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-rw-r--r--include/g3dhax.h268
-rw-r--r--kamek_ntsc.x6
-rw-r--r--kamek_ntsc2.x6
-rw-r--r--kamek_pal.x6
-rw-r--r--kamek_pal2.x6
-rwxr-xr-xmake_map_model.rb31
-rw-r--r--src/wm_map.cpp83
-rw-r--r--src/wm_map.h6
8 files changed, 262 insertions, 150 deletions
diff --git a/include/g3dhax.h b/include/g3dhax.h
index 125a93f..ac5ba80 100644
--- a/include/g3dhax.h
+++ b/include/g3dhax.h
@@ -4,194 +4,206 @@
// nw4r::g3d wrapper
namespace nw4r {
-namespace g3d {
+ namespace g3d {
-class ResName {
-public:
- const char *name;
+ class ResName {
+ public:
+ const char *name;
+
+ ResName(const char *p = NULL) {
+ name = p;
+ }
+ };
- ResName(const char *p = NULL) {
- name = p;
- }
-};
+ class ResMdl {
+ public:
+ void * /*ResMdlData*/ data;
-class ResFile {
-public:
- void * /*ResFileData*/ data;
+ ResMdl(void *p = NULL) {
+ data = p;
+ }
- ResFile(void *p = NULL) {
- data = p;
- }
+ void * /*ResMat*/ GetResMat(const char *str) const;
+ };
- void Init();
- bool CheckRevision() const;
-
- void * /*ResMdl*/ GetResMdl(const char *str) const;
- void * /*ResPltt*/ GetResPltt(const ResName n) const;
- void * /*ResTex*/ GetResTex(const char *str) const;
- void * /*ResTex*/ GetResTex(const ResName n) const;
- void * /*ResTex*/ GetResTex(u32 idx) const;
- void * /*ResAnmChr*/ GetResAnmChr(const char *str) const;
- void * /*ResAnmVis*/ GetResAnmVis(const char *str) const;
- void * /*ResAnmClr*/ GetResAnmClr(const char *str) const;
- void * /*ResAnmTexPat*/ GetResAnmTexPat(const char *str) const;
- void * /*ResAnmTexSrt*/ GetResAnmTexSrt(const char *str) const;
- void * /*ResAnmScn*/ GetResAnmScn(const char *str) const;
-
- bool Bind(ResFile rhs);
-};
+ class ResFile {
+ public:
+ void * /*ResFileData*/ data;
-void *__ScnMdlSimple__Construct(
- void * /*MEMAllocator*/ pHeap,
- u32 *pSize,
- void * /*ResMdl*/ mdl,
- int nView = 1);
+ ResFile(void *p = NULL) {
+ data = p;
+ }
+ void Init();
+ bool CheckRevision() const;
-void *__ScnMdl__Construct(
- void * /*MEMAllocator*/ pHeap,
- u32 *pSize,
- void * /*ResMdl*/ mdl,
- u32 bufferOption,
- int nView = 1);
+ ResMdl GetResMdl(const char *str) const;
+ void * /*ResPltt*/ GetResPltt(const ResName n) const;
+ void * /*ResTex*/ GetResTex(const char *str) const;
+ void * /*ResTex*/ GetResTex(const ResName n) const;
+ void * /*ResTex*/ GetResTex(u32 idx) const;
+ void * /*ResAnmChr*/ GetResAnmChr(const char *str) const;
+ void * /*ResAnmVis*/ GetResAnmVis(const char *str) const;
+ void * /*ResAnmClr*/ GetResAnmClr(const char *str) const;
+ void * /*ResAnmTexPat*/ GetResAnmTexPat(const char *str) const;
+ void * /*ResAnmTexSrt*/ GetResAnmTexSrt(const char *str) const;
+ void * /*ResAnmScn*/ GetResAnmScn(const char *str) const;
+ bool Bind(ResFile rhs);
+ };
-void *__AnmObjChrRes__Construct(
- void * /*MEMAllocator*/ pHeap,
- u32 *pSize,
- void * /*ResAnmChr*/ resAnm,
- void * /*ResMdl*/ resMdl,
- bool bHasCache);
+ void *__ScnMdlSimple__Construct(
+ void * /*MEMAllocator*/ pHeap,
+ u32 *pSize,
+ void * /*ResMdl*/ mdl,
+ int nView = 1);
-void *__AnmObjVisRes__Construct(
- void * /*MEMAllocator*/ pHeap,
- u32 *pSize,
- void * /*ResAnmVis*/ resAnm,
- void * /*ResMdl*/ resMdl);
+ void *__ScnMdl__Construct(
+ void * /*MEMAllocator*/ pHeap,
+ u32 *pSize,
+ void * /*ResMdl*/ mdl,
+ u32 bufferOption,
+ int nView = 1);
-void *__AnmObjTexPatRes__Construct(
- void * /*MEMAllocator*/ pHeap,
- u32 *pSize,
- void * /*ResAnmTexPat*/ resAnm,
- void * /*ResMdl*/ resMdl,
- bool bHasCache);
+ void *__AnmObjChrRes__Construct(
+ void * /*MEMAllocator*/ pHeap,
+ u32 *pSize,
+ void * /*ResAnmChr*/ resAnm,
+ void * /*ResMdl*/ resMdl,
+ bool bHasCache);
-void *__AnmObjTexSrtRes__Construct(
- void * /*MEMAllocator*/ pHeap,
- u32 *pSize,
- void * /*ResAnmTexSrt*/ resAnm,
- void * /*ResMdl*/ resMdl,
- bool bHasCache);
+ void *__AnmObjVisRes__Construct(
+ void * /*MEMAllocator*/ pHeap,
+ u32 *pSize,
+ void * /*ResAnmVis*/ resAnm,
+ void * /*ResMdl*/ resMdl);
-void *__AnmObjMatClrRes__Construct(
- void * /*MEMAllocator*/ pHeap,
- u32 *pSize,
- void * /*ResAnmMatClr*/ resAnm,
- void * /*ResMdl*/ resMdl,
- bool bHasCache);
+ void *__AnmObjTexPatRes__Construct(
+ void * /*MEMAllocator*/ pHeap,
+ u32 *pSize,
+ void * /*ResAnmTexPat*/ resAnm,
+ void * /*ResMdl*/ resMdl,
+ bool bHasCache);
-void *__AnmObjShpRes__Construct(
- void * /*MEMAllocator*/ pHeap,
- u32 *pSize,
- void * /*ResAnmShp*/ resAnm,
- void * /*ResMdl*/ resMdl,
- bool bHasCache);
+ void *__AnmObjTexSrtRes__Construct(
+ void * /*MEMAllocator*/ pHeap,
+ u32 *pSize,
+ void * /*ResAnmTexSrt*/ resAnm,
+ void * /*ResMdl*/ resMdl,
+ bool bHasCache);
+ void *__AnmObjMatClrRes__Construct(
+ void * /*MEMAllocator*/ pHeap,
+ u32 *pSize,
+ void * /*ResAnmMatClr*/ resAnm,
+ void * /*ResMdl*/ resMdl,
+ bool bHasCache);
-bool InsertIntoScene(void *scnObj); // 80164F90
-extern void *g3dMemAllocator; // 8042A6A8
+ void *__AnmObjShpRes__Construct(
+ void * /*MEMAllocator*/ pHeap,
+ u32 *pSize,
+ void * /*ResAnmShp*/ resAnm,
+ void * /*ResMdl*/ resMdl,
+ bool bHasCache);
-inline void *ConstructScnMdlSimple(void *mdl, int nView = 1) {
- return __ScnMdlSimple__Construct(g3dMemAllocator, 0, mdl, nView);
-}
-inline void *ConstructScnMdl(void *mdl, u32 bufferOption, int nView = 1) {
- return __ScnMdl__Construct(g3dMemAllocator, 0, mdl, bufferOption, nView);
-}
+ bool InsertIntoScene(void *scnObj); // 80164F90
+ extern void *g3dMemAllocator; // 8042A6A8
-}
+ inline void *ConstructScnMdlSimple(void *mdl, int nView = 1) {
+ return __ScnMdlSimple__Construct(g3dMemAllocator, 0, mdl, nView);
+ }
+
+ inline void *ConstructScnMdl(void *mdl, u32 bufferOption, int nView = 1) {
+ return __ScnMdl__Construct(g3dMemAllocator, 0, mdl, bufferOption, nView);
+ }
+
+
+
+ }
}
class mHeapAllocator_c { // Actually that weird subclass. INCOMPLETE!!
-public:
- char data1[0x10];
+ public:
+ char data1[0x10];
- mHeapAllocator_c();
- virtual ~mHeapAllocator_c();
- virtual void *alloc(u32 size);
- virtual void free(void *block);
+ mHeapAllocator_c();
+ virtual ~mHeapAllocator_c();
+ virtual void *alloc(u32 size);
+ virtual void free(void *block);
- bool link(s32 size, void *heap, const char *name, int align);
- u32 unlink();
+ bool link(s32 size, void *heap, const char *name, int align);
+ u32 unlink();
- char data2[8];
+ char data2[8];
};
namespace m3d {
// random, just dumped it here because I dunno where else
void DisableIndirectTexturing();
+ void InitTexObjWithResTex(GXTexObj *obj, /* ResTex */ void *resTex, GXTexWrapMode wrapS, GXTexWrapMode wrapT, GXTexFilter minFilt, GXTexFilter magFilt);
// I need to do scnLeaf_c some time...
class proc_c {
- public:
- proc_c();
- virtual ~proc_c();
+ public:
+ proc_c();
+ virtual ~proc_c();
- void setup(void *allocator = 0, u32 *size = 0);
- virtual int returnUnknown();
- virtual void free();
- virtual bool scheduleForDrawing();
- virtual void drawOpa();
- virtual void drawXlu();
+ void setup(void *allocator = 0, u32 *size = 0);
+ virtual int returnUnknown();
+ virtual void free();
+ virtual bool scheduleForDrawing();
+ virtual void drawOpa();
+ virtual void drawXlu();
- void setScnObjOption(ulong, ulong);
- bool getScnObjOption(ulong, ulong*);
+ void setScnObjOption(ulong, ulong);
+ bool getScnObjOption(ulong, ulong*);
- void setScale(float x, float y, float z);
- void setScale(Vec vec);
+ void setScale(float x, float y, float z);
+ void setScale(Vec vec);
- void setDrawMatrix(Mtx *mtx);
- void getLocalMatrix(Mtx *mtx);
- void getViewMatrix(Mtx *mtx);
+ void setDrawMatrix(Mtx *mtx);
+ void getLocalMatrix(Mtx *mtx);
+ void getViewMatrix(Mtx *mtx);
- void calcWorld(bool);
- void calcView(bool);
+ void calcWorld(bool);
+ void calcView(bool);
- void setDrawPriorities(int opa, int xlu);
+ void setDrawPriorities(int opa, int xlu);
- void *scnObj;
+ void *scnObj;
};
class mdl_c {
- public:
- mdl_c();
- virtual ~mdl_c();
+ public:
+ mdl_c();
+ virtual ~mdl_c();
- virtual void _vf0C();
- virtual void _vf10();
- virtual bool scheduleForDrawing();
- virtual void bindAnim(void *anim, float boo);
- virtual void _vf1C();
+ virtual void _vf0C();
+ virtual void _vf10();
+ virtual bool scheduleForDrawing();
+ virtual void bindAnim(void *anim, float boo);
+ virtual void _vf1C();
- bool setup(void *model, void *allocator, u32 bufferOption, int nView, u32 *size);
- void oneSetupType();
- void sub_80064BF0();
+ bool setup(nw4r::g3d::ResMdl model, void *allocator, u32 bufferOption, int nView, u32 *size);
+ void oneSetupType();
+ void sub_80064BF0();
- void setDrawMatrix(const Mtx matrix);
+ void setDrawMatrix(const Mtx matrix);
- char data[0x3C];
+ char data[0x3C];
};
};
diff --git a/kamek_ntsc.x b/kamek_ntsc.x
index 6e9b201..d2becfb 100644
--- a/kamek_ntsc.x
+++ b/kamek_ntsc.x
@@ -218,12 +218,16 @@ SECTIONS {
Init__Q34nw4r3g3d7ResFileFv = 0x8023A590;
Bind__Q34nw4r3g3d7ResFileFQ34nw4r3g3d7ResFile = 0x8023A350;
GetResMdl__Q34nw4r3g3d7ResFileCFPCc = 0x80239E30;
+ GetResTex__Q34nw4r3g3d7ResFileCFPCc = 0x80239F20;
g3dMemAllocator__Q24nw4r3g3d = 0x8042A3C8;
__ScnMdl__Construct__Q24nw4r3g3dFPvPUiPvUii = 0x8025CA20;
__ScnMdlSimple__Construct__Q24nw4r3g3dFPvPUiPvi = 0x8025A380;
InsertIntoScene__Q24nw4r3g3dFPv = 0x80164E50;
+ GetResMat__Q34nw4r3g3d6ResMdlCFPCc = 0x8023B760;
+
DisableIndirectTexturing__3m3dFv = 0x80164F50;
+ InitTexObjWithResTex__3m3dFP9_GXTexObjPv14_GXTexWrapMode14_GXTexWrapMode12_GXTexFilter12_GXTexFilter = 0x802C7C70;
/* This is preliminary and kinda strange, most of these just point to ScnLeaf for now */
setup__Q23m3d6proc_cFPvPUi = 0x80164FD0;
@@ -237,7 +241,7 @@ SECTIONS {
__ct__Q23m3d5mdl_cFv = 0x80169CD0;
__dt__Q23m3d5mdl_cFv = 0x80169D20;
- setup__Q23m3d5mdl_cFPvPvUiiPUi = 0x80169D90;
+ setup__Q23m3d5mdl_cFQ34nw4r3g3d6ResMdlPvUiiPUi = 0x80169D90;
oneSetupType__Q23m3d5mdl_cFv = 0x80064C10;
sub_80064BF0__Q23m3d5mdl_cFv = 0x80064BF0;
setDrawMatrix__Q23m3d5mdl_cFPA4_Cf = 0x8016A170;
diff --git a/kamek_ntsc2.x b/kamek_ntsc2.x
index 1d3822d..ea679bd 100644
--- a/kamek_ntsc2.x
+++ b/kamek_ntsc2.x
@@ -218,12 +218,16 @@ SECTIONS {
Init__Q34nw4r3g3d7ResFileFv = 0x8023A590;
Bind__Q34nw4r3g3d7ResFileFQ34nw4r3g3d7ResFile = 0x8023A350;
GetResMdl__Q34nw4r3g3d7ResFileCFPCc = 0x80239E30;
+ GetResTex__Q34nw4r3g3d7ResFileCFPCc = 0x80239F20;
g3dMemAllocator__Q24nw4r3g3d = 0x8042A3C8;
__ScnMdl__Construct__Q24nw4r3g3dFPvPUiPvUii = 0x8025CA20;
__ScnMdlSimple__Construct__Q24nw4r3g3dFPvPUiPvi = 0x8025A380;
InsertIntoScene__Q24nw4r3g3dFPv = 0x80164E50;
+ GetResMat__Q34nw4r3g3d6ResMdlCFPCc = 0x8023B760;
+
DisableIndirectTexturing__3m3dFv = 0x80164F50;
+ InitTexObjWithResTex__3m3dFP9_GXTexObjPv14_GXTexWrapMode14_GXTexWrapMode12_GXTexFilter12_GXTexFilter = 0x802C7C70;
/* This is preliminary and kinda strange, most of these just point to ScnLeaf for now */
setup__Q23m3d6proc_cFPvPUi = 0x80164FD0;
@@ -237,7 +241,7 @@ SECTIONS {
__ct__Q23m3d5mdl_cFv = 0x80169CD0;
__dt__Q23m3d5mdl_cFv = 0x80169D20;
- setup__Q23m3d5mdl_cFPvPvUiiPUi = 0x80169D90;
+ setup__Q23m3d5mdl_cFQ34nw4r3g3d6ResMdlPvUiiPUi = 0x80169D90;
oneSetupType__Q23m3d5mdl_cFv = 0x80064C10;
sub_80064BF0__Q23m3d5mdl_cFv = 0x80064BF0;
setDrawMatrix__Q23m3d5mdl_cFPA4_Cf = 0x8016A170;
diff --git a/kamek_pal.x b/kamek_pal.x
index c70729d..88ca453 100644
--- a/kamek_pal.x
+++ b/kamek_pal.x
@@ -218,12 +218,16 @@ SECTIONS {
Init__Q34nw4r3g3d7ResFileFv = 0x8023A6D0;
Bind__Q34nw4r3g3d7ResFileFQ34nw4r3g3d7ResFile = 0x8023A490;
GetResMdl__Q34nw4r3g3d7ResFileCFPCc = 0x80239F70;
+ GetResTex__Q34nw4r3g3d7ResFileCFPCc = 0x8023A060;
g3dMemAllocator__Q24nw4r3g3d = 0x8042A6A8;
__ScnMdl__Construct__Q24nw4r3g3dFPvPUiPvUii = 0x8025CB60;
__ScnMdlSimple__Construct__Q24nw4r3g3dFPvPUiPvi = 0x8025A4C0;
InsertIntoScene__Q24nw4r3g3dFPv = 0x80164F90;
+ GetResMat__Q34nw4r3g3d6ResMdlCFPCc = 0x8023B8A0;
+
DisableIndirectTexturing__3m3dFv = 0x80165090;
+ InitTexObjWithResTex__3m3dFP9_GXTexObjPv14_GXTexWrapMode14_GXTexWrapMode12_GXTexFilter12_GXTexFilter = 0x802C7F60;
/* This is preliminary and kinda strange, most of these just point to ScnLeaf for now */
setup__Q23m3d6proc_cFPvPUi = 0x80165110;
@@ -237,7 +241,7 @@ SECTIONS {
__ct__Q23m3d5mdl_cFv = 0x80169E10;
__dt__Q23m3d5mdl_cFv = 0x80169E60;
- setup__Q23m3d5mdl_cFPvPvUiiPUi = 0x80169ED0;
+ setup__Q23m3d5mdl_cFQ34nw4r3g3d6ResMdlPvUiiPUi = 0x80169ED0;
oneSetupType__Q23m3d5mdl_cFv = 0x80064C10;
sub_80064BF0__Q23m3d5mdl_cFv = 0x80064BF0;
setDrawMatrix__Q23m3d5mdl_cFPA4_Cf = 0x8016A2B0;
diff --git a/kamek_pal2.x b/kamek_pal2.x
index 66bf7a0..9d4a810 100644
--- a/kamek_pal2.x
+++ b/kamek_pal2.x
@@ -218,12 +218,16 @@ SECTIONS {
Init__Q34nw4r3g3d7ResFileFv = 0xDEADBEEF;
Bind__Q34nw4r3g3d7ResFileFQ34nw4r3g3d7ResFile = 0xDEADBEEF;
GetResMdl__Q34nw4r3g3d7ResFileCFPCc = 0xDEADBEEF;
+ GetResTex__Q34nw4r3g3d7ResFileCFPCc = 0xDEADBEEF;
g3dMemAllocator__Q24nw4r3g3d = 0xDEADBEEF;
__ScnMdl__Construct__Q24nw4r3g3dFPvPUiPvUii = 0xDEADBEEF;
__ScnMdlSimple__Construct__Q24nw4r3g3dFPvPUiPvi = 0xDEADBEEF;
InsertIntoScene__Q24nw4r3g3dFPv = 0xDEADBEEF;
+ GetResMat__Q34nw4r3g3d6ResMdlCFPCc = 0xDEADBEEF;
+
DisableIndirectTexturing__3m3dFv = 0xDEADBEEF;
+ InitTexObjWithResTex__3m3dFP9_GXTexObjPv14_GXTexWrapMode14_GXTexWrapMode12_GXTexFilter12_GXTexFilter = 0xDEADBEEF;
/* This is preliminary and kinda strange, most of these just point to ScnLeaf for now */
setup__Q23m3d6proc_cFPvPUi = 0xDEADBEEF;
@@ -237,7 +241,7 @@ SECTIONS {
__ct__Q23m3d5mdl_cFv = 0xDEADBEEF;
__dt__Q23m3d5mdl_cFv = 0xDEADBEEF;
- setup__Q23m3d5mdl_cFPvPvUiiPUi = 0xDEADBEEF;
+ setup__Q23m3d5mdl_cFQ34nw4r3g3d6ResMdlPvUiiPUi = 0xDEADBEEF;
oneSetupType__Q23m3d5mdl_cFv = 0xDEADBEEF;
sub_80064BF0__Q23m3d5mdl_cFv = 0xDEADBEEF;
setDrawMatrix__Q23m3d5mdl_cFPA4_Cf = 0xDEADBEEF;
diff --git a/make_map_model.rb b/make_map_model.rb
index bae1cd0..55560ff 100755
--- a/make_map_model.rb
+++ b/make_map_model.rb
@@ -27,11 +27,34 @@ brres.get_texture_group.add 'alphaBlender', alpha_tex
# yay
#model.shapes["World2_PathsPlumbing__World2_PathsPlumbing"].clr_data[0].raw_data = System::Array[Byte].new([255, 255, 255, 128])
+# move paths into DrawXlu
+opa = model.bytecode["DrawOpa"]
+if model.bytecode.contains_key("DrawXlu")
+ xlu = model.bytecode["DrawXlu"]
+else
+ xlu = ByteCode.new
+ xlu.instructions = System::Collections::Generic::List[ByteCode::Instruction].new
+ xlu.instructions << ByteCode::DoneInstruction.new
+ model.bytecode["DrawXlu"] = xlu
+end
+
+shape_array = model.shapes.to_a
+
+to_be_moved = opa.instructions.select do |insn|
+ insn.is_a?(ByteCode::DrawShapeInstruction) and
+ shape_array[insn.shape_i_d].key =~ /path/i
+end
+
+to_be_moved.each do |insn|
+ opa.instructions.remove insn
+ xlu.instructions.insert 0, insn
+end
+
# how's this for hackiness?
model.materials.each do |kvp|
next unless kvp.key =~ /path/i
- if true
+ if false
mat = kvp.value
# update the material
@@ -135,9 +158,9 @@ model.materials.each do |kvp|
sh.pad_to_size 0x1E0
sh.end
shad.display_list = sh.get_buffer
- end
- next
+ next
+ end
if false
mat = kvp.value
@@ -203,6 +226,8 @@ model.materials.each do |kvp|
dl.pad_to_size 0x1E0
dl.end
shad.display_list = dl.get_buffer
+
+ next
end
diff --git a/src/wm_map.cpp b/src/wm_map.cpp
index a4b8a48..c84ff18 100644
--- a/src/wm_map.cpp
+++ b/src/wm_map.cpp
@@ -10,8 +10,15 @@
#include <rvl/GXPixel.h>
#include <rvl/GXTransform.h>
+void dPathTest_c::loadTex() {
+ nw4r::g3d::ResFile rf(dScNewerWorldMap_c::instance->resMng['3D00']);
+ resTex = rf.GetResTex("W2Road");
+ alpha = 255;
+}
+
+void dPathTest_c::drawOpa() { }
-void dPathTest_c::drawOpa() {
+void dPathTest_c::drawXlu() {
GXClearVtxDesc();
GXSetVtxDesc(GX_VA_POS, GX_DIRECT);
GXSetVtxDesc(GX_VA_TEX0, GX_DIRECT);
@@ -23,7 +30,8 @@ void dPathTest_c::drawOpa() {
GXSetNumChans(0);
GXSetNumTexGens(1);
- GXSetTexCoordGen2(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_NRM, GX_IDENTITY, GX_FALSE, GX_PTIDENTITY);
+ //GXSetTexCoordGen2(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_NRM, GX_IDENTITY, GX_FALSE, GX_PTIDENTITY);
+ GXSetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
GXSetNumTevStages(0);
GXSetTevSwapModeTable(GX_TEV_SWAP0, GX_CH_RED, GX_CH_GREEN, GX_CH_BLUE, GX_CH_ALPHA);
@@ -40,7 +48,7 @@ void dPathTest_c::drawOpa() {
GXSetZCompLoc(0);
GXSetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_SET);
GXSetZMode(GX_TRUE, GX_LEQUAL, GX_FALSE);
- GXSetAlphaCompare(GX_GREATER, 0, GX_AOP_OR, GX_GREATER, 0);
+ GXSetAlphaCompare(GX_ALWAYS, 0, GX_AOP_AND, GX_ALWAYS, 0);
GXSetFog(GX_FOG_NONE, 0.0f, 0.0f, 0.0f, 0.0f, (GXColor){0,0,0,0});
GXSetFogRangeAdj(0, 0, 0);
@@ -64,25 +72,42 @@ void dPathTest_c::drawOpa() {
//camMtx[2][3] = 0.0f;
//MTXConcat(viewMatrix, camMtx, viewMatrix);
+
+ // TESTING CRAP!!
+ // Just copying what my old 3D engine had for now
+ GXSetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_SET);
+ GXSetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE);
+ GXSetZCompLoc(GX_TRUE);
+ GXSetNumTevStages(1);
+ GXSetTevSwapMode(GX_TEVSTAGE0, GX_TEV_SWAP0, GX_TEV_SWAP0);
+ GXSetTevSwapMode(GX_TEVSTAGE1, GX_TEV_SWAP0, GX_TEV_SWAP0);
+ GXSetNumChans(1);
+ //GXSetChanAmbColor(GX_COLOR0A0, (GXColor){128,128,128,255});
+ GXSetChanMatColor(GX_COLOR0A0, (GXColor){0,0,0,(u8)alpha});
+ GXSetChanCtrl(GX_COLOR0A0, GX_DISABLE, GX_SRC_REG, GX_SRC_REG, GX_LIGHT_NULL, GX_DF_CLAMP, GX_AF_NONE);
+ GXSetNumTexGens(1);
+ GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
+ GXSetTevOp(GX_TEVSTAGE0, GX_BLEND);
+
+ GXTexObj to;
+ m3d::InitTexObjWithResTex(&to, &resTex, GX_REPEAT, GX_REPEAT, GX_LINEAR, GX_LINEAR);
+ GXLoadTexObj(&to, GX_TEXMAP0);
GXLoadPosMtxImm(camMtx, GX_PNMTX0);
GXSetCurrentMtx(GX_PNMTX0);
GXBegin(GX_QUADS, GX_VTXFMT0, 4);
- GXPosition3f32(-400, 0, -400);
+ GXPosition3f32(-400, 90, -400);
GXTexCoord2f32(0, 0);
- GXPosition3f32(400, 0, -400);
+ GXPosition3f32(400, 90, -400);
GXTexCoord2f32(1, 0);
- GXPosition3f32(400, 0, 400);
+ GXPosition3f32(400, 90, 400);
GXTexCoord2f32(1, 1);
- GXPosition3f32(-400, 0, 400);
+ GXPosition3f32(-400, 90, 400);
GXTexCoord2f32(0, 1);
GXEnd();
}
-void dPathTest_c::drawXlu() {
-}
-
dWMMap_c *dWMMap_c::instance = 0;
@@ -131,6 +156,7 @@ int dWMMap_c::onCreate() {
}
SpammyReport("Making path test\n");
+ pathTest.loadTex();
pathTest.setup(&allocator);
SpammyReport("Unlinking allocator\n");
@@ -151,6 +177,14 @@ int dWMMap_c::onDelete() {
int dWMMap_c::onExecute() {
+ /* TESTING */
+ int heldButtons = Remocon_GetButtons(GetActiveRemocon());
+ if (heldButtons & WPAD_UP)
+ pathTest.alpha += 8;
+ if (heldButtons & WPAD_DOWN)
+ pathTest.alpha -= 8;
+ nodes[0].updateAlpha("World2_PathsSinkytoPyramid", pathTest.alpha);
+
return true;
}
@@ -158,12 +192,12 @@ int dWMMap_c::onExecute() {
int dWMMap_c::onDraw() {
SpammyReport("dWMMap_c::onDraw() called\n");
+ //pathTest.scheduleForDrawing();
for (int i = 0; i < data->nodeCount; i++) {
SpammyReport("Drawing node %d\n", i);
nodes[i].draw();
}
- pathTest.scheduleForDrawing();
SpammyReport("dWMMap_c::onDraw() completed\n");
return true;
@@ -184,10 +218,10 @@ void WMSceneNode::loadFrom(WMSceneDataNode *data, mHeapAllocator_c *allocator) {
void *brres = dScNewerWorldMap_c::instance->resMng[data->brresKey];
nw4r::g3d::ResFile resfile(brres);
- void *mdl = resfile.GetResMdl(data->modelName);
- MapReport("Obtained ResMdl: %p\n", mdl);
+ resMdl = resfile.GetResMdl(data->modelName);
+ MapReport("Obtained ResMdl: %p\n", resMdl);
- MapReport(model.setup(&mdl, allocator, 0, 1, 0) ? "Success\n" : "Fail\n");
+ MapReport(model.setup(resMdl, allocator, 0, 1, 0) ? "Success\n" : "Fail\n");
// todo: more types
SpammyReport("Setting up lightmaps\n");
@@ -204,7 +238,26 @@ void WMSceneNode::loadFrom(WMSceneDataNode *data, mHeapAllocator_c *allocator) {
}
+void WMSceneNode::updateAlpha(const char *materialName, u8 alpha) {
+ // get the material
+ // too lazy to use dynamic buffers for the ResMatTevColor stuff...
+ //OSReport("trying to update %s to %d\n", materialName, alpha);
+ u8 *mat = (u8*)resMdl.GetResMat(materialName);
+ //OSReport("got mat: %p\n", mat);
+
+ s32 *matDLOffsetPtr = (s32*)(mat + 0x3C);
+ s32 matDLOffset = *matDLOffsetPtr;
+
+ u8 *matTevColorDL = mat + matDLOffset + 0x20;
+ u8 *setTevKonst4Cmd = matTevColorDL + 0x5E;
+ //OSReport("got DL offset: %d. DL is at %p. cmd is at %p.\n", matDLOffset, matTevColorDL, setTevKonst4Cmd);
+
+ setTevKonst4Cmd[2] = (setTevKonst4Cmd[2] & 0xF0) | (alpha >> 4);
+ setTevKonst4Cmd[3] = (setTevKonst4Cmd[3] & 0x0F) | (alpha & 0xF0);
+}
+
+
void WMSceneNode::draw() {
- //model.scheduleForDrawing();
+ model.scheduleForDrawing();
}
diff --git a/src/wm_map.h b/src/wm_map.h
index 9fd269c..da392bf 100644
--- a/src/wm_map.h
+++ b/src/wm_map.h
@@ -22,16 +22,22 @@ struct WMSceneDataHeader {
class WMSceneNode {
public:
WMSceneDataNode *baseData;
+ nw4r::g3d::ResMdl resMdl;
m3d::mdl_c model;
void loadFrom(WMSceneDataNode *data, mHeapAllocator_c *allocator);
void draw();
+ void updateAlpha(const char *materialName, u8 alpha);
};
class dPathTest_c : public m3d::proc_c {
public:
+ void loadTex();
void drawOpa();
void drawXlu();
+
+ void *resTex;
+ u8 alpha;
};