From 7a183cfa367db01413c001306741d06e1826d077 Mon Sep 17 00:00:00 2001 From: Treeki Date: Fri, 3 Aug 2012 05:16:52 +0200 Subject: might as well push all this. a massive amount of changes --- README.markdown | 16 ++++++++++++---- 1 file changed, 12 insertions(+), 4 deletions(-) (limited to 'README.markdown') diff --git a/README.markdown b/README.markdown index f41ca8a..d12c1c1 100644 --- a/README.markdown +++ b/README.markdown @@ -7,10 +7,18 @@ functional, real-time previews. The application is written in C++ (with heavy usage of Nokia's Qt toolkit). -The graphical rendering will eventually use OpenGL, and build on the excellent -GX GPU emulation in the [Dolphin][dol] GameCube/Wii emulator. +I originally started this project in 2010, and wrote all the code required to +read and write layout files, but then lost interest because I didn't know where +to start with the rendering code. -[dol]: http://code.google.com/p/dolphin-emu/ +In July 2012, I've taken it back up and changed my focus. Instead of trying to +render layouts exactly the same way as they appear on the Wii, I'm going to +forget about all the fancy TEV stuff and just create something that's usable for +designing and editing layouts. I've been informed that this is actually how +Nintendo's official tool works. + +Of course, I'd still love to add accurate rendering to this some day, but it's +not going to be my #1 goal any more. Having a working editor is more important. ### Implemented Features ### @@ -22,7 +30,7 @@ GX GPU emulation in the [Dolphin][dol] GameCube/Wii emulator. ### Planned Features ### - BRLAN reading/writing - Graphical interface for editing layouts and animations -- Rendering of layouts using OpenGL and Dolphin's GX emulation +- Rendering of layouts using OpenGL - BRFNT support -- cgit v1.2.3