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path: root/src/koopatlas/subplayer.cpp
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#include "koopatlas/player.h"
#include "koopatlas/subplayer.h"

daWMSubPlayer_c *daWMSubPlayer_c::instance;

int daWMSubPlayer_c::onCreate() {

	this->modelHandler = new dPlayerModelHandler_c(settings);
	// loadModel(u8 player_id, int powerup_id, int unk);
	this->modelHandler->loadModel(settings, 3, 2);
	this->modelHandler->mdlClass->startAnimation(0, 1.2, 10.0, 0.0);
	this->modelHandler->setSRT((Vec){0.0,100.0,-100.0}, (S16Vec){0,0,0}, (Vec){2.0,2.0,2.0});
	this->modelHandler->draw();

	hammerSuit.setup(this->modelHandler);

	pos = (Vec){0.0f,0.0f,3000.0f};
	rot = (S16Vec){0x1800,0,0};
	scale = (Vec){1.6f,1.6f,1.6f};

	step = false;
	timer = 0;

	return true;
}

int daWMSubPlayer_c::onDelete() {
	delete modelHandler;

	return true;
}


void daWMSubPlayer_c::update(daWMPlayer_c::state_s *st) {
	this->modelHandler->update();

	startAnimation(st->anim, st->animFrame, st->animUnk, st->animUpdateRate);

	pos = st->pos;
	scale = st->scale;
	rot = st->rot;

	mMtx myMatrix;
	myMatrix.scale(scale.x, scale.y, scale.z);
	myMatrix.applyTranslation(pos.x, pos.y + st->jumpOffset, pos.z);
	myMatrix.applyRotationX(&rot.x);
	myMatrix.applyRotationY(&rot.y);
	// Z is unused for now
	modelHandler->setMatrix(myMatrix);

	if (st->repeatedEffect) { 
		Vec effPos = {pos.x, pos.y, 3300.0f};
		effect.spawn(st->repeatedEffect, 0, &effPos, &rot, &scale);
	}

	if (st->repeatedSound) {
		timer++;

		if (timer == 12) {
			if (step) { MapSoundPlayer(SoundRelatedClass, st->repeatedSound, 1); step = false; }
			else { MapSoundPlayer(SoundRelatedClass, st->repeatedSound+1, 1); step = true; }
			timer = 0;
		}

		if (timer > 12) { timer = 0; }
	}

	if (st->nowEffect) {
		SpawnEffect(st->nowEffect, 0, &pos, 0, &scale);
	}

	if (st->nowSound != SE_NULL) {
		nw4r::snd::SoundHandle something;
		PlaySoundWithFunctionB4(SoundRelatedClass, &something, st->nowSound, 1);

		if (st->nowSound == SE_PLY_JUMP) {
			nw4r::snd::SoundHandle something2;
			PlaySoundWithFunctionB4(SoundRelatedClass, &something2, SE_VOC_MA_CS_JUMP, 1);
		}
	}
}

int daWMSubPlayer_c::onDraw() {
	if (!visible)
		return true;

	this->modelHandler->draw();
	hammerSuit.draw();

	return true;
}


void daWMSubPlayer_c::startAnimation(int id, float frame, float unk, float updateRate) {
	if (id == currentAnim && frame == currentFrame && unk == currentUnk && updateRate == currentUpdateRate)
		return;

	currentAnim = id;
	currentFrame = frame;
	currentUnk = unk;
	currentUpdateRate = updateRate;
	this->modelHandler->mdlClass->startAnimation(id, frame, unk, updateRate);
}



daWMSubPlayer_c *daWMSubPlayer_c::build() {

	void *buffer = AllocFromGameHeap1(sizeof(daWMSubPlayer_c));
	daWMSubPlayer_c *c = new(buffer) daWMSubPlayer_c;


	instance = c;
	return c;
}