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authorTreeki <treeki@gmail.com>2012-08-25 04:33:27 +0200
committerTreeki <treeki@gmail.com>2012-08-25 04:33:27 +0200
commite95cad36b68ebbce8fedb119ff2b41a0f345ffbb (patch)
tree175303b6fe263d7ce3638bbf00e74f56b8cdda55
parent46bceae4f4ec8a6c3cba2b0c989c72df552a2909 (diff)
downloadLayoutStudio-e95cad36b68ebbce8fedb119ff2b41a0f345ffbb.tar.gz
LayoutStudio-e95cad36b68ebbce8fedb119ff2b41a0f345ffbb.zip
fixed vertex colours rendering, this fixes some weird panes in NSMBW
-rw-r--r--layoutgl/widget.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/layoutgl/widget.cpp b/layoutgl/widget.cpp
index acfb8da..32789f5 100644
--- a/layoutgl/widget.cpp
+++ b/layoutgl/widget.cpp
@@ -469,14 +469,14 @@ void LGLWidget::drawQuad(float x, float y, float w, float h, int texCoordCount,
glMultiTexCoord2f(GL_TEXTURE0_ARB+i, texCoords[i].coord[3].x(), 1.0f-texCoords[i].coord[3].y());
if (colours)
- glColor4ub(colours[2].red(), colours[2].green(), colours[2].blue(), (colours[2].alpha() * alpha) / 255);
+ glColor4ub(colours[3].red(), colours[3].green(), colours[3].blue(), (colours[3].alpha() * alpha) / 255);
glVertex2f(x + w, y - h);
for (int i = 0; i < texCoordCount; i++)
glMultiTexCoord2f(GL_TEXTURE0_ARB+i, texCoords[i].coord[2].x(), 1.0f-texCoords[i].coord[2].y());
if (colours)
- glColor4ub(colours[3].red(), colours[3].green(), colours[3].blue(), (colours[3].alpha() * alpha) / 255);
+ glColor4ub(colours[2].red(), colours[2].green(), colours[2].blue(), (colours[2].alpha() * alpha) / 255);
glVertex2f(x, y - h);
glEnd();