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#include "koopatlas/core.h"
class daWMPlayer_c : public dActor_c {
	public:
		dPlayerModelHandler_c *modelHandler;
		int onCreate();
		int onDelete();
		int onExecute();
		int onDraw();
		int current_param;
		int currentAnim;
		float currentFrame;
		float currentUnk;
		float currentUpdateRate;
		void startAnimation(int id, float frame, float unk, float updateRate);
		static daWMPlayer_c *build();
		static daWMPlayer_c *instance;
};
 
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