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|
#include "koopatlas/core.h"
#include "koopatlas/camera.h"
#include "koopatlas/player.h"
#include "music.h"
extern "C" void LoadMapScene();
dScKoopatlas_c *dScKoopatlas_c::instance = 0;
CREATE_STATE_E(dScKoopatlas_c, Limbo);
CREATE_STATE(dScKoopatlas_c, ContinueWait);
CREATE_STATE_E(dScKoopatlas_c, Normal);
CREATE_STATE(dScKoopatlas_c, CompletionMsg);
CREATE_STATE_E(dScKoopatlas_c, CompletionMsgHideWait);
CREATE_STATE_E(dScKoopatlas_c, CSMenu);
CREATE_STATE_E(dScKoopatlas_c, TitleConfirmOpenWait);
CREATE_STATE_E(dScKoopatlas_c, TitleConfirmSelect);
CREATE_STATE_E(dScKoopatlas_c, TitleConfirmHitWait);
CREATE_STATE_E(dScKoopatlas_c, PlayerChangeWait);
CREATE_STATE_E(dScKoopatlas_c, EasyPairingWait);
CREATE_STATE_E(dScKoopatlas_c, PowerupsWait);
CREATE_STATE_E(dScKoopatlas_c, ShopWait);
CREATE_STATE_E(dScKoopatlas_c, CoinsWait);
CREATE_STATE_E(dScKoopatlas_c, SaveOpen);
CREATE_STATE_E(dScKoopatlas_c, SaveSelect);
CREATE_STATE_E(dScKoopatlas_c, SaveWindowClose);
CREATE_STATE_E(dScKoopatlas_c, SaveDo);
CREATE_STATE_E(dScKoopatlas_c, SaveEndWindow);
CREATE_STATE_E(dScKoopatlas_c, SaveEndCloseWait);
#ifdef QUICK_SAVE
CREATE_STATE_E(dScKoopatlas_c, QuickSaveOpen);
CREATE_STATE_E(dScKoopatlas_c, QuickSaveSelect);
CREATE_STATE_E(dScKoopatlas_c, QuickSaveWindowClose);
CREATE_STATE_E(dScKoopatlas_c, QuickSaveDo);
CREATE_STATE_E(dScKoopatlas_c, QuickSaveEndWindow);
CREATE_STATE_E(dScKoopatlas_c, QuickSaveEndCloseWait);
#endif
CREATE_STATE_E(dScKoopatlas_c, SaveError);
dScKoopatlas_c *dScKoopatlas_c::build() {
// return new dScKoopatlas_c;
MapReport("Creating WorldMap\n");
void *buffer = AllocFromGameHeap1(sizeof(dScKoopatlas_c));
dScKoopatlas_c *c = new(buffer) dScKoopatlas_c;
MapReport("Created WorldMap @ %p\n", c);
instance = c;
return c;
}
bool WMInit_StartLoading(void*);
bool WMInit_LoadStaticFiles(void*);
bool StockWMInit_LoadEffects(void*);
bool WMInit_LoadSIAnims(void*);
bool WMInit_EndLoading(void*);
bool WMInit_LoadResources1(void*);
bool WMInit_LoadResources2(void*);
bool WMInit_SetupWait(void*);
bool WMInit_SetupExtra(void*);
bool WMInit_SetupWipe(void*);
ChainedFunc initFunctions[] = {
WMInit_StartLoading,
WMInit_LoadStaticFiles,
StockWMInit_LoadEffects,
WMInit_LoadSIAnims,
WMInit_EndLoading,
WMInit_LoadResources1,
WMInit_LoadResources2,
WMInit_SetupWait,
WMInit_SetupExtra,
WMInit_SetupWipe
};
dScKoopatlas_c::dScKoopatlas_c() : state(this) {
initChain.setup(initFunctions, 9);
setInitChain(initChain);
}
#define SELC_SETUP_DONE(sc) (*((bool*)(((u32)(sc))+0xD38)))
#define EASYP_SETUP_DONE(ep) (*((bool*)(((u32)(ep))+0x278)))
#define EASYP_ACTIVE(ep) (*((bool*)(((u32)(ep))+0x279)))
#define CSMENU_SETUP_DONE(csm) (*((bool*)(((u32)(csm))+0x270)))
#define CSMENU_ACTIVE(csm) (*((bool*)(((u32)(csm))+0x271)))
#define CSMENU_CHOICE_OK(csm) (*((bool*)(((u32)(csm))+0x272)))
#define CSMENU_UNK(csm) (*((bool*)(((u32)(csm))+0x273)))
#define CSMENU_CURRENT(csm) (*((int*)(((u32)(csm))+0x268)))
#define NPCHG_SETUP_DONE(npc) (*((bool*)(((u32)(npc))+0x67C)))
#define NPCHG_ACTIVE(npc) (*((bool*)(((u32)(npc))+0x67E)))
#define NPCHG_HIDE_FOR_EASYP(npc) (*((bool*)(((u32)(npc))+0x67F)))
#define NPCHG_READY(npc) (*((bool*)(((u32)(npc))+0x680)))
#define NPCHG_CCSB(npc,idx) (((void**)(((u32)(npc))+0x74))[(idx)])
#define NPCHG_CCSC(npc,idx) (((void**)(((u32)(npc))+0x84))[(idx)])
#define NPCHG_CCSA(npc,idx) (((void**)(((u32)(npc))+0x94))[(idx)])
#define NPCHG_CCI(npc,idx) (((void**)(((u32)(npc))+0xA4))[(idx)])
#define NPCHG_2DPLAYER(npc,idx) (((void**)(((u32)(npc))+0x64C))[(idx)])
#define CCSB_ACTIVE(ccsb) (*((bool*)(((u32)(ccsb))+0x29C)))
#define CCSC_ACTIVE(ccsc) (*((bool*)(((u32)(ccsc))+0x2A1)))
#define PLAYER2D_SHOW_EASY_PAIRING(p2d) (*((bool*)(((u32)(p2d))+0x264)))
#define CONT_LIVES(cont,idx) (((int*)(((u32)(cont))+0x2B8))[(idx)])
#define CONT_SETUP_DONE(cont) (*((bool*)(((u32)(cont))+0x2D4)))
#define CONT_UNK1(cont) (*((bool*)(((u32)(cont))+0x2D5)))
#define CONT_UNK2(cont) (*((bool*)(((u32)(cont))+0x2D6)))
#define CONT_DONE(cont) (*((bool*)(((u32)(cont))+0x2D7)))
#define CONT_UNK3(cont) (*((bool*)(((u32)(cont))+0x2E0)))
bool WMInit_StartLoading(void *ptr) {
SpammyReport("WMInit_StartLoading called\n");
DVD_Start();
return true;
}
bool WMInit_LoadStaticFiles(void *ptr) {
return dKPMusic::loadInfo();
}
bool WMInit_LoadSIAnims(void *ptr) {
SpammyReport("WMInit_LoadSIAnims called\n");
DVD_LoadFile(GetDVDClass(), "WorldMap", "SI_kinoko", 0);
DVD_LoadFile(GetDVDClass(), "WorldMap", "SI_fireflower", 0);
DVD_LoadFile(GetDVDClass(), "WorldMap", "SI_iceflower", 0);
DVD_LoadFile(GetDVDClass(), "WorldMap", "SI_penguin", 0);
DVD_LoadFile(GetDVDClass(), "WorldMap", "SI_propeller", 0);
DVD_LoadFile(GetDVDClass(), "WorldMap", "SI_star", 0);
DVD_LoadFile(GetDVDClass(), "Maps", "SI_hammer", 0);
DVD_LoadFile(GetDVDClass(), "Object", "cobCourse", 0);
DVD_LoadFile(GetDVDClass(), "Object", "I_kinoko_bundle", 0);
DVD_LoadFile(GetDVDClass(), "Object", "lakitu", 0);
DVD_LoadFile(GetDVDClass(), "Object", "star_coin", 0);
DVD_LoadFile(GetDVDClass(), "Object", "StarRing", 0);
return true;
}
bool WMInit_EndLoading(void *ptr) {
SpammyReport("WMInit_EndLoading called\n");
if (DVD_StillLoading(GetDVDClass2())) {
SpammyReport("WMInit_EndLoading returning false\n");
return false;
}
DVD_End();
SpammyReport("WMInit_EndLoading returning true\n");
return true;
}
bool WMInit_LoadResources1(void *ptr) {
SpammyReport("WMInit_LoadResources1 returning true\n");
dScKoopatlas_c *wm = (dScKoopatlas_c*)ptr;
return wm->mapListLoader.load("/Maps/List.txt");
}
bool WMInit_LoadResources2(void *ptr) {
SpammyReport("WMInit_LoadResources2 returning true\n");
dScKoopatlas_c *wm = (dScKoopatlas_c*)ptr;
if (wm->mapPath == 0) {
wm->mapPath = wm->getMapNameForIndex(wm->currentMapID);
if (wm->mapPath == 0)
wm->mapPath = wm->getMapNameForIndex(0);
if (!strcmp(wm->mapPath, "/Maps/WSEL.kpbin"))
wm->warpZoneHacks = true;
else
wm->warpZoneHacks = false;
OSReport("Load map: %s\n", wm->mapPath);
}
if (wm->mapData.load(wm->mapPath)) {
return true;
} else
return false;
}
bool WMInit_SetupWait(void *ptr) {
SpammyReport("WMInit_SetupWait called\n");
dScKoopatlas_c *wm = (dScKoopatlas_c*)ptr;
bool success = true;
success &= CSMENU_SETUP_DONE(wm->csMenu);
success &= SELC_SETUP_DONE(wm->selectCursor);
success &= NPCHG_SETUP_DONE(wm->numPeopleChange);
success &= wm->yesNoWindow->layoutLoaded;
success &= CONT_SETUP_DONE(wm->continueObj);
success &= wm->stockItem->layoutLoaded;
success &= wm->stockItemShadow->layoutLoaded;
success &= EASYP_SETUP_DONE(wm->easyPairing);
return success;
}
bool WMInit_SetupExtra(void *ptr) {
SpammyReport("WMInit_SetupExtra called\n");
// ok, now we can set up other required shit
dScKoopatlas_c *wm = (dScKoopatlas_c*)ptr;
// check if we need to handle Continue
if (CheckIfContinueShouldBeActivated()) {
SpammyReport("continue is activated\n");
wm->state.setState(&wm->StateID_ContinueWait);
} else {
SpammyReport("continue is not activated\n");
wm->state.setState(&wm->StateID_Normal);
}
// first up: player models for Stocked Items
for (int i = 0; i < 4; i++) {
void *obj = CreateChildObject(WM_2D_PLAYER, wm, i, 0, 0);
wm->stockItem->player2d[i] = obj;
NPCHG_2DPLAYER(wm->numPeopleChange,i) = obj;
}
// next: items for the Powerup screen
for (int i = 0; i < 8; i++) {
void *obj = CreateChildObject(WM_ITEM, wm, i, 0, 0);
wm->stockItem->newItemPtr[i] = obj;
}
// need Player before we can set up paths
SpammyReport("creating player\n");
wm->player = (daWMPlayer_c*)CreateParentedObject(WM_PLAYER, wm, 0, 2);
wm->player->modelHandler->mdlClass->setPowerup(Player_Powerup[0]);
wm->player->bindPats();
wm->player->modelHandler->mdlClass->startAnimation(0, 1.2f, 10.0f, 0.0f);
// since we've got all the resources, set up the path data too
SpammyReport("preparing path manager\n");
wm->pathManager.setup();
// and put the player into position
dKPNode_s *cNode = wm->pathManager.currentNode;
wm->player->pos = (Vec){cNode->x, -cNode->y, wm->player->pos.z};
// is last param correct? must check :/
SpammyReport("creating MAP\n");
wm->map = (dWMMap_c*)CreateParentedObject(WM_MAP, wm, 0, 0);
SpammyReport("creating HUD\n");
wm->hud = (dWMHud_c*)CreateParentedObject(WM_HUD, wm, 0, 0);
// note: world_camera is not created here
// because we require it earlier
// it is created in dScKoopatlas_c::onCreate
SpammyReport("creating SHOP\n");
wm->shop = (dWMShop_c*)CreateParentedObject(WM_SHOP, wm, 0, 2);
SpammyReport("creating Star Coin Menu\n");
wm->coins = (dWMStarCoin_c*)CreateParentedObject(WM_STARCOIN, wm, 0, 0);
SpammyReport("SetupExtra done\n");
return true;
}
bool WMInit_SetupWipe(void *ptr) {
SpammyReport("WMInit_SetupWipe called\n");
dScKoopatlas_c *wm = (dScKoopatlas_c*)ptr;
if (wm->hasUninitialisedProcesses()) {
SpammyReport("WMInit_SetupWipe returning false\n");
#ifdef WM_SPAMMY_DEBUGGING
fBase_c *p = wm->findNextUninitialisedProcess();
SpammyReport("Not done yet: %p [%d]\n", p, p->name);
#endif
return false;
}
SpammyReport("WMInit_SetupWipe returning true\n");
return true;
}
/*void dScKoopatlas_c::startLevel(LevelInfo::Entry *entry) {
for (int i = 0; i < 4; i++) {
bool isThere = QueryPlayerAvailability(i);
int id = Player_ID[i];
Player_Active[i] = isThere ? 1 : 0;
if (!isThere) Player_Flags[i] = 0;
}
StartLevelInfo sl;
sl.unk1 = 0;
sl.unk2 = 0xFF;
sl.unk3 = 0;
sl.unk4 = 0;
sl.purpose = 0;
sl.world1 = entry->world;
sl.world2 = entry->world;
sl.level1 = entry->level;
sl.level2 = entry->level;
// hopefully this will fix the Star Coin issues
SetSomeConditionShit(entry->world, entry->level, 2);
ActivateWipe(WIPE_MARIO);
DoStartLevel(GetGameMgr(), &sl);
}*/
void dScKoopatlas_c::startMusic() {
dKPMusic::play(GetSaveFile()->GetBlock(-1)->currentMapMusic);
}
int dScKoopatlas_c::onCreate() {
OSReport("KP scene settings: %08x\n", settings);
SpammyReport("onCreate() called\n");
SpammyReport("LoadMapScene()\n");
LoadMapScene();
SpammyReport("GameSetup__LoadScene(0)\n");
GameSetup__LoadScene(0); // lol, stolen from GAME_SETUP
SpammyReport("Setting Active Players\n");
for (int i = 0; i < 4; i++) {
bool isThere = QueryPlayerAvailability(i);
int id = Player_ID[i];
Player_Active[i] = isThere ? 1 : 0;
if (!isThere) Player_Flags[i] = 0;
}
SpammyReport("select cursor\n");
this->selectCursor = CreateParentedObject(SELECT_CURSOR, this, 0, 0);
SpammyReport("cs menu\n");
this->csMenu = CreateParentedObject(COURSE_SELECT_MENU, this, 0, 0);
SpammyReport("yes no window\n");
this->yesNoWindow = (dYesNoWindow_c*)CreateParentedObject(YES_NO_WINDOW, this, 0, 0);
SpammyReport("number of people change\n");
this->numPeopleChange = CreateParentedObject(NUMBER_OF_PEOPLE_CHANGE, this, 0, 0);
for (int i = 0; i < 4; i++) {
SpammyReport("ccsb %d\n", i);
void *ccsb = CreateParentedObject(CHARACTER_CHANGE_SELECT_BASE, this, i, 0);
SpammyReport("ccsc %d\n", i);
void *ccsc = CreateParentedObject(CHARACTER_CHANGE_SELECT_CONTENTS, this, i, 0);
SpammyReport("ccsa %d\n", i);
void *ccsa = CreateParentedObject(CHARACTER_CHANGE_SELECT_ARROW, this, i, 0);
SpammyReport("ccsi %d\n", i);
void *cci = CreateParentedObject(CHARACTER_CHANGE_INDICATOR, this, i, 0);
NPCHG_CCSB(this->numPeopleChange, i) = ccsb;
NPCHG_CCSC(this->numPeopleChange, i) = ccsc;
NPCHG_CCSA(this->numPeopleChange, i) = ccsa;
NPCHG_CCI(this->numPeopleChange, i) = cci;
}
SpammyReport("continue\n");
this->continueObj = CreateParentedObject(CONTINUE, this, 0, 0);
SpammyReport("stock item\n");
this->stockItem = (dStockItem_c*)CreateParentedObject(STOCK_ITEM, this, 0, 0);
SpammyReport("stock item shadow\n");
this->stockItemShadow = (dStockItemShadow_c*)CreateParentedObject(STOCK_ITEM_SHADOW, this, 0, 0);
stockItem->shadow = stockItemShadow;
SpammyReport("easy pairing\n");
this->easyPairing = CreateParentedObject(EASY_PAIRING, this, 0, 0);
SpammyReport("world camera\n");
CreateParentedObject(WORLD_CAMERA, this, 0, 0);
SpammyReport("setting NewerMapDrawFunc\n");
*CurrentDrawFunc = NewerMapDrawFunc;
SpammyReport("onCreate() completed\n");
// Prepare this first
SaveBlock *save = GetSaveFile()->GetBlock(-1);
currentMapID = save->current_world;
isFirstPlay = (currentMapID == 0) && (settings & 0x80000000);
// Are we coming from Kamek cutscene? If so, then do.. some stuff!
isAfterKamekCutscene = (settings & 0x40000000);
if (isAfterKamekCutscene) {
currentMapID = 6; // KoopaPlanet
save->current_world = 6;
}
if (MaybeFinishingLevel[0] == 7 && MaybeFinishingLevel[1] == 24 && save->CheckLevelCondition(7, 24, COND_NORMAL)) {
currentMapID = 7; // KoopaPlanetUnd
save->current_world = 7;
isAfter8Castle = true;
}
isEndingScene = (settings & 0x20000000);
if (isEndingScene) {
currentMapID = 0;
save->current_world = 0;
save->current_path_node = 0;
}
somethingAboutSound(_8042A788);
return true;
}
extern "C" void PlaySoundWithFunctionB4(void *spc, nw4r::snd::SoundHandle *handle, int id, int unk);
int dScKoopatlas_c::onDelete() {
if (!keepMusicPlaying)
dKPMusic::stop();
FreeScene(0);
FreeScene(1);
CleanUpEffectThings();
FreeEffects(1);
FreeBreff(1);
FreeBreft(1);
DVD_FreeFile(GetDVDClass2(), "SI_kinoko");
DVD_FreeFile(GetDVDClass2(), "SI_fireflower");
DVD_FreeFile(GetDVDClass2(), "SI_iceflower");
DVD_FreeFile(GetDVDClass2(), "SI_penguin");
DVD_FreeFile(GetDVDClass2(), "SI_propeller");
DVD_FreeFile(GetDVDClass2(), "SI_star");
DVD_FreeFile(GetDVDClass2(), "SI_hammer");
DVD_FreeFile(GetDVDClass2(), "cobCourse");
DVD_FreeFile(GetDVDClass2(), "I_kinoko_bundle");
DVD_FreeFile(GetDVDClass2(), "lakitu");
DVD_FreeFile(GetDVDClass2(), "star_coin");
DVD_FreeFile(GetDVDClass2(), "StarRing");
mapListLoader.unload();
CleanUpEffectThings();
return true;
}
bool dScKoopatlas_c::canDoStuff() {
if (QueryGlobal5758(0xFFFFFFFF)) return false;
if (CheckIfWeCantDoStuff()) return false;
if (state.getCurrentState() == &StateID_Limbo) return false;
return true;
}
bool dScKoopatlas_c::mapIsRunning() {
if (QueryGlobal5758(0xFFFFFFFF)) return false;
if (CheckIfWeCantDoStuff()) return false;
if (state.getCurrentState() != &StateID_Normal) return false;
return true;
}
int dScKoopatlas_c::onExecute() {
dKPMusic::execute();
if (!canDoStuff()) return true;
//SpammyReport("Executing state: %s\n", state.getCurrentState()->getName());
state.execute();
return true;
}
void dScKoopatlas_c::executeState_Limbo() { }
void dScKoopatlas_c::beginState_ContinueWait() {
GameMgrP->_AFC = 1;
CONT_UNK1(this->continueObj) = true;
CONT_UNK2(this->continueObj) = true;
CONT_UNK3(this->continueObj) = false;
}
void dScKoopatlas_c::executeState_ContinueWait() {
// Waiting for the Continue anim to finish
if (CONT_DONE(this->continueObj)) {
CONT_UNK1(this->continueObj) = 0;
CONT_UNK2(this->continueObj) = 0;
CONT_UNK3(this->continueObj) = 0;
static const int things[] = {0,1,3,2,4};
for (int i = 0; i < 4; i++) {
int idx = SearchForIndexOfPlayerID(things[i]);
Player_Lives[Player_ID[idx]] = CONT_LIVES(this->continueObj, i);
}
state.setState(&StateID_Normal);
}
}
void dScKoopatlas_c::endState_ContinueWait() {
GameMgrP->_AFC = 0;
}
void dScKoopatlas_c::executeState_Normal() {
// ghb
if (pathManager.completionMessagePending) {
OSReport("Going to set CompletionMsg\n");
state.setState(&StateID_CompletionMsg);
return;
}
if (pathManager.doingThings())
return;
int nowPressed = Remocon_GetPressed(GetActiveRemocon());
// Nothing related to the menu is going on
if (nowPressed & WPAD_ONE) {
stockItem->show = true;
state.setState(&StateID_PowerupsWait);
hud->hideAll();
} else if (nowPressed & WPAD_PLUS) {
CSMENU_ACTIVE(this->csMenu) = true;
state.setState(&StateID_CSMenu);
hud->hideAll();
#ifdef NEWER_DEBUG
// } else if (nowPressed & WPAD_MINUS) {
// pathManager.unlockAllPaths(2);
// } else if (nowPressed & WPAD_A) {
// pathManager.unlockAllPaths(0);
// SaveBlock *save = GetSaveFile()->GetBlock(-1);
// for (int w = 0; w < 6; w++)
// for (int l = 0; l < 6; l++)
// save->SetLevelCondition(w, l, COND_COIN_ALL);
#endif
}
}
void dScKoopatlas_c::executeState_CSMenu() {
// The course select menu is currently being shown
// First off, check to see if it's been hidden
if (!CSMENU_ACTIVE(this->csMenu)) {
// That means something happened
if (CSMENU_CHOICE_OK(this->csMenu)) {
// Player pressed a button
SaveBlock *save = GetSaveFile()->GetBlock(-1);
switch (CSMENU_CURRENT(this->csMenu)) {
case 0:
// Star Coins
coins->show();
state.setState(&StateID_CoinsWait);
break;
case 1:
// Add/Drop Players
MapReport("Add/Drop Players was pressed\n");
state.setState(&StateID_PlayerChangeWait);
NPCHG_ACTIVE(this->numPeopleChange) = true;
WpadShit(10);
break;
case 2:
// Save or Quick Save
MapReport("Save or Quick Save was pressed\n");
#ifdef QUICK_SAVE
if (GetSaveFile()->GetBlock(-1)->bitfield & 2) {
#endif
state.setState(&StateID_SaveOpen);
yesNoWindow->type = 1;
yesNoWindow->visible = true;
#ifdef QUICK_SAVE
} else {
state.setState(&StateID_QuickSaveOpen);
yesNoWindow->type = 15;
yesNoWindow->visible = 1;
}
#endif
break;
case 3:
// Title Screen
MapReport("Title Screen was pressed\n");
state.setState(&StateID_TitleConfirmOpenWait);
yesNoWindow->visible = true;
yesNoWindow->type = 10;
break;
}
} else {
// Ok, change back to STATE_Normal
hud->unhideAll();
state.setState(&StateID_Normal);
}
}
}
void dScKoopatlas_c::executeState_TitleConfirmOpenWait() {
// Waiting for the "Go to Title Screen" YesNoWindow to finish opening
if (!yesNoWindow->animationActive) {
state.setState(&StateID_TitleConfirmSelect);
}
}
/**********************************************************************/
// STATE_TitleConfirmSelect : Let the user choose an option on the
// "Go to Title Screen" YesNoWindow.
void dScKoopatlas_c::executeState_TitleConfirmSelect() {
int nowPressed = Remocon_GetPressed(GetActiveRemocon());
if (nowPressed & WPAD_LEFT) {
// Select "OK!"
yesNoWindow->current = 1;
} else if (nowPressed & WPAD_RIGHT) {
// Select "Cancel"
yesNoWindow->current = 0;
} else if (Wiimote_TestButtons(GetActiveWiimote(), WPAD_A | WPAD_TWO)) {
// Pick the current option
yesNoWindow->close = true;
if (yesNoWindow->current != 1)
yesNoWindow->keepOpen = true;
state.setState(&StateID_TitleConfirmHitWait);
} else {
// Cancel using B or 1
if (CheckIfMenuShouldBeCancelledForSpecifiedWiimote(0)) {
yesNoWindow->cancelled = true;
yesNoWindow->current = true;
state.setState(&StateID_TitleConfirmHitWait);
}
}
}
/**********************************************************************/
// STATE_TitleConfirmHitWait : Process the user's chosen option on
// the "Go to Title Screen" YesNoWindow. Also, wait for the
// animation to be complete.
void dScKoopatlas_c::executeState_TitleConfirmHitWait() {
if (!yesNoWindow->animationActive) {
if (yesNoWindow->current == 1) {
state.setState(&StateID_Normal);
hud->unhideAll();
} else {
state.setState(&StateID_Limbo);
StartTitleScreenStage(false, 0);
}
}
}
/**********************************************************************/
// STATE_PlayerChangeWait : Wait for the user to do something on the
// Add/Drop Players screen.
void dScKoopatlas_c::executeState_PlayerChangeWait() {
int nowPressed = Remocon_GetPressed(GetActiveRemocon());
if (NPCHG_READY(this->numPeopleChange)) {
if (nowPressed & WPAD_PLUS) {
// activate easy pairing. FUN !!
NPCHG_HIDE_FOR_EASYP(this->numPeopleChange) = 1;
for (int i = 0; i < 4; i++) {
void *obj = NPCHG_2DPLAYER(this->numPeopleChange, i);
void *ccsb = NPCHG_CCSB(this->numPeopleChange, i);
void *ccsc = NPCHG_CCSC(this->numPeopleChange, i);
PLAYER2D_SHOW_EASY_PAIRING(obj) = 1;
CCSB_ACTIVE(ccsb) = 1;
CCSC_ACTIVE(ccsc) = 1;
}
EASYP_ACTIVE(this->easyPairing) = 1;
state.setState(&StateID_EasyPairingWait);
}
} else {
if (!NPCHG_ACTIVE(this->numPeopleChange)) {
for (int i = 0; i < 4; i++) {
bool isThere = QueryPlayerAvailability(i);
int id = Player_ID[i];
Player_Active[i] = isThere ? 1 : 0;
if (!isThere) Player_Flags[i] = 0;
}
state.setState(&StateID_Normal);
hud->unhideAll();
}
}
}
/**********************************************************************/
// STATE_EasyPairingWait : Wait for the user to exit Easy Pairing.
void dScKoopatlas_c::executeState_EasyPairingWait() {
if (!EASYP_ACTIVE(this->easyPairing)) {
NPCHG_HIDE_FOR_EASYP(this->numPeopleChange) = 0;
for (int i = 0; i < 4; i++) {
void *obj = NPCHG_2DPLAYER(this->numPeopleChange, i);
void *ccsb = NPCHG_CCSB(this->numPeopleChange, i);
void *ccsc = NPCHG_CCSC(this->numPeopleChange, i);
PLAYER2D_SHOW_EASY_PAIRING(obj) = 0;
CCSB_ACTIVE(ccsb) = 0;
CCSC_ACTIVE(ccsc) = 0;
}
state.setState(&StateID_PlayerChangeWait);
WpadShit(10);
}
}
/**********************************************************************/
// STATE_PowerupsWait : Wait for the user to exit the Powerups screen.
void dScKoopatlas_c::executeState_PowerupsWait() {
if (!stockItem->show) {
player->modelHandler->mdlClass->setPowerup(Player_Powerup[0]);
player->bindPats();
state.setState(&StateID_Normal);
hud->unhideAll();
}
}
/**********************************************************************/
// STATE_ShopWait : Wait for the user to exit the Shop screen.
void dScKoopatlas_c::executeState_ShopWait() {
if (!shop->visible) {
state.setState(&StateID_Normal);
hud->unhideAll();
}
}
/**********************************************************************/
// STATE_StarCoin : Wait for the user to exit the Star Coin screen.
void dScKoopatlas_c::executeState_CoinsWait() {
if (!coins->visible) {
state.setState(&StateID_Normal);
hud->unhideAll();
}
}
/**********************************************************************/
// STATE_SaveOpen : Waiting for the "Save?" YesNoWindow to open
void dScKoopatlas_c::executeState_SaveOpen() {
if (!yesNoWindow->animationActive) {
state.setState(&StateID_SaveSelect);
}
}
/**********************************************************************/
// STATE_SaveSelect : Let the user choose an option on the
// "Save?" YesNoWindow.
void dScKoopatlas_c::executeState_SaveSelect() {
int nowPressed = Remocon_GetPressed(GetActiveRemocon());
if (nowPressed & WPAD_LEFT) {
// Select "OK!"
yesNoWindow->current = 1;
} else if (nowPressed & WPAD_RIGHT) {
// Select "Cancel"
yesNoWindow->current = 0;
} else if (Wiimote_TestButtons(GetActiveWiimote(), WPAD_A | WPAD_TWO)) {
// Pick the current option
yesNoWindow->close = true;
if (yesNoWindow->current != 1)
yesNoWindow->hasBG = true;
state.setState(&StateID_SaveWindowClose);
} else {
// Cancel using B or 1
if (CheckIfMenuShouldBeCancelledForSpecifiedWiimote(0)) {
yesNoWindow->cancelled = true;
yesNoWindow->current = 1;
state.setState(&StateID_SaveWindowClose);
}
}
}
/**********************************************************************/
// STATE_SaveWindowClose : Process the user's chosen option on the
// "Save?" YesNoWindow. Also, wait for the animation to be complete.
void dScKoopatlas_c::executeState_SaveWindowClose() {
if (!yesNoWindow->visible) {
if (yesNoWindow->current == 1) {
state.setState(&StateID_Normal);
hud->unhideAll();
} else {
state.setState(&StateID_SaveDo);
SaveGame(0, false);
}
}
}
/**********************************************************************/
// STATE_SaveDo : Save the game.
void dScKoopatlas_c::executeState_SaveDo() {
if (!GetSaveFile()->CheckIfWriting()) {
if (GetSaveHandler()->CurrentError == 0) {
yesNoWindow->type = 2;
yesNoWindow->visible = true;
state.setState(&StateID_SaveEndWindow);
} else {
state.setState(&StateID_SaveError);
}
}
}
/**********************************************************************/
// STATE_SaveEndWindow : Handle the Save End window.
void dScKoopatlas_c::executeState_SaveEndWindow() {
if (!yesNoWindow->animationActive) {
if (Wiimote_TestButtons(GetActiveWiimote(), WPAD_A | WPAD_TWO)) {
yesNoWindow->close = true;
state.setState(&StateID_SaveEndCloseWait);
}
}
}
/**********************************************************************/
// STATE_SaveEndCloseWait : Wait for the Save End window to close.
void dScKoopatlas_c::executeState_SaveEndCloseWait() {
if (!yesNoWindow->animationActive) {
state.setState(&StateID_Normal);
hud->unhideAll();
}
}
#ifdef QUICK_SAVE
/**********************************************************************/
// STATE_QuickSaveOpen : Waiting for the "Save?" YesNoWindow to open
void dScKoopatlas_c::executeState_QuickSaveOpen() {
if (!yesNoWindow->animationActive) {
state.setState(&StateID_QuickSaveSelect);
}
}
/**********************************************************************/
// STATE_QuickSaveSelect : Let the user choose an option on the
// "Save?" YesNoWindow.
void dScKoopatlas_c::executeState_QuickSaveSelect() {
int nowPressed = Remocon_GetPressed(GetActiveRemocon());
if (nowPressed & WPAD_LEFT) {
// Select "OK!"
yesNoWindow->current = 1;
} else if (nowPressed & WPAD_RIGHT) {
// Select "Cancel"
yesNoWindow->current = 0;
} else if (Wiimote_TestButtons(GetActiveWiimote(), WPAD_A | WPAD_TWO)) {
// Pick the current option
yesNoWindow->close = true;
if (yesNoWindow->current != 1)
yesNoWindow->hasBG = true;
state.setState(&StateID_QuickSaveWindowClose);
} else {
// Cancel using B or 1
if (CheckIfMenuShouldBeCancelledForSpecifiedWiimote(0)) {
yesNoWindow->cancelled = true;
yesNoWindow->current = 1;
state.setState(&StateID_QuickSaveWindowClose);
}
}
}
/**********************************************************************/
// STATE_QuickSaveWindowClose : Process the user's chosen option on
// the "Save?" YesNoWindow. Also, wait for the animation to be complete
void dScKoopatlas_c::executeState_QuickSaveWindowClose() {
if (!yesNoWindow->visible) {
if (yesNoWindow->current == 1) {
state.setState(&StateID_Normal);
hud->unhideAll();
} else {
state.setState(&StateID_QuickSaveDo);
SaveGame(0, true);
}
}
}
/**********************************************************************/
// STATE_QuickSaveDo : Save the game.
void dScKoopatlas_c::executeState_QuickSaveDo() {
if (!GetSaveFile()->CheckIfWriting()) {
if (GetSaveHandler()->CurrentError == 0) {
yesNoWindow->type = 16;
yesNoWindow->visible = true;
state.setState(&StateID_QuickSaveEndWindow);
} else {
state.setState(&StateID_SaveError);
}
}
}
// STATE_QuickSaveEndWindow : Handle the Save End window.
void dScKoopatlas_c::executeState_QuickSaveEndWindow() {
if (!yesNoWindow->animationActive) {
if (Wiimote_TestButtons(GetActiveWiimote(), WPAD_A | WPAD_TWO)) {
yesNoWindow->close = true;
yesNoWindow->keepOpen = true;
state.setState(&StateID_QuickSaveEndCloseWait);
}
}
}
void dScKoopatlas_c::executeState_QuickSaveEndCloseWait() {
// Wait for Save End window to close
if (!yesNoWindow->animationActive) {
if (yesNoWindow->current == 1) {
state.setState(&StateID_Normal);
hud->unhideAll();
} else {
state.setState(&StateID_Limbo);
StartTitleScreenStage(false, 0);
}
}
}
#endif
void dScKoopatlas_c::executeState_SaveError() { }
void dScKoopatlas_c::startLevel(dLevelInfo_c::entry_s *entry) {
StartLevelInfo sl;
sl.replayTypeMaybe = 0;
sl.entrance = 0xFF;
sl.areaMaybe = 0;
sl.unk4 = 0;
sl.purpose = 0;
sl.world1 = entry->worldSlot;
sl.world2 = entry->worldSlot;
sl.level1 = entry->levelSlot;
sl.level2 = entry->levelSlot;
ActivateWipe(WIPE_MARIO);
DoStartLevel(GetGameMgr(), &sl);
}
u32 dScKoopatlas_c::iterateMapList(u32(*callback)(u32,const char *,int,int), u32 userData, int *ptrIndex) {
u8 *ptr = (u8*)mapListLoader.buffer;
u8 *strStart = ptr;
u8 *end = ptr + mapListLoader.size;
int index = 0;
while (true) {
u8 chr = *ptr;
if (chr == 13) {
*ptr = 0;
++ptr;
continue;
}
if (chr == 10 || chr == 0 || ptr >= end) {
if (strStart == ptr) {
// Blank string, ignore
++strStart;
++ptr;
continue;
}
// Change the linefeed to a NUL so we can use the line as a C string later
if (ptr < end)
*ptr = 0;
u32 ret = callback(userData, (const char*)strStart, ptr - strStart, index);
if (ptrIndex)
*ptrIndex = index;
if (ret > 0)
return ret;
strStart = ++ptr;
++index;
if (ptr >= end)
break;
} else {
++ptr;
}
}
return 0;
}
static u32 _cb_getIndex(u32 userData, const char *str, int size, int index) {
if (index == userData)
return (u32)str;
else
return 0;
}
static u32 _cb_searchName(u32 userData, const char *str, int size, int index) {
if (strncmp(str, (const char*)userData, size) == 0)
return (u32)(index+1);
else
return 0;
}
const char *dScKoopatlas_c::getMapNameForIndex(int index) {
return (const char *)iterateMapList(&_cb_getIndex, (u32)index, 0);
}
int dScKoopatlas_c::getIndexForMapName(const char *name) {
return ((int)iterateMapList(&_cb_searchName, (u32)name, 0)) - 1;
}
void dScKoopatlas_c::showSaveWindow() {
hud->hideAll();
state.setState(&StateID_SaveOpen);
yesNoWindow->type = 1;
yesNoWindow->visible = true;
}
void dScKoopatlas_c::beginState_CompletionMsg() {
if (pathManager.completionMessageType == 0)
pathManager.completionMessageType = 1;
OSReport("CompletionMsg beginning with type %d\n", pathManager.completionMessageType);
yesNoWindow->type = 21;
yesNoWindow->visible = true;
mustFixYesNoText = 10; // hacky shit
}
void dScKoopatlas_c::endState_CompletionMsg() {
// ghb
pathManager.completionMessagePending = false;
pathManager.completionMessageType = 0;
//pathManager.completionMessagePending = true;
//pathManager.completionMessageType ++;
}
void dScKoopatlas_c::executeState_CompletionMsg() {
// hacky shit
if (mustFixYesNoText > 0) {
mustFixYesNoText--;
int type = pathManager.completionMessageType;
dScript::Res_c *bmg = GetBMG();
const wchar_t *baseText = bmg->findStringForMessageID(9000, type);
// Used when we assemble a dynamic message
wchar_t text[512];
if (type >= CMP_MSG_COINS && type <= CMP_MSG_WORLD) {
// title
int w = pathManager.completionMessageWorldNum;
// ghb
//w = 1;
int l = ((w == 5) || (w == 7)) ? 101 : 100;
const wchar_t *title = bmg->findStringForMessageID(8000+w, l);
// assemble the string
wcscpy(text, baseText);
int pos = wcslen(text);
text[pos++] = ' ';
while (*title) {
wchar_t chr = *(title++);
if (chr != '-')
text[pos++] = chr;
}
text[pos++] = '!';
text[pos++] = 0;
baseText = text;
}
yesNoWindow->T_question_00->SetString(baseText);
yesNoWindow->T_questionS_00->SetString(baseText);
}
if (!yesNoWindow->animationActive) {
if (Wiimote_TestButtons(GetActiveWiimote(), WPAD_A | WPAD_TWO)) {
yesNoWindow->close = true;
state.setState(&StateID_CompletionMsgHideWait);
}
}
}
void dScKoopatlas_c::executeState_CompletionMsgHideWait() {
if (!yesNoWindow->visible)
state.setState(&StateID_Normal);
}
void NewerMapDrawFunc() {
Reset3DState();
SetCurrentCameraID(0);
DoSomethingCameraRelatedWithEGGScreen(0, &dWorldCamera_c::instance->screen);
LinkScene(0);
SceneCalcWorld(0);
SceneCameraStuff(0);
ChangeAlphaUpdate(false);
DrawOpa();
DrawXlu();
UnlinkScene(0);
// Something
SetupLYTDrawing();
DrawAllLayoutsBeforeX(0x81);
RenderEffects(0, 3);
RenderEffects(0, 2);
GXDrawDone();
RemoveAllFromScnRoot();
Reset3DState();
SetCurrentCameraID(1);
DoSpecialDrawing1();
LinkScene(1);
SceneCalcWorld(1);
SceneCameraStuff(1);
CalcMaterial();
DrawOpa();
DrawXlu();
UnlinkScene(1);
SetCurrentCameraID(0);
for (int i = 0; i < 4; i++)
RenderEffects(0, 0xB+i);
for (int i = 0; i < 4; i++)
RenderEffects(0, 7+i);
GXDrawDone();
// Leaving out some stuff here
DrawAllLayoutsAfterX(0x80);
ClearLayoutDrawList();
SetCurrentCameraID(0);
}
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