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editorui.py
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Author
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2011-11-21
some refactoring of editorui and co
Treeki
1
-1227
/
+0
2011-11-21
Made paths and nodes much cooler
Colin Noga
1
-7
/
+230
2011-11-21
fixed some pesky bugs, removed debug crap
Treeki
1
-16
/
+21
2011-11-21
wonderful, wonderful paths
Treeki
1
-105
/
+221
2011-11-20
removed some debug crap
Treeki
1
-1
/
+0
2011-11-18
Doodad shit
Colin Noga
1
-102
/
+31
2011-11-18
some more unfinished work on doodads plus lots of debug code
Treeki
1
-55
/
+102
2011-11-18
broken but I'm committing it anyway
Treeki
1
-142
/
+168
2011-11-17
Fixed that stupid syntax error
Colin Noga
1
-8
/
+10
2011-11-17
Prototyped some path shit
Colin Noga
1
-2
/
+84
2011-11-17
Deleting Editor Items and their associated shitpiles of underlying abstractio...
Colin Noga
1
-5
/
+48
2011-11-17
Doodads brought up to speed, at least in as good shape as objects, if not better
Colin Noga
1
-23
/
+258
2011-11-17
unfinished code for doodads
Treeki
1
-1
/
+64
2011-11-14
created a generic KPLayer class
Treeki
1
-33
/
+34
2011-11-14
layers can now be shown/hidden
Treeki
1
-0
/
+3
2011-11-14
cleaning up some bugs
Treeki
1
-2
/
+6
2011-11-14
added object resizing
Treeki
1
-0
/
+147
2011-11-12
added resizing while painting objects and fixed a few bugs
Treeki
1
-3
/
+69
2011-11-11
buggy and unfinished painting of objects plus a plethora of bugfixes
Treeki
1
-10
/
+159
2011-11-10
some work on the layer handling
Treeki
1
-0
/
+21
2011-11-09
a bunch of incomplete stuff
Treeki
1
-2
/
+2
2011-11-09
starting work on tile drawing
Treeki
1
-0
/
+58
2011-11-03
current broken progress
Treeki
1
-1
/
+2
2011-11-03
initial commit
Treeki
1
-0
/
+7