1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
|
from common import *
TILE_SIZE = (24,24)
MAP_SIZE_IN_TILES = (512,512)
MAP_SIZE = (MAP_SIZE_IN_TILES[0] * TILE_SIZE[0], MAP_SIZE_IN_TILES[1] * TILE_SIZE[1])
class KPObject(object):
def __init__(self):
self.position = (0,0)
self.size = (1,1)
self.kind = 0
self.cache = []
self.tileset = None
def updateCache(self):
self.cache = KP.map.tilesets[self.tileset].objects[self.kind].render(self.size)
class KPLayer(object):
def __repr__(self):
return "<KPLayer %r>" % self.name
def __init__(self):
self.name = ''
self.tileset = ''
self.objects = []
self.visible = True
self.cache = ['DUMMY_FLAG']
self.updateCache()
def updateCache(self):
if len(self.objects) == 0:
if len(self.cache) != 0:
self.cache = []
self.cacheBasePos = (0,0)
self.cacheSize = (0,0)
return
x1, x2 = MAP_SIZE_IN_TILES[0] - 1, 0
y1, y2 = MAP_SIZE_IN_TILES[1] - 1, 0
for obj in self.objects:
pos, size = obj.position, obj.size
if pos[0] < x1:
x1 = pos[0]
if pos[1] < y1:
y1 = pos[1]
if (pos[0] + size[0]) > x2:
x2 = pos[0] + size[0]
if (pos[1] + size[1]) > y2:
y2 = pos[1] + size[1]
# create the cache
# I was going to just resize it, but setting every tile to -1
# in Python would probably be slower than creating a new one ...
size = (x2 - x1, y2 - y1)
width, height = size
cache = [[-1 for i in xrange(width)] for j in xrange(height)]
self.cache = cache
self.cacheBasePos = (x1, y1)
self.cacheSize = size
# now generate the thing
for obj in self.objects:
oX, oY = obj.position
baseX = oX - x1
y = oY - y1
for row in obj.cache:
destRow = cache[y]
x = baseX
for tile in row:
destRow[x] = tile
x += 1
y += 1
class KPNodeAction(object):
def __init__(self):
pass
class KPNode(object):
def __init__(self):
self.position = (0,0)
self.actions = []
class KPPathSegment(object):
def __init__(self):
self.start = None
self.end = None
self.animation = None # default
class KPPath(object):
def __init__(self):
self.startNode = None
self.endNode = None
self.segments = []
class KPDoodad(object):
def __init__(self):
self.position = (0,0)
self.angle = 0
self.scale = (0,0)
class KPMap(object):
def __init__(self):
self.nextLayerNumber = 1
self.layers = [self.createNewLayer() for x in range(4)]
self.layerModel = KPMap.LayerModel(self.layers)
self.nodes = []
self.paths = []
self.doodads = []
self.tilesets = {}
# LAYERS
class LayerModel(QtCore.QAbstractListModel):
def __init__(self, layerList):
QtCore.QAbstractListModel.__init__(self)
self.list = layerList
def headerData(self, section, orientation, role = Qt.DisplayRole):
return 'Layer'
def rowCount(self, parent):
return len(self.list)
def data(self, index, role = Qt.DisplayRole):
try:
if index.isValid():
layer = self.list[index.row()]
if (role == Qt.DisplayRole or role == Qt.EditRole):
return layer.name
elif role == Qt.CheckStateRole:
return (Qt.Checked if layer.visible else Qt.Unchecked)
except IndexError:
pass
return QtCore.QVariant()
def flags(self, index):
if not index.isValid():
return Qt.ItemIsEnabled
return Qt.ItemIsEditable | Qt.ItemIsUserCheckable \
| QtCore.QAbstractListModel.flags(self, index)
def setData(self, index, value, role = Qt.EditRole):
if index.isValid():
layer = self.list[index.row()]
if role == Qt.EditRole:
value = str(value.toString())
if len(value) > 0:
layer.name = value
self.dataChanged.emit(index, index)
return True
elif role == Qt.CheckStateRole:
layer.visible = value.toBool()
self.dataChanged.emit(index, index)
return True
return False
def createNewLayer(self):
layer = KPLayer()
layer.name = "Layer %d" % self.nextLayerNumber
self.nextLayerNumber += 1
return layer
def appendLayer(self, layer):
return self.insertLayer(len(self.layers), layer)
def insertLayer(self, index, layer):
self.layerModel.beginInsertRows(QtCore.QModelIndex(), index, index)
self.layers.insert(index, layer)
self.layerModel.endInsertRows()
return index
def moveLayer(self, fromIndex, toIndex):
if fromIndex == toIndex:
return
if fromIndex < 0 or toIndex < 0:
raise ValueError
if fromIndex >= len(self.layers) or toIndex > len(self.layers):
raise ValueError
self.layerModel.beginMoveRows(
QtCore.QModelIndex(), fromIndex, fromIndex,
QtCore.QModelIndex(), toIndex)
toMove = self.layers[fromIndex]
newIndex = ((toIndex > fromIndex) and (toIndex - 1)) or toIndex
del self.layers[fromIndex]
self.layers.insert(newIndex, toMove)
self.layerModel.endMoveRows()
return newIndex
def removeLayer(self, layer):
if layer not in self.layers:
raise ValueError
index = self.layers.index(layer)
self.layerModel.beginRemoveRows(QtCore.QModelIndex(), index, index)
del self.layers[index]
self.layerModel.endRemoveRows()
|