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#include "core.h"
NetCore::NetCore() {
clientCount = 0;
for (int i = 0; i < CLIENT_LIMIT; i++)
clients[i] = NULL;
serverCount = 0;
for (int i = 0; i < SERVER_LIMIT; i++)
servers[i] = NULL;
nextWindowID = 1;
}
Client *NetCore::findClientWithSessionKey(uint8_t *key) const {
for (int i = 0; i < clientCount; i++)
if (!memcmp(clients[i]->sessionKey, key, SESSION_KEY_SIZE))
return clients[i];
return 0;
}
int NetCore::registerServer(Server *server) {
if (serverCount >= SERVER_LIMIT)
return -1;
int id = serverCount++;
servers[id] = server;
server->attachedToCore();
return id;
}
void NetCore::deregisterServer(int id) {
Server *server = servers[id];
server->close();
delete server;
serverCount--;
servers[id] = servers[serverCount];
}
int NetCore::findServerID(Server *server) const {
for (int i = 0; i < SERVER_LIMIT; i++)
if (servers[i] == server)
return i;
return -1;
}
int NetCore::execute() {
// prepare the listen socket
int listener = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (listener == -1) {
perror("Could not create the listener socket");
return -1;
}
int v = 1;
if (setsockopt(listener, SOL_SOCKET, SO_REUSEADDR, &v, sizeof(v)) == -1) {
perror("Could not set SO_REUSEADDR");
return -2;
}
sockaddr_in listenAddr;
listenAddr.sin_family = AF_INET;
listenAddr.sin_port = htons(5454);
listenAddr.sin_addr.s_addr = htonl(INADDR_ANY);
if (bind(listener, (sockaddr *)&listenAddr, sizeof(listenAddr)) == -1) {
perror("Could not bind to the listener socket");
return -3;
}
if (!SocketRWCommon::setSocketNonBlocking(listener)) {
perror("[Listener] Could not set non-blocking");
return -4;
}
if (listen(listener, 10) == -1) {
perror("Could not listen()");
return -5;
}
printf("Listening!\n");
// do stuff!
while (!quitFlag) {
fd_set readSet, writeSet;
FD_ZERO(&readSet);
FD_ZERO(&writeSet);
int maxFD = listener;
FD_SET(listener, &readSet);
time_t now = time(NULL);
for (int i = 0; i < clientCount; i++) {
if (clients[i]->state == Client::CS_TLS_HANDSHAKE)
clients[i]->tryTLSHandshake();
if (clients[i]->sock != -1) {
if (clients[i]->sock > maxFD)
maxFD = clients[i]->sock;
if (clients[i]->state == Client::CS_CONNECTED)
FD_SET(clients[i]->sock, &readSet);
if (clients[i]->outputBuf.size() > 0)
FD_SET(clients[i]->sock, &writeSet);
} else {
// Outdated session, can we kill it?
if (now >= clients[i]->deadTime) {
printf("[%d] Session expired, deleting\n", now);
// Yep.
Client *client = clients[i];
if (client->authState == Client::AS_AUTHED)
client->sessionEndEvent();
delete client;
// If this is the last socket in the list, we can just
// decrement clientCount and all will be fine.
clientCount--;
// Otherwise, we move that pointer into this slot, and
// we subtract one from i so that we'll process that slot
// on the next loop iteration.
if (i != clientCount) {
clients[i] = clients[clientCount];
i--;
}
}
}
}
for (int i = 0; i < serverCount; i++) {
if (servers[i]->state == Server::CS_WAITING_DNS)
servers[i]->tryConnectPhase();
else if (servers[i]->state == Server::CS_TLS_HANDSHAKE) {
if (servers[i]->tryTLSHandshake())
servers[i]->connectedEvent();
}
if (servers[i]->sock != -1) {
if (servers[i]->sock > maxFD)
maxFD = servers[i]->sock;
if (servers[i]->state == Server::CS_CONNECTED)
FD_SET(servers[i]->sock, &readSet);
if (servers[i]->outputBuf.size() > 0 || servers[i]->state == Server::CS_WAITING_CONNECT)
FD_SET(servers[i]->sock, &writeSet);
}
}
timeval timeout;
timeout.tv_sec = 1;
timeout.tv_usec = 0;
int numFDs = select(maxFD+1, &readSet, &writeSet, NULL, &timeout);
now = time(NULL);
//printf("[%lu select:%d]\n", now, numFDs);
for (int i = 0; i < clientCount; i++) {
if (clients[i]->sock != -1) {
if (FD_ISSET(clients[i]->sock, &writeSet))
clients[i]->writeAction();
if (FD_ISSET(clients[i]->sock, &readSet) || clients[i]->hasTlsPendingData())
clients[i]->readAction();
}
}
for (int i = 0; i < serverCount; i++) {
if (servers[i]->sock != -1) {
if (FD_ISSET(servers[i]->sock, &writeSet)) {
Server *server = servers[i];
if (server->state == Server::CS_WAITING_CONNECT) {
// Welp, this means we're connected!
// Maybe.
// We might have an error condition, in which case,
// we're screwed.
bool didSucceed = false;
int sockErr;
socklen_t sockErrSize = sizeof(sockErr);
if (getsockopt(server->sock, SOL_SOCKET, SO_ERROR, &sockErr, &sockErrSize) == 0) {
if (sockErr == 0)
didSucceed = true;
}
if (didSucceed) {
// WE'RE IN fuck yeah
printf("[%d] Connection succeeded!\n", i);
server->connectionSuccessful();
} else {
// Nope. Nuke it.
printf("[%d] Connection failed: %d\n", i, sockErr);
server->close();
}
} else {
server->writeAction();
}
}
if (FD_ISSET(servers[i]->sock, &readSet) || servers[i]->hasTlsPendingData())
servers[i]->readAction();
}
}
if (FD_ISSET(listener, &readSet)) {
// Yay, we have a new connection
int sock = accept(listener, NULL, NULL);
if (clientCount >= CLIENT_LIMIT) {
// We can't accept it.
printf("Too many connections, we can't accept this one. THIS SHOULD NEVER HAPPEN.\n");
shutdown(sock, SHUT_RDWR);
close(sock);
} else {
// Create a new connection
printf("[%d] New connection, fd=%d\n", clientCount, sock);
Client *client = constructClient();
clients[clientCount] = client;
++clientCount;
client->startService(sock, SERVE_VIA_TLS);
}
}
}
// Need to shut down all sockets here
for (int i = 0; i < serverCount; i++)
servers[i]->close();
for (int i = 0; i < clientCount; i++)
clients[i]->close();
shutdown(listener, SHUT_RDWR);
close(listener);
for (int i = 0; i < serverCount; i++)
delete servers[i];
for (int i = 0; i < clientCount; i++)
delete clients[i];
serverCount = clientCount = 0;
return 0;
}
int NetCore::registerWindow(Window *window) {
window->id = nextWindowID;
nextWindowID++;
windows.push_back(window);
Buffer pkt;
pkt.writeU32(1);
window->syncStateForClient(pkt);
for (int i = 0; i < clientCount; i++)
if (clients[i]->isAuthed())
clients[i]->sendPacket(Packet::B2C_WINDOW_ADD, pkt);
}
void NetCore::deregisterWindow(Window *window) {
Buffer pkt;
pkt.writeU32(1);
pkt.writeU32(window->id);
for (int i = 0; i < clientCount; i++)
if (clients[i]->isAuthed())
clients[i]->sendPacket(Packet::B2C_WINDOW_REMOVE, pkt);
windows.remove(window);
}
Window *NetCore::findWindow(int id) const {
std::list<Window *>::const_iterator
i = windows.begin(),
e = windows.end();
for (; i != e; ++i)
if ((*i)->id == id)
return *i;
return 0;
}
Client *Bouncer::constructClient() {
return new MobileClient(this);
}
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