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path: root/src/koopatlas/camera.cpp
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#include "koopatlas/camera.h"
#include "koopatlas/player.h"

dWorldCamera_c *dWorldCamera_c::instance = 0;

dWorldCamera_c *dWorldCamera_c::build() {

	void *buffer = AllocFromGameHeap1(sizeof(dWorldCamera_c));
	dWorldCamera_c *c = new(buffer) dWorldCamera_c;


	instance = c;
	return c;
}


dWorldCamera_c::dWorldCamera_c() {
	camera3d.camPos = (Vec){0.0, 10.0, 0.0};
	camera3d.target = (Vec){0.0, 0.0, 0.0};
	camera3d.camUp = (Vec){0.0, 1.0, 0.0};

	camera2d.camPos = (Vec){0.0, 10.0, 0.0};
	camera2d.target = (Vec){0.0, 0.0, 0.0};
	camera2d.camUp = (Vec){0.0, 1.0, 0.0};

	camPos = (Vec){0.0, 0.0, 1.0};
	camUp = (Vec){0.0, 1.0, 0.0};

	projection2d.near = 1.0;
	projection2d.far = 20000.0;

	currentX = 416;
	currentY = -224;
	zoomLevel = 2.8f;
}



int dWorldCamera_c::onCreate() {
	// Bad Code
	screen.projType = 0;
	screen.some_flag_bit |= 1;

	SSM *ssm = &ScreenSizesAndMultipliers[currentScreenSizeID];
	screen.height = ssm->height;
	screen.width = ssm->width;
	screen.near = 1.0;
	screen.far = 20000.0;

	if (screen.isCentered != 1) {
		screen.some_flag_bit |= 1;
		screen.isCentered = 1;
	}

	doStuff(10000.0);
	generateCameraMatrices();
	updateCameras();

	return true;
}


int dWorldCamera_c::onDelete() {
	return true;
}


int dWorldCamera_c::onExecute() {
	int heldButtons = Remocon_GetButtons(GetActiveRemocon());
	if (heldButtons & WPAD_MINUS) {
		bool change = false;
		/*if (heldButtons & WPAD_LEFT) {
			currentX -= 8.0f;
			change = true;
		}
		if (heldButtons & WPAD_RIGHT) {
			currentX += 8.0f;
			change = true;
		}
		if (heldButtons & WPAD_UP) {
			currentY += 8.0f;
			change = true;
		}
		if (heldButtons & WPAD_DOWN) {
			currentY -= 8.0f;
			change = true;
		}*/
		if (heldButtons & WPAD_B) {
			zoomLevel -= 0.10f;
			change = true;
		}
		if (heldButtons & WPAD_A) {
			zoomLevel += 0.10f;
			change = true;
		}
		if (change) {
		}
	}
	daWMPlayer_c *player = daWMPlayer_c::instance;
	currentX = player->pos.x;
	currentY = player->pos.y;

	calculateScreenGeometry();
	doStuff(10000.0);
	generateCameraMatrices();
	updateCameras(); 
	return true;
}


int dWorldCamera_c::onDraw() {
	GXRenderModeObj *rmode = nw4r::g3d::G3DState::GetRenderModeObj();

	nw4r::g3d::Camera cam(GetCameraByID(0));
	nw4r::g3d::Camera cam2d(GetCameraByID(1));

	if (rmode->field_rendering != 0) {
		cam.SetViewportJitter(VIGetNextField());
		cam2d.SetViewportJitter(VIGetNextField());
	}
	//cam2d.SetOrtho(rmode->efbHeight, 0.0f, 0.0f, rmode->fbWidth * (IsWideScreen() ? 1.3333334f : 1.0f), -100000.0f, 100000.0f);

	return true;
}


void dWorldCamera_c::calculateScreenGeometry() {
	zoomDivisor = 1.0 / zoomLevel;

	screenWidth = GlobalScreenWidth / zoomDivisor;
	screenHeight = GlobalScreenHeight / zoomDivisor;

	screenLeft = currentX - (screenWidth * 0.5);
	screenTop = currentY + (screenHeight * 0.5);
}


void dWorldCamera_c::doStuff(float something) {
	camTarget = (Vec){
		screenLeft + (screenWidth * 0.5),
	   (screenTop - screenHeight) + (screenHeight * 0.5),
	   0.0
	};

	camPos = (Vec){camTarget.x, camTarget.y, something};
}


void dWorldCamera_c::generateCameraMatrices() {
	float orthoTop = screenHeight * 0.5;
	float orthoLeft = -screenWidth * 0.5;
	float orthoBottom = -orthoTop;
	float orthoRight = -orthoLeft;

	camera3d.camPos = camPos;
	camera3d.target = camTarget;
	camera3d.camUp = camUp;

	camera3d.calculateMatrix();

	screen.setOrtho(orthoTop, orthoBottom, orthoLeft, orthoRight, -100000.0f, 100000.0f);

	VEC2 crap = GetSomeSizeRelatedBULLSHIT();
	Vec calcedAboutRatio = CalculateSomethingAboutRatio(orthoTop, orthoBottom, orthoLeft, orthoRight);
	screen._44 = CalculateSomethingElseAboutRatio();

	screen.width = crap.x;
	screen.some_flag_bit |= 1;
	screen.height = crap.y;
	screen.horizontalMultiplier = calcedAboutRatio.x;
	screen.verticalMultiplier = calcedAboutRatio.y;
	screen.unk3 = calcedAboutRatio.z;

	camera2d.camPos = (Vec){0.0, 0.0, 0.0};
	camera2d.target = (Vec){0.0, 0.0, -100.0};
	camera2d.camUp = camUp;

	camera2d.calculateMatrix();

	GXRenderModeObj *rmode = nw4r::g3d::G3DState::GetRenderModeObj();
	projection2d.setVolume(rmode->efbHeight, 0.0, 0.0, rmode->fbWidth * (IsWideScreen() ? 1.3333334f : 0));
}


void dWorldCamera_c::updateCameras() {
	nw4r::g3d::Camera cam0(GetCameraByID(0));
	camera3d.assignToNW4RCamera(cam0);
	screen.loadIntoCamera(cam0);

	nw4r::g3d::Camera cam1(GetCameraByID(1));
	projection2d.setOrthoOntoCamera(cam1);
	//camera2d.assignToNW4RCamera(cam1);
}