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authorTreeki <treeki@gmail.com>2010-10-14 20:17:20 +0200
committerTreeki <treeki@gmail.com>2010-10-14 20:17:20 +0200
commitebcc95da4c26369511caa90d89c5ed06e1e4853a (patch)
tree6ed445f0204a6e6615088d135c4b29c4309077a4 /README.markdown
parentfdf8cfec2b795393d7ee901abaf747575067068b (diff)
downloadLayoutStudio-ebcc95da4c26369511caa90d89c5ed06e1e4853a.tar.gz
LayoutStudio-ebcc95da4c26369511caa90d89c5ed06e1e4853a.zip
brlyt packing added, plus some changes in the existing API (mostly for const correctness). brlyt writing may still need some testing (especially for the material structs)
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@@ -14,13 +14,12 @@ GX GPU emulation in the [Dolphin][dol] GameCube/Wii emulator.
### Implemented Features ###
-- BRLYT reading (materials are not yet fully implemented)
+- BRLYT reading, writing (writing is not fully tested yet)
- Simple API for manipulating layout files from other code
- Wii filesystem API (currently only supports U8 archives)
### Planned Features ###
-- BRLYT writing (partially done)
- BRLAN reading/writing
- Graphical interface for editing layouts and animations
- Rendering of layouts using OpenGL and Dolphin's GX emulation
@@ -29,9 +28,7 @@ GX GPU emulation in the [Dolphin][dol] GameCube/Wii emulator.
### Current (Short-Term) TODO ###
- Disassemble code that sets up indirect textures for materials
-- Test code for material structs
- Add usd1 handling
-- Add LYTLayout packing
- Add TPL file support