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from common import *
from math import floor, ceil
import weakref
class KPEditorItem(QtGui.QGraphicsItem):
def __init__(self):
QtGui.QGraphicsItem.__init__(self)
self.setFlags(
self.ItemSendsGeometryChanges |
self.ItemIsSelectable |
self.ItemIsMovable
)
def itemChange(self, change, value):
if change == self.ItemPositionChange:
currentX, currentY = self.x(), self.y()
# snap the item to 24x24
newpos = value.toPyObject()
x, y = newpos.x(), newpos.y()
x = int((x + 12) / 24) * 24
y = int((y + 12) / 24) * 24
if x < 0: x = 0
if x > 12264: x = 12264
if y < 0: y = 0
if y > 12264: y = 12264
if x != currentX or y != currentY:
self._itemMoved(currentX, currentY, x, y)
newpos.setX(x)
newpos.setY(y)
return newpos
return QtGui.QGraphicsItem.itemChange(self, change, value)
def boundingRect(self):
return self._boundingRect
def _itemMoved(self, oldX, oldY, newX, newY):
pass
class KPEditorObject(KPEditorItem):
def __init__(self, obj, layer):
KPEditorItem.__init__(self)
obj.qtItem = self
self._objRef = weakref.ref(obj)
self._layerRef = weakref.ref(layer)
self._updatePosition()
self._updateSize()
# I don't bother setting the ZValue because it doesn't quite matter:
# only one layer's objects are ever clickable, and drawBackground takes
# care of the layered drawing
def _updatePosition(self):
obj = self._objRef()
x,y = obj.position
self.setPos(x*24, y*24)
def _updateSize(self):
self.prepareGeometryChange()
obj = self._objRef()
w,h = obj.size
self._boundingRect = QtCore.QRectF(0, 0, w*24, h*24)
self._selectionRect = QtCore.QRectF(0, 0, w*24-1, h*24-1)
def paint(self, painter, option, widget):
if self.isSelected():
painter.setPen(QtGui.QPen(Qt.white, 1, Qt.DotLine))
painter.drawRect(self._selectionRect)
def _itemMoved(self, oldX, oldY, newX, newY):
obj = self._objRef()
obj.position = (newX/24, newY/24)
self._layerRef().updateCache()
class KPMapScene(QtGui.QGraphicsScene):
def __init__(self):
QtGui.QGraphicsScene.__init__(self, 0, 0, 512*24, 512*24)
# todo: handle selectionChanged
# todo: look up why I used setItemIndexMethod(self.NoIndex) in Reggie
self.currentLayer = None
def drawBackground(self, painter, rect):
painter.fillRect(rect, Qt.white)
areaLeft, areaTop = rect.x(), rect.y()
areaWidth, areaHeight = rect.width(), rect.height()
areaRight, areaBottom = areaLeft+areaWidth, areaTop+areaHeight
areaLeftT = floor(areaLeft / 24)
areaTopT = floor(areaTop / 24)
areaRightT = ceil(areaRight / 24)
areaBottomT = ceil(areaBottom / 24)
for layer in reversed(KP.map.layers):
left, top = layer.cacheBasePos
width, height = layer.cacheSize
right, bottom = left+width, top+height
if width == 0 and height == 0: continue
if right < areaLeftT: continue
if left > areaRightT: continue
if bottom < areaTopT: continue
if top > areaBottomT: continue
# decide how much of the layer we'll actually draw
drawLeft = int(max(areaLeftT, left))
drawRight = int(min(areaRightT, right))
drawTop = int(max(areaTopT, top))
drawBottom = int(min(areaBottomT, bottom))
srcY = drawTop - top
destY = drawTop * 24
baseSrcX = drawLeft - left
baseDestX = drawLeft * 24
rows = layer.cache
tileset = KP.map.loadedTilesets[layer.tileset]
tileList = tileset.tiles
for y in xrange(drawTop, drawBottom):
srcX = baseSrcX
destX = baseDestX
row = rows[srcY]
for x in xrange(drawLeft, drawRight):
tile = row[srcX]
if tile != -1:
painter.drawPixmap(destX, destY, tileList[tile])
srcX += 1
destX += 24
srcY += 1
destY += 24
def setCurrentLayer(self, layer):
if self.currentLayer is not None:
self.setLayerObjectsFlag(self.currentLayer, QtGui.QGraphicsItem.ItemIsSelectable, False)
self.setLayerObjectsFlag(self.currentLayer, QtGui.QGraphicsItem.ItemIsMovable, False)
self.currentLayer = layer
self.setLayerObjectsFlag(layer, QtGui.QGraphicsItem.ItemIsSelectable, True)
self.setLayerObjectsFlag(layer, QtGui.QGraphicsItem.ItemIsMovable, True)
def setLayerObjectsFlag(self, layer, flag, value):
for obj in layer.objects:
item = obj.qtItem
if item:
item.setFlag(flag, value)
class KPEditorWidget(QtGui.QGraphicsView):
def __init__(self, scene, parent=None):
QtGui.QGraphicsView.__init__(self, scene, parent)
self.setAlignment(Qt.AlignLeft | Qt.AlignTop)
self.setDragMode(self.RubberBandDrag)
self.xScrollBar = QtGui.QScrollBar(Qt.Horizontal, parent)
self.setHorizontalScrollBar(self.xScrollBar)
self.yScrollBar = QtGui.QScrollBar(Qt.Vertical, parent)
self.setVerticalScrollBar(self.yScrollBar)
self.centerOn(0,0)
# set up stuff for painting
self.paintNext = None
self.paintNextID = None
self._resetPaintVars()
def _resetPaintVars(self):
self.painting = None
self.paintingItem = None
self.paintBeginPosition = None
def _tryToPaint(self, event):
'''Called when a paint attempt is initiated'''
if self.paintNext is None: return
paint = self.paintNext
if isinstance(paint, KPTileObject):
clicked = self.mapToScene(event.x(), event.y())
x, y = clicked.x(), clicked.y()
if x < 0: x = 0
if y < 0: y = 0
x = int(x / 24)
y = int(y / 24)
layer = self.scene().currentLayer
obj = KPObject()
obj.position = (x,y)
obj.size = (1,1)
obj.tileset = layer.tileset
obj.kind = paint
obj.updateCache()
layer.objects.append(obj)
layer.updateCache()
item = KPEditorObject(obj, layer)
self.scene().addItem(item)
self.painting = obj
self.paintingItem = item
self.paintBeginPosition = (x, y)
def _movedWhilePainting(self, event):
'''Called when the mouse is moved while painting something'''
obj = self.painting
item = self.paintingItem
if isinstance(obj, KPObject):
clicked = self.mapToScene(event.x(), event.y())
x, y = clicked.x(), clicked.y()
if x < 0: x = 0
if y < 0: y = 0
x = int(x / 24)
y = int(y / 24)
beginX, beginY = self.paintBeginPosition
if x >= beginX:
objX = beginX
width = x - beginX + 1
else:
objX = x
width = beginX - x + 1
if y >= beginY:
objY = beginY
height = y - beginY + 1
else:
objY = y
height = beginY - y + 1
currentX, currentY = obj.position
currentWidth, currentHeight = obj.size
# update everything if changed
changed = False
if currentX != objX or currentY != objY:
obj.position = (objX, objY)
item._updatePosition()
changed = True
if currentWidth != width or currentHeight != height:
obj.size = (width, height)
obj.updateCache()
item._updateSize()
changed = True
if not changed: return
item._layerRef().updateCache()
def mousePressEvent(self, event):
if event.button() == Qt.RightButton:
self._tryToPaint(event)
event.accept()
else:
QtGui.QGraphicsView.mousePressEvent(self, event)
def mouseMoveEvent(self, event):
if event.buttons() == Qt.RightButton and self.painting:
self._movedWhilePainting(event)
event.accept()
else:
QtGui.QGraphicsView.mouseMoveEvent(self, event)
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