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author | Treeki <treeki@gmail.com> | 2010-10-14 20:17:20 +0200 |
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committer | Treeki <treeki@gmail.com> | 2010-10-14 20:17:20 +0200 |
commit | ebcc95da4c26369511caa90d89c5ed06e1e4853a (patch) | |
tree | 6ed445f0204a6e6615088d135c4b29c4309077a4 /README.markdown | |
parent | fdf8cfec2b795393d7ee901abaf747575067068b (diff) | |
download | LayoutStudio-ebcc95da4c26369511caa90d89c5ed06e1e4853a.tar.gz LayoutStudio-ebcc95da4c26369511caa90d89c5ed06e1e4853a.zip |
brlyt packing added, plus some changes in the existing API (mostly for const correctness). brlyt writing may still need some testing (especially for the material structs)
Diffstat (limited to '')
-rw-r--r-- | README.markdown | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/README.markdown b/README.markdown index 9a3852d..f41ca8a 100644 --- a/README.markdown +++ b/README.markdown @@ -14,13 +14,12 @@ GX GPU emulation in the [Dolphin][dol] GameCube/Wii emulator. ### Implemented Features ### -- BRLYT reading (materials are not yet fully implemented) +- BRLYT reading, writing (writing is not fully tested yet) - Simple API for manipulating layout files from other code - Wii filesystem API (currently only supports U8 archives) ### Planned Features ### -- BRLYT writing (partially done) - BRLAN reading/writing - Graphical interface for editing layouts and animations - Rendering of layouts using OpenGL and Dolphin's GX emulation @@ -29,9 +28,7 @@ GX GPU emulation in the [Dolphin][dol] GameCube/Wii emulator. ### Current (Short-Term) TODO ### - Disassemble code that sets up indirect textures for materials -- Test code for material structs - Add usd1 handling -- Add LYTLayout packing - Add TPL file support |