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/* KoopAtlas Map Engine
* Created by Treeki
*/
#ifndef __KOOPATLAS_H
#define __KOOPATLAS_H
#include <common.h>
#include <game.h>
#include <g3dhax.h>
#include <sfx.h>
#include "levelinfo.h"
#include "koopatlas/mapdata.h"
#include "koopatlas/shop.h"
#include "koopatlas/starcoin.h"
#include "koopatlas/hud.h"
#include "koopatlas/pathmanager.h"
#include "koopatlas/mapmusic.h"
#define WM_DEBUGGING
//#define WM_SPAMMY_DEBUGGING
#ifdef WM_DEBUGGING
#define MapReport OSReport
#else
#define MapReport(...)
#endif
#ifdef WM_SPAMMY_DEBUGGING
#define SpammyReport OSReport
#else
#define SpammyReport(...)
#endif
void NewerMapDrawFunc();
#define WM_HUD WM_DANCE_PAKKUN
#define WM_SHOP WM_TOGEZO
#define WM_STARCOIN WM_GHOST
class daWMPlayer_c;
class dWMMap_c;
class dWMHud_c;
class dWMShop_c;
class dWMStarCoin_c;
class dWorldCamera_c;
class dScKoopatlas_c : public dScene_c {
public:
dScKoopatlas_c();
FunctionChain initChain;
dStateWrapper_c<dScKoopatlas_c> state;
USING_STATES(dScKoopatlas_c);
DECLARE_STATE(Limbo);
DECLARE_STATE(ContinueWait);
DECLARE_STATE(Normal);
DECLARE_STATE(CSMenu);
DECLARE_STATE(TitleConfirmOpenWait);
DECLARE_STATE(TitleConfirmSelect);
DECLARE_STATE(TitleConfirmHitWait);
DECLARE_STATE(PlayerChangeWait);
DECLARE_STATE(EasyPairingWait);
DECLARE_STATE(PowerupsWait);
DECLARE_STATE(ShopWait);
DECLARE_STATE(CoinsWait);
DECLARE_STATE(SaveOpen);
DECLARE_STATE(SaveSelect);
DECLARE_STATE(SaveWindowClose);
DECLARE_STATE(SaveDo);
DECLARE_STATE(SaveEndWindow);
DECLARE_STATE(SaveEndCloseWait);
DECLARE_STATE(QuickSaveOpen);
DECLARE_STATE(QuickSaveSelect);
DECLARE_STATE(QuickSaveWindowClose);
DECLARE_STATE(QuickSaveDo);
DECLARE_STATE(QuickSaveEndWindow);
DECLARE_STATE(QuickSaveEndCloseWait);
DECLARE_STATE(SaveError);
void *csMenu;
void *selectCursor;
void *numPeopleChange;
dYesNoWindow_c *yesNoWindow;
void *continueObj;
dStockItem_c *stockItem;
dStockItemShadow_c *stockItemShadow;
void *easyPairing;
int onCreate();
int onDelete();
int onExecute();
static dScKoopatlas_c *build();
static dScKoopatlas_c *instance;
daWMPlayer_c *player;
dWMHud_c *hud;
dWMMap_c *map;
dWMShop_c *shop;
dWMStarCoin_c *coins;
int currentMapID;
const char *mapPath;
dKPMapData_c mapData;
dWMPathManager_c pathManager;
dDvdLoader_c mapListLoader;
bool isFirstPlay;
bool isAfterKamekCutscene;
void startMusic();
bool warpZoneHacks;
u32 iterateMapList(u32(*callback)(u32,const char *,int,int), u32 userData, int *ptrIndex = 0);
const char *getMapNameForIndex(int index);
int getIndexForMapName(const char *name);
void startLevel(dLevelInfo_c::entry_s *level);
bool canDoStuff();
bool mapIsRunning();
void showSaveWindow();
bool keepMusicPlaying;
};
extern void *_8042A788;
void somethingAboutSound(void *beef);
#endif
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