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#include <common.h>
#include <game.h>
#include <g3dhax.h>
#include "player.h"
#include "effects.h"
#include <sfx.h>


extern "C" void *PlaySoundAsync(dEn_c *, int soundID);


class EffectVideo : public dEn_c {
	int onCreate();
	int onExecute();
	int onDelete();

	u64 eventFlag;
	s32 timer;
	u32 delay;

	u32 effect;
	u8 type;
	float scale;

	static EffectVideo *build();

};

struct EventTable_t {
	u64 events;
};

extern EventTable_t *EventTable;


EffectVideo *EffectVideo::build() {
	void *buffer = AllocFromGameHeap1(sizeof(EffectVideo));
	return new(buffer) EffectVideo;
}


int EffectVideo::onCreate() {
	
	this->timer = 0;

	char eventNum	= (this->settings >> 24) & 0xFF;
	OSReport("Event to activate: %d", eventNum);

	this->eventFlag = (u64)1 << (eventNum - 1);
	
	this->type		= (this->settings >> 16) & 0xF;
	this->effect	= this->settings & 0xFFF;
	this->scale		= float((this->settings >> 20) & 0xF) / 4.0;
	this->delay		= (this->settings >> 12) & 0xF * 30;
	
	if (this->scale == 0.0) { this->scale = 1.0; }

	this->onExecute();
	return true;
}


int EffectVideo::onDelete() {
	return true;
}


int EffectVideo::onExecute() {

	if (EventTable->events & this->eventFlag) {		

		if (this->timer == this->delay) {

			if (this->type == 0) { // Plays a sound
				PlaySoundAsync(this, this->effect);
			}
	
			else {	// Plays an Effect
				CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){this->scale, this->scale, this->scale}, this->effect);
			}
	
			this->timer = 0;
			if (this->delay == 0) { this->delay = -1; }
		}
		
		this->timer += 1;
	}
	return true;
}