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authorTreeki <treeki@gmail.com>2012-08-14 05:54:48 +0200
committerTreeki <treeki@gmail.com>2012-08-14 05:54:48 +0200
commit3737076011e7dbafe9310726b6fa228cf244ef1a (patch)
tree6d8487a6ce6f40b3ff1570f74b2dc0586045e3d1
parenta2f7c5a2b6e1182bdf40c7c51b9af8695b4da302 (diff)
downloadLayoutStudio-3737076011e7dbafe9310726b6fa228cf244ef1a.tar.gz
LayoutStudio-3737076011e7dbafe9310726b6fa228cf244ef1a.zip
disable textures so the boundary lines will always render
-rw-r--r--layoutgl/widget.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/layoutgl/widget.cpp b/layoutgl/widget.cpp
index 209b7c9..44a9a45 100644
--- a/layoutgl/widget.cpp
+++ b/layoutgl/widget.cpp
@@ -50,6 +50,14 @@ void LGLWidget::paintGL() {
renderPane(m_layout->rootPane);
+ // now, debugging/editing aids
+ // first off reset the textures
+ for (int i = 0; i < 8; i++) {
+ glActiveTexture(GL_TEXTURE0+i);
+ glDisable(GL_TEXTURE_2D);
+ }
+ glActiveTexture(GL_TEXTURE0);
+
glColor3ub(255, 0, 0);
float halfW = m_layout->width / 2.0f;
float halfH = m_layout->height / 2.0f;