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2011-09-17merged level-select updates to game.h and State stuffclassic_controllerTreeki1-15/+8
2011-08-14fixed powerup soundTreeki1-728/+746
2011-08-14random tile engine is fixed once and for all!Treeki1-5/+5
2011-08-14forgot to remove this debug codeTreeki1-3/+0
2011-08-14forgot to remove thisTreeki1-49/+0
2011-08-14upgraded the random tile engine and added lots of defsTreeki1-8/+57
2011-08-02Hammer Suit fixedTreeki1-0/+39
2011-08-01added actor loggingTreeki1-0/+19
2011-07-25random tile hack complete! it's missing definitions thoughTreeki1-2/+3
2011-07-25Random tiles added. Untested.Treeki2-64/+174
2011-07-23added modes to event blockTreeki1-7/+53
2011-07-11demo block for the youtube videoTreeki1-0/+8
2011-07-11credit where credit is dueTreeki1-1/+1
2011-07-11fixed a bug in TestBlock and added the EventBlockTreeki2-0/+166
2011-07-11fixed a bug with the C++ init codeTreeki1-10/+16
2011-07-10custom blocks, states and static initialisers. fuck yeahTreeki2-1/+147
2011-07-10initial not completely finished version of daEnTestBlock_cTreeki1-0/+83
2011-07-07added a module that OSReports created actors/processesTreeki1-0/+41
2011-06-24compression.yaml added: .LH support, compressed files now take priorityTreeki1-0/+127
2011-06-22a bunch of work on the HUD+animations. why didn't I commit this earlierTreeki3-9/+78
2011-06-18brres files with a key that does not begin in 3D are bound nowTreeki2-4/+13
2011-06-18HUD fixesTreeki3-5/+11
2011-06-17you can now only travel through paths you've unlockedTreeki2-6/+21
2011-06-17merged Tempus's changes into the master branchTreeki4-137/+942
2011-06-17guess what? PATHSTreeki6-3/+94
2011-06-15cleaned up the path test stuffTreeki2-138/+0
2011-06-15also, I still don't know how to use gitTreeki2-15/+74
2011-05-28blahTreeki2-1/+101
2011-05-28quick fixTreeki1-2/+2
2011-05-21trying to fix switch blocksTreeki1-0/+58
2011-05-19world map code refactoring and cleanup: dWMPathManager_c addedTreeki3-252/+330
2011-05-19updated HUDTreeki1-23/+16
2011-05-17working on the HUDTreeki1-3/+15
2011-05-17sprite texture name generation no longer clobbers r6..9Treeki1-8/+16
2011-05-16Tempus's updatesTreeki3-12/+766
2011-05-16preparation for unlockable pathsTreeki1-1/+2
2011-05-16derp forgot this tooTreeki1-1/+3
2011-05-16preliminary HUD updating, with too much debugging code atmTreeki2-0/+44
2011-05-09fixing the switch blockTreeki1-2/+2
2011-05-08initial untested Switch Block implementationTreeki1-0/+72
2011-04-10Hope I did this rightColin Noga1-105/+114
2011-04-10Arced up a bunch and commented them in.Colin Noga1-0/+1
2011-04-09Additions/fixes to sprite retexturesColin Noga1-1/+1
2011-04-08Fixed spring block among others, updated some addresses for stuff I didn't know.Colin Noga1-31/+40
2011-04-08sfgvsdjgvsdgsdgTreeki1-107/+107
2011-04-08Another batch of sprites...Colin Noga1-52/+197
2011-04-08fuck typosTreeki1-1/+1
2011-04-07cleaning up spritetex codeTreeki1-7/+136
2011-03-28Pa1/2/3 tilesets can now be swapped into any slot, except for animationsTreeki1-0/+94
2011-03-26added .o support to Kamek, and a separate project for Newer with codehandlerTreeki3-2/+1763