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authorTreeki <treeki@gmail.com>2011-03-20 05:20:22 +0100
committerTreeki <treeki@gmail.com>2011-03-20 05:20:22 +0100
commit070077c1741f30c88baf4ffa5638162dbde43996 (patch)
tree4b979b2689a5be1ae8022287b05e272f2f123c97 /src
parent938dee99403d750c97452b20831a6c549bbac649 (diff)
downloadkamek-070077c1741f30c88baf4ffa5638162dbde43996.tar.gz
kamek-070077c1741f30c88baf4ffa5638162dbde43996.zip
added W2 map definition. updated worldmap_gen.rb a bit
Diffstat (limited to 'src')
-rw-r--r--src/world_camera.cpp18
1 files changed, 10 insertions, 8 deletions
diff --git a/src/world_camera.cpp b/src/world_camera.cpp
index 3e1cc6b..5c7c903 100644
--- a/src/world_camera.cpp
+++ b/src/world_camera.cpp
@@ -22,11 +22,11 @@ int dWorldCamera_c::onCreate() {
this->camRotate = (Point3d){-60.0f, 0.0f, 0.0f}; // ZXY order
//this->camRotate = (Point3d){-40.0f, 0.0f, 0.0f}; // ZXY order
- this->camPos = (Point3d){0.0f, 0.0f, 1000.0f};
- this->camRotate = (Point3d){0.0f, 0.0f, 0.0f}; // ZXY order
+ this->camPos = (Point3d){0.0f, 500.0f, 1000.0f};
+ this->camRotate = (Point3d){-40.0f, -30.0f, 0.0f}; // ZXY order
- this->camPos = (Point3d){0.0f, -2000.0f, 0.0f};
- this->camRotate = (Point3d){-90.0f, 0.0f, 0.0f}; // ZXY order
+ //this->camPos = (Point3d){0.0f, -2000.0f, 0.0f};
+ //this->camRotate = (Point3d){-90.0f, 0.0f, 0.0f}; // ZXY order
return true;
}
@@ -80,20 +80,22 @@ int dWorldCamera_c::onDraw() {
cam3d.SetPerspective(45, (f32)rmode->viWidth / (f32)rmode->viHeight, 0.1f, 2400.0f);
//cam3d.SetOrtho(rmode->efbHeight, 0.0f, 0.0f, rmode->fbWidth * (IsWideScreen() ? 1.3333334f : 1.0f), -100000.0f, 100000.0f);
- /*nw4r::g3d::Camera::PostureInfo posture;
+ nw4r::g3d::Camera::PostureInfo posture;
posture.tp = nw4r::g3d::Camera::POSTURE_ROTATE;
posture.cameraRotate = this->camRotate;
cam3d.SetPosition(this->camPos);
- cam3d.SetPosture(posture);*/
+ cam3d.SetPosture(posture);
- nw4r::g3d::Camera::PostureInfo posture;
+
+
+ /*nw4r::g3d::Camera::PostureInfo posture;
posture.tp = nw4r::g3d::Camera::POSTURE_LOOKAT;
posture.cameraUp = (Point3d){0,1,0};
posture.cameraTarget = (Point3d){0,0,0};
cam3d.SetPosition((Point3d){0,400,1000});
- cam3d.SetPosture(posture);
+ cam3d.SetPosture(posture);*/
return true;
}