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#ifndef __KOOPATLAS_HUD_H
#define __KOOPATLAS_HUD_H
#include "koopatlas/core.h"
class dWMHud_c : public dBase_c {
public:
dWMHud_c();
int onCreate();
int onDelete();
int onExecute();
int onDraw();
bool layoutLoaded;
m2d::EmbedLayout_c layout;
static dWMHud_c *build();
static dWMHud_c *instance;
void enteredNode();
void leftNode();
private:
void playShowHeaderAnim();
void playHideHeaderAnim();
void loadHeaderInfo();
bool willShowHeader;
dKPNode_s *nodeForHeader;
nw4r::lyt::Picture *Header_Centre, *Header_Right;
nw4r::lyt::Picture *NormalExitFlag, *SecretExitFlag;
nw4r::lyt::Picture *StarCoinOn[3];
nw4r::lyt::TextBox *LevelName, *LevelNameS;
nw4r::lyt::TextBox *LevelNumber, *LevelNumberS;
nw4r::lyt::TextBox *WorldName, *WorldNameS;
nw4r::lyt::TextBox *StarCoinCounter;
};
#endif
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