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#ifndef __NEWER_LEVELINFO_H
#define __NEWER_LEVELINFO_H
#include <game.h>
class dLevelInfo_c {
public:
struct header_s {
u32 magic;
u32 sectionCount;
u32 sectionOffsets[1];
};
struct entry_s {
u8 worldSlot;
u8 levelSlot;
u8 displayWorld;
u8 displayLevel;
u8 nameLength;
u8 reserved3;
u16 flags;
u32 nameOffset; // NO LONGER USED
};
struct section_s {
u32 levelCount;
entry_s levels[1];
};
private:
header_s *data;
public:
void load(void *buffer);
entry_s *searchBySlot(int world, int level);
entry_s *searchByDisplayNum(int world, int level);
u32 sectionCount() {
return data->sectionCount;
}
section_s *getSectionByIndex(u32 index) {
return (section_s*)(((char*)data) + data->sectionOffsets[index]);
}
static dLevelInfo_c s_info;
};
#endif
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