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path: root/worldmap_gen.rb
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require 'rexml/document'

doc = nil
File::open("TestMap.xml") do |f|
	doc = REXML::Document.new(f.read)
end

class Exit
	attr_accessor :path
	attr_accessor :reverse
	
	def initialize(element)
		@path = element.attribute('to').value
		@reverse = false
		
		unless element.attribute('reverse').nil?
			@reverse = true
		end
	end
end

class Point
	attr_accessor :exits
	attr_accessor :type
	attr_accessor :params
	attr_accessor :position
	attr_reader :id
	
	def initialize(element)
		@exits = {}
		@type = ''
		@params = [0,0,0,0]
		@position = [0,0,0]
		
		position = element.attribute 'position'
		@position = position.value.split(',').collect { |v| v.to_f }
		
		type = element.attribute 'type'
		params = element.attribute 'params'
		
		@type = type.value unless type.nil?
		@params = params.value.split(',').collect { |v| v.to_i } unless params.nil?
		
		element.each_element 'exit' do |e|
			@exits[e.attribute('direction').value] = Exit.new(e)
		end
		
		@id = $point_id
		$point_id += 1
	end
end

class Segment
	attr_accessor :start_pos
	attr_accessor :end_pos
	attr_accessor :speed
	attr_accessor :anim
	attr_accessor :anim_speed
	attr_accessor :direction, :same_dir
	attr_reader :id
	# todo: actions
	
	def initialize(element)
		@start_pos = element.attribute('from').value.split(',').collect { |v| v.to_f }
		@end_pos = element.attribute('to').value.split(',').collect { |v| v.to_f }
		
		@speed = 4.5
		speed = element.attribute 'speed'
		unless speed.nil?
			@speed = speed.value.to_f
		end
		
		@anim = 'run'
		@anim_speed = 2.0
		
		anim = element.attribute 'animation'
		unless anim.nil?
			@anim = anim.value
		end
		
		anim_speed = element.attribute 'animation_speed'
		unless anim_speed.nil?
			@anim_speed = anim_speed.value.to_f
		end
		
		@direction = nil
		direction = element.attribute 'direction'
		unless direction.nil?
			val = direction.value
			if val == 'last'
				@direction = nil
			elsif val == 'up'
				@direction = 270
			elsif val == 'right'
				@direction = 0
			elsif val == 'left'
				@direction = 180
			elsif val == 'down'
				@direction = 90
			else
				@direction = val.to_f
			end
		else
			#p @start_pos
			#p @end_pos
			if @start_pos[0] == @end_pos[0] and @start_pos[2] == @end_pos[2]
				# special case
				@direction = nil
			else
				@direction = Math.atan2(@end_pos[2]-@start_pos[2], @end_pos[0]-@start_pos[0])
				@direction *= 180 / Math::PI
			end
		end
		
		@same_dir = !(element.attribute('same_dir').nil?)
		
		@id = $segment_id
		$segment_id += 1
		
		$segments << self
	end
end

class Path
	attr_accessor :segments
	attr_accessor :segment_ids
	attr_accessor :start_point
	attr_accessor :end_point
	attr_reader :id
	
	def initialize(element)
		@start_point = element.attribute('start').value
		@end_point = element.attribute('end').value
		
		@segments = []
		@segment_ids = []
		
		element.each_element 'segment' do |e|
			@segments << Segment.new(e)
			@segment_ids << @segments.last.id
		end
		
		@id = $path_id
		$path_id += 1
	end
end



point_types = {}
point_types[''] = 0 # default
point_types['level'] = 1

anim_types = {}
anim_types[''] = 1 # default

open('player_anim_list.txt') do |f|
	f.each do |line|
		match = line.match /(\d+)=(.+)/
		if match
			anim_types[match[2]] = match[1].to_i unless anim_types.include? match[2]
		end
	end
end


directions = {'left' => 0, 'right' => 1, 'up' => 2, 'down' => 3}

# first, collect every point
$points = {}
$point_id = 0

puts "[[[ Getting points ]]]"

doc.each_element 'map/point' do |p|
	puts "Reading #{p.attribute 'name'}..."
	$points[p.attribute('name').value] = Point.new(p)
end

puts "[[[ Points done ]]]"

# next, collect every path
$paths = {}
$path_id = 0

$segments = []
$segment_id = 0

puts "[[[ Getting paths ]]]"

doc.each_element 'map/path' do |p|
	puts "Reading #{p.attribute 'name'}..."
	$paths[p.attribute('name').value] = Path.new(p)
end

puts "[[[ Paths done ]]]"


puts "Statistics: #{$points.count} points, #{$paths.count} paths, #{$segments.count} segments"

# now write the file
File::open("TestMap.wm", "w") do |f|
	f << 'NwWM'
	
	# calculate all this stuff
	header_size = 0x24
	
	path_list_offs = header_size
	point_list_offs = path_list_offs + ($paths.count * 4)
	segment_list_offs = point_list_offs + ($points.count * 4)
	action_list_offs = segment_list_offs + ($segments.count * 4)
	data_offset = action_list_offs # + ($actions.count * 4)
	
	f << [path_list_offs, $paths.count].pack('NN')
	f << [point_list_offs, $points.count].pack('NN')
	f << [segment_list_offs, $segments.count].pack('NN')
	f << [action_list_offs, 0].pack('NN')
	
	# now work out the offsets for everything
	current_offset = data_offset
	$paths.each_value do |p|
		f << [current_offset].pack('N')
		current_offset += 0xC + (p.segments.count * 4)
	end
	
	$points.each_value do |p|
		f << [current_offset].pack('N')
		current_offset += 0x40
	end
	
	$segments.each do |s|
		f << [current_offset].pack('N')
		current_offset += 0x2C
	end
	
	# nothing for actions yet!
	
	# now write the data
	$paths.each_value do |p|
		f << [$points[p.start_point].id, $points[p.end_point].id].pack('NN')
		f << [p.segments.count].pack('N')
		f << p.segment_ids.pack('N*')
	end
	
	$points.each_value do |p|
		['left', 'right', 'up', 'down'].each do |direction|
			if p.exits.include? direction
				e = p.exits[direction]
				f << [$paths[e.path].id].pack('N')
				f << [e.reverse ? 1 : 0].pack('Cxxx')
			else
				f << [-1,-1].pack('NN')
			end
		end
		
		f << [point_types[p.type]].pack('N')
		f << p.params.pack('N*')
		f << p.position.pack('g*')
	end
	
	$segments.each do |s|
		f << s.start_pos.pack('g*')
		f << s.end_pos.pack('g*')
		f << [s.speed].pack('g')
		f << [anim_types[s.anim]].pack('N')
		f << [s.anim_speed].pack('g')
		if s.direction.nil?
			f << [0, 1, 0].pack('nCC')
		else
			f << [((90.0 - s.direction) % 360) / (360.0 / 65536.0), 0, s.same_dir ? 1 : 0].pack('nCC')
		end
		f << [0].pack('N')
	end
end