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authorTreeki <treeki@gmail.com>2010-10-07 23:48:57 +0200
committerTreeki <treeki@gmail.com>2010-10-07 23:48:57 +0200
commit532859713aaf0fdf482ee7d68676f6927a800eeb (patch)
tree304c7d60b76c0a91296087927d52360a627478c0 /README.markdown
parent5f6dad55d75cbe146ff7fefc899a02ccd39078ba (diff)
downloadLayoutStudio-532859713aaf0fdf482ee7d68676f6927a800eeb.tar.gz
LayoutStudio-532859713aaf0fdf482ee7d68676f6927a800eeb.zip
implemented some more material stuff; added readme
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+LayoutStudio Readme
+-------------------
+
+LayoutStudio is a work-in-progress application written by Treeki which plans to
+offer graphical editing of Wii NW4R layouts/banners (.brlyt/.brlan files) with
+functional, real-time previews.
+
+The application is written in C++ (with heavy usage of Nokia's Qt toolkit).
+
+The graphical rendering will eventually use OpenGL, and build on the excellent
+GX GPU emulation in the [Dolphin][dol] GameCube/Wii emulator.
+
+[dol]: http://code.google.com/p/dolphin-emu/
+
+
+### Implemented Features ###
+- BRLYT reading (materials are not yet fully implemented)
+- Simple API for manipulating layout files from other code
+
+
+### Planned Features ###
+- BRLYT writing (partially done)
+- BRLAN reading/writing
+- Graphical interface for editing layouts and animations
+- Rendering of layouts using OpenGL and Dolphin's GX emulation
+
+
+
+Other Stuff
+-----------
+
+Special thanks to megazig, trap15 and everyone else who worked on benzin.
+Greets to #HACKERCHANNEL and the Newer team :p