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author | Treeki <treeki@gmail.com> | 2012-08-03 05:16:52 +0200 |
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committer | Treeki <treeki@gmail.com> | 2012-08-03 05:16:52 +0200 |
commit | 7a183cfa367db01413c001306741d06e1826d077 (patch) | |
tree | e50e2e222ddf924e4d868e79ed87a0ced85d01e1 /README.markdown | |
parent | ebcc95da4c26369511caa90d89c5ed06e1e4853a (diff) | |
download | LayoutStudio-7a183cfa367db01413c001306741d06e1826d077.tar.gz LayoutStudio-7a183cfa367db01413c001306741d06e1826d077.zip |
might as well push all this. a massive amount of changes
Diffstat (limited to '')
-rw-r--r-- | README.markdown | 16 |
1 files changed, 12 insertions, 4 deletions
diff --git a/README.markdown b/README.markdown index f41ca8a..d12c1c1 100644 --- a/README.markdown +++ b/README.markdown @@ -7,10 +7,18 @@ functional, real-time previews. The application is written in C++ (with heavy usage of Nokia's Qt toolkit). -The graphical rendering will eventually use OpenGL, and build on the excellent -GX GPU emulation in the [Dolphin][dol] GameCube/Wii emulator. +I originally started this project in 2010, and wrote all the code required to +read and write layout files, but then lost interest because I didn't know where +to start with the rendering code. -[dol]: http://code.google.com/p/dolphin-emu/ +In July 2012, I've taken it back up and changed my focus. Instead of trying to +render layouts exactly the same way as they appear on the Wii, I'm going to +forget about all the fancy TEV stuff and just create something that's usable for +designing and editing layouts. I've been informed that this is actually how +Nintendo's official tool works. + +Of course, I'd still love to add accurate rendering to this some day, but it's +not going to be my #1 goal any more. Having a working editor is more important. ### Implemented Features ### @@ -22,7 +30,7 @@ GX GPU emulation in the [Dolphin][dol] GameCube/Wii emulator. ### Planned Features ### - BRLAN reading/writing - Graphical interface for editing layouts and animations -- Rendering of layouts using OpenGL and Dolphin's GX emulation +- Rendering of layouts using OpenGL - BRFNT support |