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from common import *
import weakref
TILE_SIZE = (24,24)
MAP_SIZE_IN_TILES = (512,512)
MAP_SIZE = (MAP_SIZE_IN_TILES[0] * TILE_SIZE[0], MAP_SIZE_IN_TILES[1] * TILE_SIZE[1])
class KPLayer(object):
def __repr__(self):
return "<KPLayer %r>" % self.name
def __init__(self):
self.name = ''
self._visible = True
@property
def visible(self):
return self._visible
@visible.setter
def visible(self, value):
if self._visible == value:
return
self._visible = value
self._visibilityChanged(value)
def _visibilityChanged(self, value):
pass
def setActivated(self, value, listToUse=None):
flag1 = QtGui.QGraphicsItem.ItemIsSelectable
flag2 = QtGui.QGraphicsItem.ItemIsMovable
if listToUse is None:
listToUse = self.objects
for obj in listToUse:
item = obj.qtItem
if item:
item.setFlag(flag1, value)
item.setFlag(flag2, value)
class KPObject(object):
def __init__(self):
self.position = (0,0)
self.size = (1,1)
self.kind = 0
self.cache = []
self.tileset = None
self.qtItem = None
def updateCache(self):
self.cache = self.kind.render(self.size)
class KPTileLayer(KPLayer):
def __repr__(self):
return "<KPTileLayer %r with %r>" % (self.name, self.tileset)
def __init__(self):
KPLayer.__init__(self)
self.tileset = ''
self.objects = []
self.cache = ['DUMMY_FLAG']
self.updateCache()
def _visibilityChanged(self, value):
for obj in self.objects:
item = obj.qtItem
if item:
item.setVisible(value)
def updateCache(self):
if len(self.objects) == 0:
if len(self.cache) != 0:
self.cache = []
self.cacheBasePos = (0,0)
self.cacheSize = (0,0)
return
x1, x2 = MAP_SIZE_IN_TILES[0] - 1, 0
y1, y2 = MAP_SIZE_IN_TILES[1] - 1, 0
for obj in self.objects:
x, y = obj.position
w, h = obj.size
right, bottom = (x+w-1), (y+h-1)
if x < x1:
x1 = x
if y < y1:
y1 = y
if right > x2:
x2 = right
if bottom > y2:
y2 = bottom
# create the cache
# I was going to just resize it, but setting every tile to -1
# in Python would probably be slower than creating a new one ...
size = (x2 - x1 + 1, y2 - y1 + 1)
width, height = size
cache = [[-1 for i in xrange(width)] for j in xrange(height)]
self.cache = cache
self.cacheBasePos = (x1, y1)
self.cacheSize = size
# now generate the thing
for obj in self.objects:
oX, oY = obj.position
baseX = oX - x1
y = oY - y1
for row in obj.cache:
destRow = cache[y]
x = baseX
for tile in row:
destRow[x] = tile
x += 1
y += 1
class KPDoodad(object):
def __init__(self):
self.position = [0,0]
self.size = [0,0]
self.angle = 0
self.index = 0
def setDefaultSize(self):
source = KP.mainWindow.doodadSelector.getDoodad(self.index)
pixmap = source.icon().pixmap(source.icon().availableSizes()[0])
self.size = [pixmap.width(), pixmap.height()]
class KPDoodadLayer(KPLayer):
def __repr__(self):
return "<KPDoodadLayer %r>" % self.name
def __init__(self):
KPLayer.__init__(self)
self.objects = []
def _visibilityChanged(self, value):
for obj in self.objects:
item = obj.qtItem
if item:
item.setVisible(value)
class KPNodeAction(object):
def __init__(self):
pass
class KPNode(object):
def __init__(self):
self.position = (0,0)
self.actions = []
self.exits = []
self.isStop = False
class KPPath(object):
def __init__(self, startNode, endNode, cloneFrom=None):
self._startNodeRef = weakref.ref(startNode)
self._endNodeRef = weakref.ref(endNode)
startNode.exits.append(self)
endNode.exits.append(self)
if cloneFrom is None:
self.animation = None
else:
self.animation = cloneFrom.animation
def setStart(self, newStart):
currentStart = self._startNodeRef()
if currentStart is not None:
currentStart.exits.remove(self)
newStart.exits.append(self)
self._startNodeRef = weakref.ref(newStart)
def setEnd(self, newEnd):
currentEnd = self._endNodeRef()
if currentEnd is not None:
currentEnd.exits.remove(self)
newEnd.exits.append(self)
self._endNodeRef = weakref.ref(newEnd)
class KPPathLayer(KPLayer):
def __repr__(self):
return "<KPPathLayer %r>" % self.name
def __init__(self):
KPLayer.__init__(self)
self.nodes = []
self.paths = []
def _visibilityChanged(self, value):
for objList in (self.nodes, self.paths):
for obj in objList:
item = obj.qtItem
if item:
item.setVisible(value)
def setActivated(self, value):
KPLayer.setActivated(self, value, self.nodes)
flag = QtGui.QGraphicsItem.ItemIsSelectable
for path in self.paths:
item = path.qtItem
if item:
item.setFlag(flag, value)
class KPMap(object):
def __init__(self):
self.nextLayerNumber = 1
self.pathLayer = self._createPathLayer()
self.layers = [self.pathLayer]
self.layerModel = KPMap.LayerModel(self.layers)
self.nodes = []
self.paths = []
self.tilesets = {}
self.loadedTilesets = {}
# TESTING CRAP
import os.path
if os.path.exists('/Users/Tempus'):
self.tilesets['Test'] = {'path': '/Users/Tempus/Dropbox/NEWERsmbw/Test3.arc'}
else:
self.tilesets['Test'] = {'path': '/home/me/Dropbox/NEWERsmbw/Test3.arc'}
self.reloadTileset('Test')
# LAYERS
class LayerModel(QtCore.QAbstractListModel):
def __init__(self, layerList):
QtCore.QAbstractListModel.__init__(self)
self.list = layerList
def headerData(self, section, orientation, role = Qt.DisplayRole):
return 'Layer'
def rowCount(self, parent):
return len(self.list)
def data(self, index, role = Qt.DisplayRole):
try:
if index.isValid():
layer = self.list[index.row()]
if (role == Qt.DisplayRole or role == Qt.EditRole):
return layer.name
elif role == Qt.CheckStateRole:
return (Qt.Checked if layer.visible else Qt.Unchecked)
except IndexError:
pass
return QtCore.QVariant()
def flags(self, index):
if not index.isValid():
return Qt.ItemIsEnabled
return Qt.ItemIsEditable | Qt.ItemIsUserCheckable \
| QtCore.QAbstractListModel.flags(self, index)
def setData(self, index, value, role = Qt.EditRole):
if index.isValid():
layer = self.list[index.row()]
if role == Qt.EditRole:
value = str(value.toString())
if len(value) > 0:
layer.name = value
self.dataChanged.emit(index, index)
return True
elif role == Qt.CheckStateRole:
layer.visible = value.toBool()
self.dataChanged.emit(index, index)
return True
return False
def _createPathLayer(self):
layer = KPPathLayer()
layer.name = 'Paths'
return layer
def createNewTileLayer(self, tilesetName):
layer = KPTileLayer()
layer.name = "Tilemap - Layer %d" % self.nextLayerNumber
self.nextLayerNumber += 1
layer.tileset = tilesetName
return layer
def createNewDoodadLayer(self):
layer = KPDoodadLayer()
layer.name = "Doodads - Layer %d" % self.nextLayerNumber
self.nextLayerNumber += 1
return layer
def appendLayer(self, layer):
return self.insertLayer(len(self.layers), layer)
def insertLayer(self, index, layer):
self.layerModel.beginInsertRows(QtCore.QModelIndex(), index, index)
self.layers.insert(index, layer)
self.layerModel.endInsertRows()
return index
def moveLayer(self, fromIndex, toIndex):
if fromIndex == toIndex:
return
if fromIndex < 0 or toIndex < 0:
raise ValueError
if fromIndex >= len(self.layers) or toIndex > len(self.layers):
raise ValueError
self.layerModel.beginMoveRows(
QtCore.QModelIndex(), fromIndex, fromIndex,
QtCore.QModelIndex(), toIndex)
toMove = self.layers[fromIndex]
newIndex = ((toIndex > fromIndex) and (toIndex - 1)) or toIndex
del self.layers[fromIndex]
self.layers.insert(newIndex, toMove)
self.layerModel.endMoveRows()
return newIndex
def removeLayer(self, layer):
if layer not in self.layers:
raise ValueError
index = self.layers.index(layer)
self.layerModel.beginRemoveRows(QtCore.QModelIndex(), index, index)
del self.layers[index]
self.layerModel.endRemoveRows()
def reloadTileset(self, name):
info = self.tilesets[name]
self.loadedTilesets[name] = KPTileset.loadFromArc(info['path'])
# TODO: handle relative paths properly in relation to the map file
# TODO: add some sort of callback/signal to regenerate objects/layers
# and refresh the view
|