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#include <common.h>
#include <game.h>
struct SpriteSwapper {
u32 id; // 0x00
u32 settings; // 0x04
u16 name; // 0x08
u8 _0A[6]; // 0x0A
u8 _10[0x9C]; // 0x10
float x; // 0xAC
float y; // 0xB0
float z; // 0xB4
u8 _B8[0x318]; // 0xB8
// Any variables you add to the class go here; starting at offset 0x3D0
u64 eventFlag;
u64 alteventFlag;
u8 alteventState;
u8 alteventTrue;
u16 firstType;
u16 secondType;
u8 lastEvState;
u32 spawnedActor;
u16 spawn;
u16 spawned;
u8 direction;
Vec speed;
S16Vec rot;
};
struct EventTable_t {
u64 events;
};
extern EventTable_t *EventTable;
extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer);
extern "C" dStageActor_c *Actor_SearchByID(u32 actorID);
void SpriteSwapper_Update(SpriteSwapper *self);
void SpriteSwapper_CopyAndDestroy(SpriteSwapper *self, dStageActor_c *actor);
void SpriteSwapper_SpawnActor(SpriteSwapper *self, u16 newActorName);
#define ACTIVATE 1
#define DEACTIVATE 0
bool SpriteSwapper_Create(SpriteSwapper *self) {
OSReport("I exist, dammit!");
char eventNum = (self->settings >> 28) & 0xF;
char alteventNum = (self->settings >> 12) & 0xF;
OSReport("Event to activate: %d", eventNum);
OSReport("AltEvent to activate: %d", alteventNum);
self->eventFlag = (u64)1 << (eventNum - 1);
self->alteventFlag = (u64)1 << (alteventNum - 1);
self->spawnedActor = 0;
self->firstType = (self->settings >> 16) & 0xFFF;
self->secondType = self->settings & 0xFFF;
self->alteventState = 0;
if (alteventNum > 0)
self->alteventTrue = 1;
else
self->alteventTrue = 0;
Vec pos;
pos.x = self->x;
pos.y = self->y;
pos.z = self->z;
OSReport("Spawning first sprite.");
dStageActor_c *spawned = CreateActor(self->firstType, 0, pos, 0, 0);
self->spawnedActor = spawned->id;
self->spawned = self->firstType;
self->spawn = 0;
OSReport("Spawned %d.", self->spawnedActor);
SpriteSwapper_Update(self);
return true;
}
bool SpriteSwapper_Execute(SpriteSwapper *self) {
SpriteSwapper_Update(self);
return true;
}
void SpriteSwapper_CopyAndDestroy(SpriteSwapper *self) {
dStageActor_c *spawned = Actor_SearchByID(self->spawnedActor);
if (spawned != 0) {
OSReport("It's still alive.");
self->x = spawned->pos.x;
self->y = spawned->pos.y;
self->z = spawned->pos.z;
self->direction = spawned->direction;
self->speed = spawned->speed;
self->rot = spawned->rot;
//FIXME changed from fBase_c::Delete(void) to dStageActor_c::Delete(u8)
spawned->Delete(spawned->_390);
self->spawnedActor = 0;
OSReport("Now it's deleted.");
}
else {
OSReport("Is dead, turn it off.... forever.");
self->spawn = 0;
}
}
void SpriteSwapper_SpawnActor(SpriteSwapper *self, u16 newActorName) {
Vec pos;
pos.x = self->x;
pos.y = self->y;
pos.z = self->z;
OSReport("Making sprite.");
dStageActor_c *spawner = CreateActor(newActorName, 0, pos, 0, 0);
self->spawnedActor = spawner->id;
// spawner->direction = self->direction;
// spawner->speed = self->speed;
// OSReport("Direction is %d.", spawner->direction);
// OSReport("Initial Rotation is %x %x.", spawner->rot.y, spawner->_106.y);
// if (spawner->direction == 0) {
// spawner->rot.y = 0xF556 + spawner->rot.y; }
// else {
// spawner->rot.y = 0xC000; }
// OSReport("Current Rotation is %x %x.", spawner->rot.y, spawner->_106.y);
//Direction is 1.
//Initial Rotation is ffffd556
//
// Direction is 0.
//Initial Rotation is ffffc000
//
//Direction is 0
//Initial Rotation is ffffd556
// spawner->rot = self->rot;
OSReport("Spawned %d.", self->spawnedActor);
}
void SpriteSwapper_Update(SpriteSwapper *self) {
if (self->spawn != 0)
{
OSReport("Spawning %d.", self->spawn);
SpriteSwapper_SpawnActor(self, self->spawn);
self->spawned = self->spawn;
self->spawn = 0;
return;
}
// Sprites alternate when event a is turned on or off.
if (self->alteventTrue == 0)
{
OSReport("Single Event Type.");
if (EventTable->events & self->eventFlag)
{
OSReport("Spawning Event is on.");
if (self->spawned == self->secondType)
{
OSReport("Second sprite already there.");
return;
}
OSReport("Event turned on.");
self->spawn = self->secondType;
SpriteSwapper_CopyAndDestroy(self);
}
else
{
OSReport("Spawning Event is off.");
if (self->spawned == self->firstType)
{
OSReport("First sprite already there.");
return;
}
OSReport("Event turned off.");
self->spawn = self->firstType;
SpriteSwapper_CopyAndDestroy(self);
}
}
// Sprites alternate when event a or b is turned on.
else
{
OSReport("Dual Event Type. EventState is %d.", self->alteventState);
if (EventTable->events & self->eventFlag)
{
OSReport("First Event on, spawning is alteventState is 0.");
if (self->alteventState == 0)
{
if (self->spawned == self->secondType)
{
OSReport("Second sprite already there.");
return;
}
OSReport("Event turned on.");
self->spawn = self->secondType;
SpriteSwapper_CopyAndDestroy(self);
EventTable->events = EventTable->events & ~self->alteventFlag;
self->alteventState = 1;
}
}
if (EventTable->events & self->alteventFlag)
{
OSReport("Second Event on, spawning is alteventState is 1.");
if (self->alteventState == 1)
{
if (self->spawned == self->firstType)
{
OSReport("First sprite already there.");
return;
}
OSReport("Alt Event turned on.");
self->spawn = self->firstType;
SpriteSwapper_CopyAndDestroy(self);
EventTable->events = EventTable->events & ~self->eventFlag;
self->alteventState = 0;
}
}
}
}
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