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from common import *


class KPTilesetChooserDialog(QtGui.QDialog):
	def __init__(self, label='Choose a tileset', specials=None):
		QtGui.QDialog.__init__(self)

		self.label = QtGui.QLabel(label)
		self.label.setWordWrap(True)

		# can't be assed to create a model
		self.chooser = QtGui.QListWidget()

		self.nameList = KP.map.tilesets.keys()
		self.nameList.sort()

		# this piece of the API is kinda shitty but whatever
		self.specials = specials
		if specials:
			self.chooser.addItems(self.specials)
		self.chooser.addItems(self.nameList)

		self.chooser.currentRowChanged.connect(self.handleCurrentRowChanged)
		self.chooser.itemActivated.connect(self.handleItemActivated)

		self.buttons = QtGui.QDialogButtonBox(
				QtGui.QDialogButtonBox.Ok |
				QtGui.QDialogButtonBox.Cancel)

		self.okButton = self.buttons.button(QtGui.QDialogButtonBox.Ok)
		self.okButton.setEnabled(False)

		self.buttons.accepted.connect(self.accept)
		self.buttons.rejected.connect(self.reject)

		self.layout = QtGui.QVBoxLayout()
		self.layout.addWidget(self.label)
		self.layout.addWidget(self.chooser)
		self.layout.addWidget(self.buttons)
		self.setLayout(self.layout)
	
	def handleCurrentRowChanged(self, row):
		self.okButton.setEnabled(row != -1)
	
	def handleItemActivated(self, item):
		self.accept()

	def getChoice(self):
		item = self.chooser.currentItem()
		number = self.chooser.currentRow()

		if item is None:
			return None
		else:
			if self.specials is not None and number < len(self.specials):
				return number
			else:
				return str(item.text())


	@classmethod
	def run(cls, *args):
		dialog = cls(*args)
		result = dialog.exec_()

		if result == QtGui.QDialog.Accepted:
			return dialog.getChoice()
		else:
			return None