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#include <game.h>
#include <stage.h>
extern char CurrentLevel, CurrentWorld;
extern u8 MaybeFinishingLevel[2];
extern "C" void ExitStageReal(int scene, int sceneParams, int powerupStoreType, int wipe);
extern "C" void ExitStageWrapper(int scene, int sceneParams, int powerupStoreType, int wipe) {
if (scene == WORLD_MAP && powerupStoreType == BEAT_LEVEL) {
if (CurrentWorld == 6 && CurrentLevel == STAGE_DOOMSHIP) {
if (MaybeFinishingLevel[0] == 6 && MaybeFinishingLevel[1] == STAGE_DOOMSHIP) {
// We're done with 7-38
ExitStage(MOVIE, 0x10000000, powerupStoreType, wipe);
return;
}
}
}
ExitStageReal(scene, sceneParams, powerupStoreType, wipe);
}
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