blob: 032b5c8fa7363667154b660064089fd599f6b526 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
|
#ifndef MSGBOX_H
#define MSGBOX_H
#include <common.h>
#include <game.h>
class dMsgBoxManager_c : public dStageActor_c {
public:
void showMessage(int id);
dMsgBoxManager_c() : state(this, &StateID_LoadRes) { }
int onCreate();
int onDelete();
int onExecute();
int onDraw();
int beforeExecute() { return true; }
int afterExecute(int) { return true; }
m2d::EmbedLayout_c layout;
dDvdLoader_c msgDataLoader;
bool layoutLoaded;
bool visible;
dStateWrapper_c<dMsgBoxManager_c> state;
USING_STATES(dMsgBoxManager_c);
DECLARE_STATE(LoadRes);
DECLARE_STATE(Wait);
DECLARE_STATE(BoxAppearWait);
DECLARE_STATE(ShownWait);
DECLARE_STATE(BoxDisappearWait);
static dMsgBoxManager_c *instance;
static dMsgBoxManager_c *build();
private:
struct entry_s {
u32 id;
u32 titleOffset;
u32 msgOffset;
};
struct header_s {
u32 count;
entry_s entry[1];
};
};
#endif /* MSGBOX_H */
|