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#include "worldmap.h"

dWMHud_c *dWMHud_c::instance = 0;

dWMHud_c *dWMHud_c::build() {
	OSReport("Creating WM_Hud\n");

	void *buffer = AllocFromGameHeap1(sizeof(dWMHud_c));
	dWMHud_c *c = new(buffer) dWMHud_c;

	OSReport("Created WM_Hud @ %p\n", c);

	instance = c;
	return c;
}



dWMHud_c::dWMHud_c() {
	layoutLoaded = false;
}


int dWMHud_c::onCreate() {
	if (!layoutLoaded) {
		bool gotFile = layout.loadArc("maphud.arc", false);
		if (!gotFile)
			return false;

		layout.build("banner.brlyt");

		layout.findTextBoxByName("T_area_01")->AllocStringBuffer(100);

		layoutLoaded = true;
	}

	return true;
}


int dWMHud_c::onDelete() {
	return layout.free();
}


int dWMHud_c::onExecute() {
	layout.execAnimations();
	layout.update();

	return true;
}


int dWMHud_c::onDraw() {
	layout.scheduleForDrawing();

	return true;
}


void dWMHud_c::updateText() {
	u16 newPointName[120];

	OSReport("Updating text.\n");

	// figure this out...
	WMPathPoint *point = dScNewerWorldMap_c::instance->currentPoint;
	OSReport("Obtained point: %p\n", point);

	if (point->type == WMPathPoint::LEVEL_TYPE) {
		OSReport("It's a level: %d, %d\n", point->params[0], point->params[1]);

		LevelInfo *li = &dScNewerWorldMap_c::instance->levelInfo;
		LevelInfo::Entry *entry = li->search(point->params[0] - 1, point->params[1] - 1);

		OSReport("Got entry: %p\n", entry);

		char *levelName = li->getNameForLevel(entry);

		OSReport("Got name: %s\n", levelName);
		OSReport("Length: %d\n", entry->nameLength);

		// copy it
		// I need to make this into a function.
		for (int i = 0; i < 120 && i < entry->nameLength; i++) {
			newPointName[i] = levelName[i];
		}
		newPointName[entry->nameLength] = 0;
	} else {
		OSReport("No name!\n");
		newPointName[0] = 0;
	}

	nw4r::lyt::TextBox *t = layout.findTextBoxByName("T_area_01");
	OSReport("TextBox: %p\n", t);
	layout.findTextBoxByName("T_area_01")->SetString((wchar_t*)newPointName);
	OSReport("Set it to T_area_01\n");
}