApp/ModelCommands.cs b/ConsoleApp/ModelCommands.cs
index 9bbf1f3..4cd406c 100644
--- a/ConsoleApp/ModelCommands.cs
+++ b/ConsoleApp/ModelCommands.cs
@@ -114,5 +114,31 @@ namespace ConsoleApp {
+ " more settings will be added later.";
}
}
+
+
+
+ public class RenderModelCommand : ResFileCommand {
+ public RenderModelCommand() : base("render a model in a window using OpenGL") {
+ }
+
+ protected override void OperateOnFile(string[] args) {
+ if (args.Length != 1) {
+ Console.WriteLine("invalid syntax.\n" + GetHelp(null));
+ return;
+ }
+
+ using (var rwin = new RenderWindow()) {
+ rwin.Title = args[0];
+ rwin.SetModel(TargetFile, args[0]);
+ rwin.Run(1, 1);
+ }
+ }
+
+ public override string GetHelp(string[] args) {
+ return "syntax: render-model <brres-filename> <model-name>\n"
+ + " renders a model in a window using OpenGL.\n\n"
+ + " quite limited at the moment, will be improved later";
+ }
+ }
}
diff --git a/ConsoleApp/RenderWindow.cs b/ConsoleApp/RenderWindow.cs
new file mode 100644
index 0000000..f6f5951
--- /dev/null
+++ b/ConsoleApp/RenderWindow.cs
@@ -0,0 +1,77 @@
+using System;
+using NW4RTools;
+using OpenTK;
+using OpenTK.Graphics;
+using OpenTK.Graphics.OpenGL;
+using OpenTK.Input;
+
+namespace ConsoleApp {
+ public class RenderWindow : GameWindow {
+ public RenderWindow() : base(800, 600, GraphicsMode.Default, "Test Model") {
+
+ }
+
+ private NW4RTools.Models.OpenGL.GLModel m_glModel;
+
+ public void SetModel(ResFile rf, string modelName) {
+ m_glModel = new NW4RTools.Models.OpenGL.GLModel(rf, modelName);
+ }
+
+
+ protected override void OnLoad(EventArgs e) {
+ base.OnLoad(e);
+
+ GL.ClearColor(0.1f, 0.2f, 0.5f, 0.0f);
+ GL.Enable(EnableCap.DepthTest);
+
+ GL.Enable(EnableCap.Blend);
+ GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha);
+
+ GL.Disable(EnableCap.CullFace);
+
+ GL.Enable(EnableCap.Lighting);
+
+ GL.ShadeModel(ShadingModel.Smooth);
+
+ GL.Light(LightName.Light0, LightParameter.Position, new Vector4(0, 500, 1000, 0));
+ GL.Material(MaterialFace.FrontAndBack, MaterialParameter.Specular, new Color4(1, 1, 1, 1));
+ GL.Material(MaterialFace.FrontAndBack, MaterialParameter.Shininess, 50);
+ GL.Enable(EnableCap.Light0);
+
+ GL.Light(LightName.Light1, LightParameter.Position, new Vector4(1000, 500, 0, 0));
+ GL.Material(MaterialFace.FrontAndBack, MaterialParameter.Specular, new Color4(1, 1, 1, 1));
+ GL.Material(MaterialFace.FrontAndBack, MaterialParameter.Shininess, 50);
+ GL.Enable(EnableCap.Light1);
+
+ m_glModel.Prepare(Context);
+ }
+
+ protected override void OnResize(EventArgs e) {
+ base.OnResize(e);
+
+ GL.Viewport(ClientRectangle.X, ClientRectangle.Y, ClientRectangle.Width, ClientRectangle.Height);
+
+ Matrix4 projection = Matrix4.CreatePerspectiveFieldOfView((float)Math.PI / 4, Width / (float)Height, 1.0f, 2000.0f);
+ GL.MatrixMode(MatrixMode.Projection);
+ GL.LoadMatrix(ref projection);
+ }
+
+ protected override void OnUpdateFrame(FrameEventArgs e) {
+ base.OnUpdateFrame(e);
+
+ GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
+
+ Matrix4 modelview = Matrix4.LookAt(new Vector3(0, 400, 1000), new Vector3(0, 0, 0), Vector3.UnitY);
+ //Matrix4 modelview = Matrix4.LookAt(new Vector3(-50, 20, 50), new Vector3(0, 0, 0), Vector3.UnitY);
+ GL.MatrixMode(MatrixMode.Modelview);
+ GL.LoadMatrix(ref modelview);
+
+ m_glModel.Render(Context);
+
+ SwapBuffers();
+ }
+
+
+ }
+}
+