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path: root/src/editorui.py
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from common import *
from math import floor, ceil
import weakref


class KPEditorItem(QtGui.QGraphicsItem):
	def __init__(self):
		QtGui.QGraphicsItem.__init__(self)
		self.setFlags(
				self.ItemSendsGeometryChanges |
				self.ItemIsSelectable |
				self.ItemIsMovable
				)
	
	def itemChange(self, change, value):
		if change == self.ItemPositionChange:
			currentX, currentY = self.x(), self.y()

			# snap the item to 24x24
			newpos = value.toPyObject()

			x, y = newpos.x(), newpos.y()

			x = int((x + 12) / 24) * 24
			y = int((y + 12) / 24) * 24

			if x < 0: x = 0
			if x > 12264: x = 12264
			if y < 0: y = 0
			if y > 12264: y = 12264

			if x != currentX or y != currentY:
				self._itemMoved(currentX, currentY, x, y)

			newpos.setX(x)
			newpos.setY(y)
			return newpos

		return QtGui.QGraphicsItem.itemChange(self, change, value)

	def boundingRect(self):
		return self._boundingRect

	def _itemMoved(self, oldX, oldY, newX, newY):
		pass


class KPEditorObject(KPEditorItem):
	def __init__(self, obj, layer):
		KPEditorItem.__init__(self)
		obj.qtItem = self
		self._objRef = weakref.ref(obj)
		self._layerRef = weakref.ref(layer)
		self._updatePosition()
		self._updateSize()

		# I don't bother setting the ZValue because it doesn't quite matter:
		# only one layer's objects are ever clickable, and drawBackground takes
		# care of the layered drawing
	
	def _updatePosition(self):
		obj = self._objRef()
		x,y = obj.position

		self.setPos(x*24, y*24)
	
	def _updateSize(self):
		self.prepareGeometryChange()

		obj = self._objRef()
		w,h = obj.size

		self._boundingRect = QtCore.QRectF(0, 0, w*24, h*24)
		self._selectionRect = QtCore.QRectF(0, 0, w*24-1, h*24-1)
	

	def paint(self, painter, option, widget):
		if self.isSelected():
			painter.setPen(QtGui.QPen(Qt.white, 1, Qt.DotLine))
			painter.drawRect(self._selectionRect)
	
	def _itemMoved(self, oldX, oldY, newX, newY):
		obj = self._objRef()
		obj.position = (newX/24, newY/24)
		self._layerRef().updateCache()


class KPMapScene(QtGui.QGraphicsScene):
	def __init__(self):
		QtGui.QGraphicsScene.__init__(self, 0, 0, 512*24, 512*24)
		
		# todo: handle selectionChanged
		# todo: look up why I used setItemIndexMethod(self.NoIndex) in Reggie

		self.currentLayer = None
	

	def drawBackground(self, painter, rect):
		painter.fillRect(rect, Qt.white)

		areaLeft, areaTop = rect.x(), rect.y()
		areaWidth, areaHeight = rect.width(), rect.height()
		areaRight, areaBottom = areaLeft+areaWidth, areaTop+areaHeight

		areaLeftT = floor(areaLeft / 24)
		areaTopT = floor(areaTop / 24)
		areaRightT = ceil(areaRight / 24)
		areaBottomT = ceil(areaBottom / 24)

		for layer in reversed(KP.map.layers):
			left, top = layer.cacheBasePos
			width, height = layer.cacheSize
			right, bottom = left+width, top+height

			if width == 0 and height == 0: continue

			if right < areaLeftT: continue
			if left > areaRightT: continue

			if bottom < areaTopT: continue
			if top > areaBottomT: continue

			# decide how much of the layer we'll actually draw
			drawLeft = int(max(areaLeftT, left))
			drawRight = int(min(areaRightT, right))

			drawTop = int(max(areaTopT, top))
			drawBottom = int(min(areaBottomT, bottom))

			srcY = drawTop - top
			destY = drawTop * 24

			baseSrcX = drawLeft - left
			baseDestX = drawLeft * 24

			rows = layer.cache
			tileset = KP.map.loadedTilesets[layer.tileset]
			tileList = tileset.tiles

			for y in xrange(drawTop, drawBottom):
				srcX = baseSrcX
				destX = baseDestX
				row = rows[srcY]

				for x in xrange(drawLeft, drawRight):
					tile = row[srcX]
					if tile != -1:
						painter.drawPixmap(destX, destY, tileList[tile])
					
					srcX += 1
					destX += 24

				srcY += 1
				destY += 24
	

	def setCurrentLayer(self, layer):
		if self.currentLayer is not None:
			self.setLayerObjectsFlag(self.currentLayer, QtGui.QGraphicsItem.ItemIsSelectable, False)
			self.setLayerObjectsFlag(self.currentLayer, QtGui.QGraphicsItem.ItemIsMovable, False)

		self.currentLayer = layer
		self.setLayerObjectsFlag(layer, QtGui.QGraphicsItem.ItemIsSelectable, True)
		self.setLayerObjectsFlag(layer, QtGui.QGraphicsItem.ItemIsMovable, True)
	

	def setLayerObjectsFlag(self, layer, flag, value):
		for obj in layer.objects:
			item = obj.qtItem
			if item:
				item.setFlag(flag, value)



class KPEditorWidget(QtGui.QGraphicsView):
	def __init__(self, scene, parent=None):
		QtGui.QGraphicsView.__init__(self, scene, parent)

		self.setAlignment(Qt.AlignLeft | Qt.AlignTop)
		self.setDragMode(self.RubberBandDrag)
		
		self.xScrollBar = QtGui.QScrollBar(Qt.Horizontal, parent)
		self.setHorizontalScrollBar(self.xScrollBar)
		
		self.yScrollBar = QtGui.QScrollBar(Qt.Vertical, parent)
		self.setVerticalScrollBar(self.yScrollBar)

		self.centerOn(0,0)

		# set up stuff for painting
		self.paintNext = None
		self.paintNextID = None
		self._resetPaintVars()
	
	def _resetPaintVars(self):
		self.painting = None
		self.paintingItem = None
		self.paintBeginPosition = None
	
	def _tryToPaint(self, event):
		'''Called when a paint attempt is initiated'''

		if self.paintNext is None: return

		paint = self.paintNext
		if isinstance(paint, KPTileObject):
			clicked = self.mapToScene(event.x(), event.y())
			x, y = clicked.x(), clicked.y()
			if x < 0: x = 0
			if y < 0: y = 0

			x = int(x / 24)
			y = int(y / 24)

			layer = self.scene().currentLayer

			obj = KPObject()
			obj.position = (x,y)
			obj.size = (1,1)
			obj.tileset = layer.tileset
			obj.kind = paint
			obj.updateCache()
			layer.objects.append(obj)
			layer.updateCache()

			item = KPEditorObject(obj, layer)
			self.scene().addItem(item)

			self.painting = obj
			self.paintingItem = item
			self.paintBeginPosition = (x, y)
	
	def _movedWhilePainting(self, event):
		'''Called when the mouse is moved while painting something'''

		obj = self.painting
		item = self.paintingItem

		if isinstance(obj, KPObject):
			clicked = self.mapToScene(event.x(), event.y())
			x, y = clicked.x(), clicked.y()
			if x < 0: x = 0
			if y < 0: y = 0

			x = int(x / 24)
			y = int(y / 24)

			beginX, beginY = self.paintBeginPosition

			if x >= beginX:
				objX = beginX
				width = x - beginX + 1
			else:
				objX = x
				width = beginX - x + 1

			if y >= beginY:
				objY = beginY
				height = y - beginY + 1
			else:
				objY = y
				height = beginY - y + 1

			currentX, currentY = obj.position
			currentWidth, currentHeight = obj.size

			# update everything if changed
			changed = False

			if currentX != objX or currentY != objY:
				obj.position = (objX, objY)
				item._updatePosition()
				changed = True
			
			if currentWidth != width or currentHeight != height:
				obj.size = (width, height)
				obj.updateCache()
				item._updateSize()
				changed = True

			if not changed: return

			item._layerRef().updateCache()
	
	def mousePressEvent(self, event):
		if event.button() == Qt.RightButton:
			self._tryToPaint(event)
			event.accept()

		else:
			QtGui.QGraphicsView.mousePressEvent(self, event)
	
	def mouseMoveEvent(self, event):
		if event.buttons() == Qt.RightButton and self.painting:
			self._movedWhilePainting(event)
			event.accept()

		else:
			QtGui.QGraphicsView.mouseMoveEvent(self, event)