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from common import *
from editorcommon import *
import weakref
class KPEditorNode(KPEditorItem):
SNAP_TO = (12,12)
class ToggleButton(QtGui.QPushButton):
stateToggled = QtCore.pyqtSignal(int)
def __init__(self):
QtGui.QPushButton.__init__(self)
self.setIconSize(QtCore.QSize(24, 24))
self.setFixedSize(24, 24)
self.iconList = [QtGui.QIcon("Resources/Through.png"),
QtGui.QIcon("Resources/Level.png"),
QtGui.QIcon("Resources/Stop.png")]
self.state = 0
self.setPalette(QtGui.QPalette(QtGui.QColor(0,0,0,0)))
self.released.connect(self.toggle)
def toggle(self):
self.state += 1
if self.state == 3:
self.state = 0
self.stateToggled.emit(self.state)
def paintEvent(self, event):
painter = QtGui.QPainter(self)
painter.setBackgroundMode(Qt.TransparentMode)
painter.setBrush(QtGui.QColor(0,0,0,0))
painter.setPen(QtGui.QColor(0,0,0,0))
if self.isDown():
self.iconList[self.state].paint(painter, self.contentsRect(), Qt.AlignCenter, QtGui.QIcon.Disabled)
else:
self.iconList[self.state].paint(painter, self.contentsRect())
painter.end()
class HiddenProxy(QtGui.QGraphicsProxyWidget):
def __init__(self, button, parent, x, y):
QtGui.QGraphicsProxyWidget.__init__(self, parent)
self.setWidget(button)
self.setPos(x, y)
self.setZValue(parent.zValue()+1000)
self.hide()
class LevelSlotSpinner(QtGui.QSpinBox):
def __init__(self):
QtGui.QSpinBox.__init__(self)
self.setRange(1, 99)
self.setPalette(QtGui.QPalette(QtGui.QColor(0,0,0,0)))
def __init__(self, node):
KPEditorItem.__init__(self)
node.qtItem = self
self._nodeRef = weakref.ref(node)
self.setZValue(101)
self._boundingRect = QtCore.QRectF(-24, -24, 48, 48)
self._levelRect = self._boundingRect
self._stopRect = QtCore.QRectF(-12, -12, 24, 24)
self._tinyRect = QtCore.QRectF(-6, -6, 12, 12)
if not hasattr(KPEditorNode, 'SELECTION_PEN'):
KPEditorNode.SELECTION_PEN = QtGui.QPen(Qt.blue, 1, Qt.DotLine)
self.button = self.ToggleButton()
self.buttonProxy = self.HiddenProxy(self.button, self, 12, -24)
self.button.stateToggled.connect(self.stateChange)
self.world = self.LevelSlotSpinner()
self.worldProxy = self.HiddenProxy(self.world, self, -42, 24)
self.world.valueChanged.connect(self.worldChange)
self.stage = self.LevelSlotSpinner()
self.stageProxy = self.HiddenProxy(self.stage, self, 6, 24)
self.stage.valueChanged.connect(self.stageChange)
self._updatePosition()
@QtCore.pyqtSlot(int)
def stateChange(self, state):
node = self._nodeRef()
if state == 1:
node.isStop = True
node.level = [1, 1]
self.world.setValue(node.level[0])
self.stage.setValue(node.level[1])
elif state == 2:
node.isStop = True
node.level = [0,0]
else:
node.isStop = False
node.level = [0,0]
self.update()
@QtCore.pyqtSlot(int)
def worldChange(self, world):
node = self._nodeRef()
node.level[0] = world
@QtCore.pyqtSlot(int)
def stageChange(self, stage):
node = self._nodeRef()
node.level[1] = stage
def _updatePosition(self):
node = self._nodeRef()
x, y = node.position
self.setPos(x+12, y+12)
def _itemMoved(self, oldX, oldY, newX, newY):
node = self._nodeRef()
node.position = (newX-12, newY-12)
for exit in node.exits:
exit.qtItem.updatePosition()
def paint(self, painter, option, widget):
node = self._nodeRef()
selectionRect = None
if node.level != [0,0]:
painter.setBrush(QtGui.QColor(0, 0, 0, 0))
painter.setPen(QtGui.QColor(0, 0, 0, 0))
painter.drawPixmap(self._boundingRect.topLeft(), QtGui.QPixmap("Resources/BlackLevel.png"))
selectionRect = self._boundingRect.adjusted(1,5,-1,-5)
elif node.isStop:
brush = QtGui.QBrush(QtGui.QColor(255, 220, 220))
painter.setPen(QtGui.QColor(255, 255, 255))
painter.setBrush(brush)
painter.drawEllipse(self._stopRect)
selectionRect = self._stopRect.adjusted(-1,-1,1,1)
else:
brush = QtGui.QBrush(QtGui.QColor(255, 255, 255))
painter.setPen(QtGui.QColor(255, 255, 255))
painter.setBrush(brush)
painter.drawEllipse(self._tinyRect)
selectionRect = self._tinyRect.adjusted(-1,-1,1,1)
if self.isSelected():
painter.setPen(self.SELECTION_PEN)
painter.setBrush(QtGui.QColor(0,0,0,0))
painter.drawEllipse(selectionRect)
self.buttonProxy.show()
if node.level != [0,0]:
self.worldProxy.show()
self.stageProxy.show()
else:
self.worldProxy.hide()
self.stageProxy.hide()
else:
self.buttonProxy.hide()
self.worldProxy.hide()
self.stageProxy.hide()
def remove(self, withItem=False):
node = self._nodeRef()
layer = KP.map.pathLayer
layer.nodes.remove(node)
if len(node.exits) == 2:
# let's try to join the two!
pathOne, pathTwo = node.exits
start1, end1 = pathOne._startNodeRef(), pathOne._endNodeRef()
start2, end2 = pathTwo._startNodeRef(), pathTwo._endNodeRef()
if start1 == node:
start = end1
else:
start = start1
if start2 == node:
end = end2
else:
end = start2
# make sure no path already exists between these nodes
nope = False
for pathToCheck in start.exits:
if pathToCheck._startNodeRef() == end:
nope = True
elif pathToCheck._endNodeRef() == end:
nope = True
if not nope:
joinedPath = KPPath(start, end, pathOne)
layer.paths.append(joinedPath)
item = KPEditorPath(joinedPath)
self.scene().addItem(item)
for path in (pathOne, pathTwo):
path.qtItem.remove(True)
else:
# we can't join them so just nuke them
for exit in node.exits[:]:
exit.qtItem.remove(True)
if withItem:
self.scene().removeItem(self)
class KPEditorPath(QtGui.QGraphicsLineItem):
def __init__(self, path):
QtGui.QGraphicsLineItem.__init__(self)
self.setFlag(self.ItemIsSelectable, True)
self.setZValue(100)
startNode = path._startNodeRef().qtItem
endNode = path._endNodeRef().qtItem
self._startNodeRef = weakref.ref(startNode)
self._endNodeRef = weakref.ref(endNode)
self._pathRef = weakref.ref(path)
path.qtItem = self
self.updatePosition()
if not hasattr(KPEditorPath, 'PEN'):
KPEditorPath.BRUSH = QtGui.QBrush(QtGui.QColor(255, 255, 255, 140))
KPEditorPath.PEN = QtGui.QPen(KPEditorPath.BRUSH, 8, Qt.SolidLine, Qt.RoundCap)
self.setPen(KPEditorPath.PEN)
def updatePosition(self):
path = self._pathRef()
x1, y1 = path._startNodeRef().position
x2, y2 = path._endNodeRef().position
self.setLine(QtCore.QLineF(x1+12, y1+12, x2+12, y2+12))
def remove(self, withItem=False):
path = self._pathRef()
layer = KP.map.pathLayer
layer.paths.remove(path)
for ref in (self._startNodeRef, self._endNodeRef):
node = ref()._nodeRef()
try:
node.exits.remove(path)
except ValueError:
pass
if withItem:
self.scene().removeItem(self)
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