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authorTreeki <treeki@gmail.com>2013-02-12 02:18:59 +0100
committerTreeki <treeki@gmail.com>2013-02-12 02:18:59 +0100
commitbcedcedeba831e4b5199303ccbf565a0f1be170f (patch)
treeb0504fef17a7df97e1feb686e177f47eb828d98c
parentdee5287a0ee6978f0c4783ae1fe139f7e885d0e6 (diff)
downloadkamek-bcedcedeba831e4b5199303ccbf565a0f1be170f.tar.gz
kamek-bcedcedeba831e4b5199303ccbf565a0f1be170f.zip
add KillByDieFall method to dEn_c
-rwxr-xr-xinclude/game.h1
-rw-r--r--kamek_pal.x1
2 files changed, 2 insertions, 0 deletions
diff --git a/include/game.h b/include/game.h
index b7ef64d..700a556 100755
--- a/include/game.h
+++ b/include/game.h
@@ -2593,6 +2593,7 @@ public:
void killWithSpecifiedState(dStageActor_c *killedBy, VEC2 *effectiveSpeed, dStateBase_c *state, u32 _unused=0);
void bouncePlayer(void* player, float bounceHeight);
+ void killByDieFall(dStageActor_c *killedBy);
// States
USING_STATES(dEn_c);
diff --git a/kamek_pal.x b/kamek_pal.x
index 792c1b8..9fb81be 100644
--- a/kamek_pal.x
+++ b/kamek_pal.x
@@ -522,6 +522,7 @@ SECTIONS {
_vf14C__5dEn_cFv = 0x800A1370;
_vf150__5dEn_cFv = 0x800206D0;
eatenByYoshiProbably__5dEn_cFv = 0x80096230;
+ killByDieFall__5dEn_cFP13dStageActor_c = 0x800A1190;
playHpdpSound1__5dEn_cFv = 0x800A1C00;
playEnemyDownSound1__5dEn_cFv = 0x800A1BB0;
playEnemyDownComboSound__5dEn_cFPv = 0x800A1C80;