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authorTreeki <treeki@gmail.com>2010-10-09 01:00:16 +0200
committerTreeki <treeki@gmail.com>2010-10-09 01:00:16 +0200
commit7213ca723a65dff8ebb0c6c08669695217e60453 (patch)
tree1003cdfc9dd8fa21f2521c2e22071f391c555c78 /wii/filesystem.h
parentc2cd2300ab03a41999b8e4e38cf0d29abb786918 (diff)
downloadLayoutStudio-7213ca723a65dff8ebb0c6c08669695217e60453.tar.gz
LayoutStudio-7213ca723a65dff8ebb0c6c08669695217e60453.zip
material bugfixes, plus the beginning of U8 archive code, and a nice little API for handling archive filesystems
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-rw-r--r--wii/filesystem.h73
1 files changed, 73 insertions, 0 deletions
diff --git a/wii/filesystem.h b/wii/filesystem.h
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+/*******************************************************************************
+ This file is part of LayoutStudio (http://github.com/Treeki/LayoutStudio)
+ Copyright (c) 2010 Treeki (treeki@gmail.com)
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, version 2.0.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License 2.0 for more details.
+
+ You should have received a copy of the GNU General Public License 2.0
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+*******************************************************************************/
+
+#ifndef WIIFILESYSTEM_H
+#define WIIFILESYSTEM_H
+
+#include "common.h"
+
+
+class WiiFSObject {
+ // abstract base class of all filesystem objects
+public:
+ virtual ~WiiFSObject();
+
+ WiiFSObject *parent;
+
+ QString name;
+
+
+ void unlinkFromParent();
+ bool nameIsEqual(QString check);
+
+ virtual bool isFile();
+ virtual bool isDirectory();
+
+
+protected:
+ WiiFSObject(); // don't instantiate this class directly!
+};
+
+
+/******************************************************************************/
+
+class WiiFile : public WiiFSObject {
+public:
+ QByteArray data;
+
+
+ bool isFile();
+};
+
+/******************************************************************************/
+
+class WiiDirectory : public WiiFSObject {
+public:
+ ~WiiDirectory();
+
+ QList<WiiFSObject *> children;
+
+
+ bool isDirectory();
+
+ WiiFSObject *findByName(QString name, bool recursive);
+ WiiFSObject *resolvePath(QString path);
+ bool addChild(WiiFSObject *obj);
+};
+
+
+#endif // FILESYSTEM_H