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#ifndef __KOOPATLAS_PLAYER_H
#define __KOOPATLAS_PLAYER_H
#include "koopatlas/core.h"
#include "poweruphax.h"
#include <playerAnim.h>
class daWMPlayer_c : public dActor_c {
public:
dPlayerModelHandler_c *modelHandler;
int onCreate();
int onDelete();
int onExecute();
int onDraw();
int currentAnim;
float currentFrame;
float currentUnk;
float currentUpdateRate;
bool hasEffect;
const char *effectName;
bool hasSound;
bool step;
int soundName;
int timer;
float jumpOffset;
mEf::es2 effect;
dHammerSuitRenderer_c hammerSuit;
mHeapAllocator_c allocator;
m3d::anmTexPat_c pats[4];
void bindPats();
void startAnimation(int id, float frame, float unk, float updateRate);
static daWMPlayer_c *build();
static daWMPlayer_c *instance;
};
#endif
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