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from common import *
TILE_SIZE = (24,24)
MAP_SIZE_IN_TILES = (512,512)
MAP_SIZE = (MAP_SIZE_IN_TILES[0] * TILE_SIZE[0], MAP_SIZE_IN_TILES[1] * TILE_SIZE[1])
class KPObject(object):
def __init__(self):
self.position = (0,0)
self.size = (1,1)
self.kind = 0
self.cache = []
self.tileset = None
self.qtItem = None
def updateCache(self):
self.cache = self.kind.render(self.size)
class KPLayer(object):
def __repr__(self):
return "<KPLayer %r>" % self.name
def __init__(self):
self.name = ''
self.tileset = ''
self.objects = []
self.visible = True
self.cache = ['DUMMY_FLAG']
self.updateCache()
def updateCache(self):
if len(self.objects) == 0:
if len(self.cache) != 0:
self.cache = []
self.cacheBasePos = (0,0)
self.cacheSize = (0,0)
return
x1, x2 = MAP_SIZE_IN_TILES[0] - 1, 0
y1, y2 = MAP_SIZE_IN_TILES[1] - 1, 0
for obj in self.objects:
x, y = obj.position
w, h = obj.size
right, bottom = (x+w-1), (y+h-1)
if x < x1:
x1 = x
if y < y1:
y1 = y
if right > x2:
x2 = right
if bottom > y2:
y2 = bottom
# create the cache
# I was going to just resize it, but setting every tile to -1
# in Python would probably be slower than creating a new one ...
size = (x2 - x1 + 1, y2 - y1 + 1)
width, height = size
cache = [[-1 for i in xrange(width)] for j in xrange(height)]
self.cache = cache
self.cacheBasePos = (x1, y1)
self.cacheSize = size
# now generate the thing
for obj in self.objects:
oX, oY = obj.position
baseX = oX - x1
y = oY - y1
for row in obj.cache:
destRow = cache[y]
x = baseX
for tile in row:
destRow[x] = tile
x += 1
y += 1
class KPNodeAction(object):
def __init__(self):
pass
class KPNode(object):
def __init__(self):
self.position = (0,0)
self.actions = []
class KPPathSegment(object):
def __init__(self):
self.start = None
self.end = None
self.animation = None # default
class KPPath(object):
def __init__(self):
self.startNode = None
self.endNode = None
self.segments = []
class KPDoodad(object):
def __init__(self):
self.position = (0,0)
self.angle = 0
self.scale = (0,0)
class KPMap(object):
def __init__(self):
self.nextLayerNumber = 1
self.layers = [self.createNewLayer('Test') for x in range(4)]
self.layerModel = KPMap.LayerModel(self.layers)
self.nodes = []
self.paths = []
self.doodads = []
self.tilesets = {}
self.loadedTilesets = {}
# TESTING CRAP
import os.path
if os.path.exists('/Users/Tempus'):
self.tilesets['Test'] = {'path': '/Users/Tempus/Dropbox/NEWERsmbw/Test3.arc'}
else:
self.tilesets['Test'] = {'path': '/home/me/Dropbox/NEWERsmbw/Test3.arc'}
self.reloadTileset('Test')
# LAYERS
class LayerModel(QtCore.QAbstractListModel):
def __init__(self, layerList):
QtCore.QAbstractListModel.__init__(self)
self.list = layerList
def headerData(self, section, orientation, role = Qt.DisplayRole):
return 'Layer'
def rowCount(self, parent):
return len(self.list)
def data(self, index, role = Qt.DisplayRole):
try:
if index.isValid():
layer = self.list[index.row()]
if (role == Qt.DisplayRole or role == Qt.EditRole):
return layer.name
elif role == Qt.CheckStateRole:
return (Qt.Checked if layer.visible else Qt.Unchecked)
except IndexError:
pass
return QtCore.QVariant()
def flags(self, index):
if not index.isValid():
return Qt.ItemIsEnabled
return Qt.ItemIsEditable | Qt.ItemIsUserCheckable \
| QtCore.QAbstractListModel.flags(self, index)
def setData(self, index, value, role = Qt.EditRole):
if index.isValid():
layer = self.list[index.row()]
if role == Qt.EditRole:
value = str(value.toString())
if len(value) > 0:
layer.name = value
self.dataChanged.emit(index, index)
return True
elif role == Qt.CheckStateRole:
layer.visible = value.toBool()
self.dataChanged.emit(index, index)
return True
return False
def createNewLayer(self, tilesetName):
layer = KPLayer()
layer.name = "Layer %d" % self.nextLayerNumber
self.nextLayerNumber += 1
layer.tileset = tilesetName
return layer
def appendLayer(self, layer):
return self.insertLayer(len(self.layers), layer)
def insertLayer(self, index, layer):
self.layerModel.beginInsertRows(QtCore.QModelIndex(), index, index)
self.layers.insert(index, layer)
self.layerModel.endInsertRows()
return index
def moveLayer(self, fromIndex, toIndex):
if fromIndex == toIndex:
return
if fromIndex < 0 or toIndex < 0:
raise ValueError
if fromIndex >= len(self.layers) or toIndex > len(self.layers):
raise ValueError
self.layerModel.beginMoveRows(
QtCore.QModelIndex(), fromIndex, fromIndex,
QtCore.QModelIndex(), toIndex)
toMove = self.layers[fromIndex]
newIndex = ((toIndex > fromIndex) and (toIndex - 1)) or toIndex
del self.layers[fromIndex]
self.layers.insert(newIndex, toMove)
self.layerModel.endMoveRows()
return newIndex
def removeLayer(self, layer):
if layer not in self.layers:
raise ValueError
index = self.layers.index(layer)
self.layerModel.beginRemoveRows(QtCore.QModelIndex(), index, index)
del self.layers[index]
self.layerModel.endRemoveRows()
def reloadTileset(self, name):
info = self.tilesets[name]
self.loadedTilesets[name] = KPTileset.loadFromArc(info['path'])
# TODO: handle relative paths properly in relation to the map file
# TODO: add some sort of callback/signal to regenerate objects/layers
# and refresh the view
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