From bcedcedeba831e4b5199303ccbf565a0f1be170f Mon Sep 17 00:00:00 2001 From: Treeki Date: Tue, 12 Feb 2013 02:18:59 +0100 Subject: add KillByDieFall method to dEn_c --- include/game.h | 1 + kamek_pal.x | 1 + 2 files changed, 2 insertions(+) diff --git a/include/game.h b/include/game.h index b7ef64d..700a556 100755 --- a/include/game.h +++ b/include/game.h @@ -2593,6 +2593,7 @@ public: void killWithSpecifiedState(dStageActor_c *killedBy, VEC2 *effectiveSpeed, dStateBase_c *state, u32 _unused=0); void bouncePlayer(void* player, float bounceHeight); + void killByDieFall(dStageActor_c *killedBy); // States USING_STATES(dEn_c); diff --git a/kamek_pal.x b/kamek_pal.x index 792c1b8..9fb81be 100644 --- a/kamek_pal.x +++ b/kamek_pal.x @@ -522,6 +522,7 @@ SECTIONS { _vf14C__5dEn_cFv = 0x800A1370; _vf150__5dEn_cFv = 0x800206D0; eatenByYoshiProbably__5dEn_cFv = 0x80096230; + killByDieFall__5dEn_cFP13dStageActor_c = 0x800A1190; playHpdpSound1__5dEn_cFv = 0x800A1C00; playEnemyDownSound1__5dEn_cFv = 0x800A1BB0; playEnemyDownComboSound__5dEn_cFPv = 0x800A1C80; -- cgit v1.2.3