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#ifndef WIDGET_H
#define WIDGET_H
#include <QGLWidget>
#include "lyt/layout.h"
#include "layoutgl/texturemanager.h"
class LGLWidget : public QGLWidget
{
Q_OBJECT
public:
explicit LGLWidget(QWidget *parent = 0);
void setLayout(LYTLayout *layout);
protected:
void initializeGL();
void resizeGL(int w, int h);
void paintGL();
LYTLayout *m_layout;
void renderPane(const LYTPane *pane);
void drawPicture(const LYTPicture *pic);
void drawWindow(const LYTWindow *wnd);
const LYTMaterial &getMaterial(const QString &materialName) {
return *m_layout->materials.getMaterialByName(materialName);
}
void useMaterial(const QString &materialName);
void useMaterial(const LYTMaterial &material);
void drawQuad(float x, float y, float w, float h, const QVector<LYTTexCoords> &texCoords, const QColor *colours, uchar alpha);
void drawQuad(float x, float y, float w, float h, int texCoordCount, const LYTTexCoords *texCoords, const QColor *colours, uchar alpha);
void getTextureSize(const QString &materialName, float *w, float *h);
void dealWithWindowFrame(LYTTexCoords &coords, const QString &materialName, int flipType,
float pieceWidth, float pieceHeight,
int rep1, int rep2, int rep3, int rep4);
LGLTextureManager m_texMgr;
signals:
public slots:
};
#endif // WIDGET_H
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